• Complain

Avisekhar Roy - The Android Game Developer’s Handbook

Here you can read online Avisekhar Roy - The Android Game Developer’s Handbook full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham, year: 2016, publisher: Packt Publishing, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Avisekhar Roy The Android Game Developer’s Handbook
  • Book:
    The Android Game Developer’s Handbook
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2016
  • City:
    Birmingham
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

The Android Game Developer’s Handbook: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "The Android Game Developer’s Handbook" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior.
You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose.
You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games.
Want to program a different way? Inside youll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when its one the market!

Avisekhar Roy: author's other books


Who wrote The Android Game Developer’s Handbook? Find out the surname, the name of the author of the book and a list of all author's works by series.

The Android Game Developer’s Handbook — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "The Android Game Developer’s Handbook" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
The Android Game Developer's Handbook

The Android Game Developer's Handbook

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2016

Production reference: 1120816

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-586-0

www.packtpub.com

Credits

Author

Avisekhar Roy

Reviewer

Attilio Carotenuto

Commissioning Editor

Edward Gordon

Acquisition Editor

Rahul Nair

Content Development Editor

Anish Sukumaran

Technical Editor

Taabish Khan

Copy Editors

Sonia Mathur

Karuna Narayanan

Project Coordinator

Izzat Contractor

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Graphics

Disha Haria

Production Coordinator

Melwyn Dsa

Cover Work

Melwyn Dsa

About the Author

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development.

Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform.

Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.

I would like to mention my parents, who have supported me in every step during the journey of my career. I would not be able to write this book without their blessings. I would like to thank Mr. Pritesh Dhawle for his active support in writing the book; he is not just my partner at Funboat Games, but also an intimate friend. I'd also like to express my gratitude to Mr. Kinshuk Sunil, who supported me while writing this book at an early stage. There are many more friends and well-wishers whom I would like thank for their support.

Finally, I would like to express my gratitude toward the people who provided their valuable analysis on specific subjects; their articles and reports have helped me a lot to research more while writing this book.

About the Reviewer

Attilio Carotenuto is a senior game designer and developer with over 7 years of experience in his field. He's the owner and game director at Himeki Games, an indie studio with a focus on hardcore, premium games, currently working on An Oath to the Stars , a Japanese-style bullet hell shooter.

Attilio previously worked at companies such as Electronic Arts Playfish, King, and Space Ape Games, creating games that are played by millions of people every day.

He has previously worked with Packt Publishing as a technical reviewer for Building Levels in Unity , Volodymyr Gerasimov ; Unity3D UI Essentials , Simon Jackson ; and Unity 3D Game Development by Example [Video] , Adam Maxwell .

You can find more about his recent projects, articles, and talks on his personal website at http://www.attiliocarotenuto.com/.

www.PacktPub.com
eBooks, discount offers, and more

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpswww2packtpubcombookssubscriptionpacktlib Do you need instant - photo 1

https://www2.packtpub.com/books/subscription/packtlib

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print, and bookmark content
  • On demand and accessible via a web browser
Preface

Fun is the keyword that creates the necessity for entertainment in life. There are many platforms made for entertainment, and games are one of those platforms. There are many types of games available around the world. There were times when gaming was limited to sports, board games, card games, and the like. Then, games entered the digital domain with specific gaming devices. Gradually, they have come to the mobile platform now. Android is one of the most promising platforms. The Android market is growing each day and Android gaming is growing with it.

This book is mainly aimed at game programmers. Many people consider game programming the same as any other programming job. However, my personal opinion differsgame programming is not about sitting with an open code editor and typing in a computer language, it's about creating a medium of spreading entertainment.

This book is focused on the technical part of developing a game, especially for Android. It will help a developer create games in a better way. Game programming is far more logical than technical. I have tried to clear that logic in this book with my experiences throughout my career so far.

What this book covers

, Android Game Development , will introduce you to the guidelines and rules of game development on the Android platform.

, Introduction to Different Android Platforms , will disclose the current variants of Android devices, such as smartphones, TVs, tablets, and smartwatches. It will elaborate all the possible difficulties while creating a game on these platforms and the possible solutions.

, Different Android Development Tools , will expose the different tools available to develop an Android application and how to choose suitable tools for specific purposes.

, Android Development Style and Standards in the Industry , will cover the current development style and standards in the game development domain. This will mainly talk about Java game coding standards and styles on the Android SDK.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «The Android Game Developer’s Handbook»

Look at similar books to The Android Game Developer’s Handbook. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «The Android Game Developer’s Handbook»

Discussion, reviews of the book The Android Game Developer’s Handbook and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.