• Complain

Kishan Takoordyal - Beginning Unity Android Game Development: From Beginner to Pro

Here you can read online Kishan Takoordyal - Beginning Unity Android Game Development: From Beginner to Pro full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2020, publisher: Apress, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Kishan Takoordyal Beginning Unity Android Game Development: From Beginner to Pro
  • Book:
    Beginning Unity Android Game Development: From Beginner to Pro
  • Author:
  • Publisher:
    Apress
  • Genre:
  • Year:
    2020
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

Beginning Unity Android Game Development: From Beginner to Pro: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Beginning Unity Android Game Development: From Beginner to Pro" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game.

The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unitys windows.

In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.

At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.

What You Will Learn

  • Explore basic Unity and C# programming concepts and scripting for Android games
  • Navigate around the Unity interface and use its basic tools
  • Make the most of popular components and features of Unity
  • Write an Android game with optimizations

Who This Book Is For

Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

Kishan Takoordyal: author's other books


Who wrote Beginning Unity Android Game Development: From Beginner to Pro? Find out the surname, the name of the author of the book and a list of all author's works by series.

Beginning Unity Android Game Development: From Beginner to Pro — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Beginning Unity Android Game Development: From Beginner to Pro" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Contents
Landmarks
Kishan Takoordyal Beginning Unity Android Game Development From Beginner to - photo 1
Kishan Takoordyal
Beginning Unity Android Game Development
From Beginner to Pro
Kishan Takoordyal Eau Coulee Mauritius Any source code or other supplementary - photo 2
Kishan Takoordyal
Eau Coulee, Mauritius

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6001-2 . For more detailed information, please visit www.apress.com/source-code .

ISBN 978-1-4842-6001-2 e-ISBN 978-1-4842-6002-9
https://doi.org/10.1007/978-1-4842-6002-9
Kishan Takoordyal 2020
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science+Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

To my family and the high school friends who have supported me from the start

Introduction

This book aims to help readers master the art of programming game apps for Android, using the Unity3D game engine. It will help those wishing to pursue a career, or hobbyists, understand basic concepts of game development, using Unity. By the end of the book, readers will have gained sufficient knowledge to confidently build an Android game.

The book starts by explaining simple programming concepts, to familiarize beginners with the relevant jargon. Readers will then learn to navigate the Unity interface and use basic tools ( hand , move , rotate , scale , rect ). They will also learn to create basic 3D objects in the game, while getting to know the purpose of several windows (Hierarchy, Inspector, Scene, Game, Console, Project, Asset Store). The role of prefabs, Canvas UI elements (such as Text , Button , Image , etc.), and several components ( transform , renderer , collider , rigidbody , etc.) will also be discussed.

In the last chapters, readers will learn to create a simple game for Android, using the concepts studied in the previous chapters. Scripts will have to be written to handle the behaviors of the player and enemies, as well to handle other aspects of the game.

A lot of MonoBehavior structs ( Vector3 , Quaternion ) and functions ( Awake , Start , Update , FixedUpdate , OnCollisionEnter , Coroutine ) also will be explained. Tips, such as switching to the universal rendering pipeline, if targeting mobile platforms, will also be shared throughout the book, to help improve in-game performance.

By the end of the book, the reader will have gained solid knowledge for making basic Android games that can be upgraded later to make more complex versions.

Table of Contents
About the Author
Kishan Takoordyal
started at a young age by learning programming with Python Since acquiring a - photo 3

started at a young age by learning programming with Python. Since acquiring a greater interest in game development, he has been developing games, using the Unity game engine for more than four years. He is also a Linux aficionado and has worked on his own distribution. Currently, he resides in his home country, Mauritius, where he often participates in major technical events and hackathons with Cyberstorm.mu, while developing quality games and improving his portfolio with new skills.

About the Technical Reviewer
Simon Jackson
is a longtime software engineer and architect with many years of Unity game - photo 4
is a longtime software engineer and architect with many years of Unity game development experience, as well as the author of several Unity game development books. He loves to create Unity projects as well as lend a hand to help educate others, whether via a blog, vlog, user group, or major speaking event.

His primary focus at the moment is the XRTK (Mixed Reality Toolkit) project. This is aimed at building a cross-platform mixed reality framework to enable both VR and AR developers to build efficient solutions in Unity and then build/distribute them to as many platforms as possible.

Kishan Takoordyal 2020
K. Takoordyal Beginning Unity Android Game Development https://doi.org/10.1007/978-1-4842-6002-9_1
1. Programming Concepts
Kishan Takoordyal
(1)
Eau Coulee, Mauritius

Programming is all about taking a problem and defining a solution for it. Every detail is elaborated to try and convey that solution to a computer. For some, specific instructions are given to the computer system, to perform tasks leading to the desired solution.

Thankfully, there are high-level programming languages to help us write these solutions in a language closer to English than to 0s and 1s. In exact terms, a programming language is a set of rules that provides a means of instructing a computer what operations to perform.

Lets consider an analogy. (Refer to Figure .) Suppose that we have a couple of fruits and must make a salad out of them. The first step is to analyze and define the problem. Specifically, input data (fruits) must be identified and turned into expected output data (salad).

The second step is planning . One technique that programmers make use of are flowcharts, which are a pictorial representation of a step-by-step solution to a problem. They help us to focus on the program logic rather than on the appropriate syntax of the programming language well use.

The third step consists of actually coding the program . The logic in the second step must now be converted into something that the computer can understand. Various integrated development environments (IDEs) exist to help programmers code in the programming language of their choice. An IDE is just like a text editor but has several additional features to help the development of a program, such as auto-completion or a debugger. Auto-completion is a feature whereby sentences are automatically completed with keywords that the IDE expects next, while a debugger helps to run the program and possibly find bugs.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Beginning Unity Android Game Development: From Beginner to Pro»

Look at similar books to Beginning Unity Android Game Development: From Beginner to Pro. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Beginning Unity Android Game Development: From Beginner to Pro»

Discussion, reviews of the book Beginning Unity Android Game Development: From Beginner to Pro and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.