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Jerome DiMarzio - Android Game Recipes: A Problem-Solution Approach

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Jerome DiMarzio Android Game Recipes: A Problem-Solution Approach
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Android Game Recipes: A Problem-Solution Approach: summary, description and annotation

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Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?
Android Game Recipes is your first, reliable game coding reference for todays Android game apps. This book provides easy to follow real world game code problems and solutions, including source code.
This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.
After reading and using this book, youll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

What youll learn

How to use this handy code reference for creating, designing, building and enhancing your game app for Android
What solutions are common to 2D game development problems such as:
o Creating a game menu
o Collision detection
o Moving characters
o Basic physics
How to master the fundamentals of OpenGL ES 2 on Android
How to create the best work with game graphics
Why is simple trajectory math important and how to use it
How to add multiple levels to your games for your app
How to store data

Who this book is for

This book is for intermediate Android developers and/or game developers looking at Android.

Table of Contents1. Getting Started
2. Loading an image
3. Splash screen
4. Menu
5. Reading Player Input
6. Loading a SpriteSheet
7. Scrolling a Background
8. Scrolling a Multi-layered Background
9. Syncing a Background to Character Movement
10. Creating a level from tiles
11. Moving a Character
12. Moving an Enemy
13. Moving a character with obstacles
14. Firing Weapons
15. Collision Detection
16. Keeping score
17. Keeping Time

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Android Game Recipes A Problem-Solution Approach - image 1

Android Game Recipes

Android Game Recipes A Problem-Solution Approach - image 2

J. F. DiMarzio

Android Game Recipes A Problem-Solution Approach - image 3

Android Game Recipes

Copyright 2013 by J. F. DiMarzio

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-5764-6

ISBN-13 (electronic): 978-1-4302-5765-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The images of the Android Robot (01 / Android Robot) are reproduced from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License. Android and all Android and Google-based marks are trademarks or registered trademarks of Google, Inc., in the U.S. and other countries. Apress Media, L.L.C. is not affiliated with Google, Inc., and this book was written without endorsement from Google, Inc.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Michelle Lowman

Technical Reviewer: Jim Graham

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh, Steve Weiss, James T. DeWolf

Coordinating Editor: Christine Ricketts

Copy Editor: Vanessa Moore

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

This book is dedicated to the memory of Ben Eagle. Ben was a great colleague and the illustrator for many of the figures in my Android gaming books.

Contents at a Glance

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Contents

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