• Complain

J. F. DiMarzio - Practical Android 4 Games Development

Here you can read online J. F. DiMarzio - Practical Android 4 Games Development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2011, publisher: Apress, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

J. F. DiMarzio Practical Android 4 Games Development
  • Book:
    Practical Android 4 Games Development
  • Author:
  • Publisher:
    Apress
  • Genre:
  • Year:
    2011
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Practical Android 4 Games Development: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Practical Android 4 Games Development" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmers Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What youll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding Basic Enemy Artifical Intelligence Defend yourself! Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the 3-D Environment

J. F. DiMarzio: author's other books


Who wrote Practical Android 4 Games Development? Find out the surname, the name of the author of the book and a list of all author's works by series.

Practical Android 4 Games Development — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Practical Android 4 Games Development" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Beginning Android 4 Games Development Copyright 2011 by Mario Zechner and - photo 1

Beginning Android 4 Games Development

Copyright 2011 by Mario Zechner and Robert Green

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13 (pbk): 978-1-4302-3987-1

ISBN-13 (electronic): 978-1-4302-3988-8

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The images of the Android Robot (01 / Android Robot) are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License. Android and all Android and Google-based marks are trademarks or registered trademarks of Google, Inc., in the U.S. and other countries. Apress Media, L.L.C. is not affiliated with Google, Inc., and this book was written without endorsement from Google, Inc.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

President and Publisher: Paul Manning
Lead Editor: Steve Anglin
Development Editor: Gary Schwartz
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell,
Morgan Engel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson,
Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper,
Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing,
Matt Wade, Tom Welsh
Coordinating Editor: Adam Heath
Copy Editor: Chandra Clarke
Compositor: MacPS, LLC
Indexer: BIM Indexing & Proofreading Services
Artist: SPi Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com, or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your book's source code, go to http://www.apress.com/source-code/.

Dedicated to our idols, fans, families, and loved ones

Contents at a Glance

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Picture 7

Picture 8

Picture 9

Picture 10

Picture 11

Picture 12

Picture 13

Picture 14

Picture 15

Contents

Picture 16

Picture 17

Picture 18

Picture 19

Picture 20

Picture 21

Picture 22

Picture 23

Picture 24

Picture 25

Picture 26

Picture 27

About the Authors Mario Zechner is a software engineer i - photo 28

About the Authors Mario Zechner is a software engineer in RD by day and an - photo 29

About the Authors Mario Zechner is a software engineer in RD by day and an - photo 30

About the Authors

Mario Zechner is a software engineer in RD by day and an enthusiastic game - photo 31Mario Zechner is a software engineer in R&D by day, and an enthusiastic game developer by night, publishing under the name of Badlogic Games. He developed the game Newton for Android, and Quantum for Windows, Linux, and Mac OSX, besides a ton of prototypes and small-scale games. He's currently working on an open source cross-platform solution for game development called libgdx. In addition to his coding activities, he actively writes tutorials and articles on game development, which are freely available on the Web and specifically his blog (http://www.badlogicgames.com).

Robert Green is the founder of the game studio Battery Powered Games in - photo 32Robert Green is the founder of the game studio Battery Powered Games in Portland, Oregon. He has developed nine Android games including Deadly Chambers, Antigen, Wixel, Light Racer, and Light Racer 3D. Before diving full-time into mobile video game development and publishing, Robert worked for software companies in Minneapolis and Chicago, including IBM Interactive. Robert's current focus is on cross-platform game development and high-performance mobile gaming. Robert often updates his personal blog with game programming tidbits at

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Practical Android 4 Games Development»

Look at similar books to Practical Android 4 Games Development. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Practical Android 4 Games Development»

Discussion, reviews of the book Practical Android 4 Games Development and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.