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Hernandez - Building Android games with Cocos2d-x : learn to create engaging and spectacular games for Android using Cocos2d-x

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Hernandez Building Android games with Cocos2d-x : learn to create engaging and spectacular games for Android using Cocos2d-x
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Learn to create engaging and spectacular games for Android using Cocos2d-x

About This Book
  • Create fun physics games to rival the bestselling games on Google Play
  • Save time by creating your Android games using this integrated framework
  • Learn to create a simple game using step-by-step instructions provided throughout the book
Who This Book Is For

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

What You Will Learn
  • Set up your work environment
  • Learn how to create graphic elements and animate them
  • Use the built-in physics engine to make your games more realistic
  • Manage user interaction using the touch and accelerometer capabilities
  • Boost your games visual appeal by learning to add text and using true type and bitmap fonts
  • Enhance your game by adding sound effects and background music
  • Discover how to add rich explosion effects using particle systems
  • Add native Java code to your Android game
In Detail

Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly.

Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels.

Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.

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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2015

Production reference: 1240315

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-383-3

www.packtpub.com

Cover image by Ricardo Diaz (<>)

Credits

Author

Raydelto Hernandez

Reviewers

Alejandro Duarte

Emanuele Feronato

Akihiro Matsuura

Luma

Commissioning Editor

Veena Pagare

Acquisition Editor

Sam Wood

Content Development Editor

Samantha Gonsalves

Technical Editor

Manan Patel

Copy Editor

Deepa Nambiar

Project Coordinator

Sanchita Mandal

Proofreaders

Maria Gould

Julie Jackson

Joyce Littlejohn

Indexer

Priya Sane

Production Coordinator

Komal Ramchandani

Cover Work

Komal Ramchandani

Foreword

I really like this book and the work Raydelto did writing it. This book teaches you from scratch how to develop games using Cocos2d-x and how the JNI works. I know this book will be useful for anyone who is new in this framework or has experience in it. I read each chapter and I can say that Raydelto wrote each chapter well, so I'm sure this book contains his passion and each reader will enjoy and learn because it is an excellent book.

Carlos Pian

CTO, Vitrum Games

About the Author

Raydelto Hernandez is a software engineer and university professor living in Santo Domingo, Dominican Republic. He has developed games for BlackBerry 10, Android, and iOS. He currently teaches topics related to game development at INTEC University.

At the age of 22, he started teaching at Las Americas Institute of Technology, where he earned the Professor of the Year award many times. Then he the became director of the software development center. He has also taught at UNAPEC University, UNIBE University, and INTEC University, where he is currently a research professor.

He is a BlackBerry Certified Builder, Zend Certified Engineer, Certified Java programmer, CompTIA A+ professional, and Microsoft Technology Associate.

Raydelto has posted on YouTube dozens of video tutorials on different programming environments, which are also available on his website at www.raydelto.org. Here, you can also find information about his open source projects.

Raydelto has founded two technology companies, Soluciones GBH (in 2005) and AST Technology (in 2008), which develop software for all platforms.

About the Reviewers

Alejandro Duarte has been coding since 1994, when he was 13 years old, using languages such as Basic, C, C++, Assembler, C#, PHP, Java, Groovy, and Lua. He focuses mainly on Java technologies for enterprise applications, but always keeps an eye on the video game development industry and technologies. He has collaborated with several open source and closed source projects based on Cocos2d-x, Processing, Irrlicht Engine, and the Allegro library.

Alejandro has worked for companies in Colombia and the United Kingdom as a software developer and consultant. He is the author of Vaadin 7 UI Design by Example: Beginner's Guide , and a technical reviewer for Cocos2d-x by Example Beginner's Guide . He maintains several open source projects hosted on GitHub (github.com/alejandro-du).

You can contact him at <). If you are feeling social, you can follow him on Twitter at @alejandro_du.

Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He taught online programming for the European Social Fund (ESF), and then founded a web development company in Italy.

As a game developer, he has developed Flash games sponsored by the biggest game portals, and his games have been played more than 90 million times. He is currently porting most of them on mobile platforms as well as developing HTML5 games that have been featured in the most prominent mobile web markets, such as Amazon.

Emanuele has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example , Box2D for Flash Games , and Learning Cocos2d-JS Game Development .

His blog, www.emanueleferonato.com, is one of the most visited blogs about indie game development.

First, I would like to thank Packt Publishing for giving me the opportunity to review this book, especially Richard Harvey, Azharuddin Sheikh, and Samantha Golsalves for helping me to improve this book's quality.

The biggest thank you obviously goes to my blog readers and my Facebook fans for appreciating my work and giving me the will to write more and more. Also, thank you for playing my games, and I hope you will enjoy playing them as much as I enjoyed developing them.

Finally, a special thank you goes to my wife, Kirenia, who patiently waited for me late at nights while I was reviewing the book.

Akihiro Matsuura has 3 years of experience as a Cocos2d-x developer. He founded his own company called Syuhari, 5 years ago. He also has more than 20 years of experience as a programmer. He has written three technical books in Japanese.

I wish to thank the author and Packt Publishing for giving me the opportunity to review this book.

Luma has several years of experience on iOS and Android, and he focuses on game development for mobile platforms. He is the creator of WiEngine, Cocos2dx-better, and Cocos2dx-classical. His GitHub page can be found at https://github.com/stubma.

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