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Bruce Sutherland - Beginning Android C++ Game Development

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Bruce Sutherland Beginning Android C++ Game Development
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Beginning Android C++ Game Development introduces general and Android game developers like you to Androids powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the books case study, Droid Runner. In this book, youll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for todays Android smartphones and tablet users to download and play.

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Beginning Android C++ Game Development

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Bruce Sutherland

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Beginning Android C++ Game Development

Copyright 2013 by Bruce Sutherland

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-5830-8

ISBN-13 (electronic): 978-1-4302-5831-5

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The images of the Android Robot (01 / Android Robot) are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License. Android and all Android and Google-based marks are trademarks or registered trademarks of Google, Inc., in the U.S. and other countries. Apress Media, L.L.C. is not affiliated with Google, Inc., and this book was written without endorsement from Google, Inc.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Steve Anglin

Developmental Editor: Matthew Moodie

Technical Reviewer: Onur Cinar

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Jill Balzano

Copy Editor: Brendan Frost

Copy Editor: Brendan Frost

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com , or visit www.springeronline.com . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail rights@apress.com , or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

Contents at a Glance

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Contents

About the Author

Bruce Sutherland is a video game developer from Dundee, Scotland. He graduated from the University of Abertay, Dundees Computer Games Technology degree program in 2005. He began work at 4J Studios the same year where he worked on several titles including The Elder Scrolls IV: Oblivion for the PS3. After leaving Dundee in 2008, he moved to Melbourne and began work at Visceral Games, where he was part of the development team on Dead Space, The Godfather II, and Dead Space 3. Most recently, Bruce has been working on the Android version of Real Racing 3 for Firemonkey Studios.

About the Technical Reviewer

Onur Cinar is the author of Android Apps with Eclipse and Pro Android C with - photo 19

Onur Cinar is the author of Android Apps with Eclipse, and Pro Android C++ with the NDK books from Apress. He has over 17 years of experience in design, development, and management of large-scale complex software projects, primarily in mobile and telecommunication space. His expertise spans VoIP, video communication, mobile applications, grid computing, and networking technologies on diverse platforms. He has been actively working with the Android platform since its beginning. He has a B.S. degree in Computer Science from Drexel University in Philadelphia, PA. He is currently working at the Skype division of Microsoft as the Principal Development Manager for the Skype client on Android platform.

Acknowledgments

Id like to thank the team at Apress for their help and support during the process of writing this book. To Steve Anglin for being easy to work with during the initial pitch process. To Matthew Moodie, Dhaneesh Kumar, Onur Cinar, and the editing team at Apress for providing valuable feedback on my writing; as a new author it was greatly appreciated.

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