Beginning Android C++ Game Development
Bruce Sutherland
Beginning Android C++ Game Development
Copyright 2013 by Bruce Sutherland
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ISBN-13 (pbk): 978-1-4302-5830-8
ISBN-13 (electronic): 978-1-4302-5831-5
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Contents at a Glance
Contents
About the Author
Bruce Sutherland is a video game developer from Dundee, Scotland. He graduated from the University of Abertay, Dundees Computer Games Technology degree program in 2005. He began work at 4J Studios the same year where he worked on several titles including The Elder Scrolls IV: Oblivion for the PS3. After leaving Dundee in 2008, he moved to Melbourne and began work at Visceral Games, where he was part of the development team on Dead Space, The Godfather II, and Dead Space 3. Most recently, Bruce has been working on the Android version of Real Racing 3 for Firemonkey Studios.
About the Technical Reviewer
Onur Cinar is the author of Android Apps with Eclipse, and Pro Android C++ with the NDK books from Apress. He has over 17 years of experience in design, development, and management of large-scale complex software projects, primarily in mobile and telecommunication space. His expertise spans VoIP, video communication, mobile applications, grid computing, and networking technologies on diverse platforms. He has been actively working with the Android platform since its beginning. He has a B.S. degree in Computer Science from Drexel University in Philadelphia, PA. He is currently working at the Skype division of Microsoft as the Principal Development Manager for the Skype client on Android platform.
Acknowledgments
Id like to thank the team at Apress for their help and support during the process of writing this book. To Steve Anglin for being easy to work with during the initial pitch process. To Matthew Moodie, Dhaneesh Kumar, Onur Cinar, and the editing team at Apress for providing valuable feedback on my writing; as a new author it was greatly appreciated.
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