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Itterheim - Learn SpriteBuilder for iOS game development [learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games]

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Itterheim Learn SpriteBuilder for iOS game development [learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games]
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Learn SpriteBuilder for iOS game development [learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games]: summary, description and annotation

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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

Youll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. Youll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. Youll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

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Learn SpriteBuilder for iOS Game Development

Learn SpriteBuilder for iOS game development learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games - image 1

Steffen Itterheim

Learn SpriteBuilder for iOS game development learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games - image 2

Learn SpriteBuilder for iOS Game Development

Copyright 2014 by Steffen Itterheim

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4842-0263-0

ISBN-13 (electronic): 978-1-4842-0262-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

Managing Director: Welmoed Spahr

Lead Editor: Michelle Lowman

Development Editor: Douglas Pundick

Technical Reviewers: Leland Long and Martin Walsh

Editorial Board: Steve Anglin, Mark Beckner, Gary Cornell, Louise Corrigan, Jim DeWolf, Jonathan Gennick, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Gwenan Spearing, Matt Wade, Steve Weiss

Coordinating Editor: Kevin Walter

Copy Editor: Roger LeBlanc

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary material referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

Contents at a Glance

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Contents

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This book is dedicated to the very few fine folk who happen to share life with me, if only occasionally.

Gabi, Alex, Brandon, Janet and Vincent and their significant others, my parents, grandparents (RIP), aunts and uncles, nieces and nephews and my co-conspirator Marcus.

And you, dear reader.

About the Author

Steffen Itterheim has been working in the game industry since 1999 After a - photo 37

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