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Jerome DiMarzio - Beginning Android Programming with Android Studio

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Jerome DiMarzio Beginning Android Programming with Android Studio
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A hands-on introduction to the latest release of the Android OS and the easiest Android tools for developers

As the dominant mobile platform today, the Android OS is a powerful and flexible platform for mobile device. The new Android 7 release (New York Cheesecake) boasts significant new features and enhancements for both smartphone and tablet applications. This step-by-step resource takes a hands-on approach to teaching you how to create Android applications for the latest OS and the newest devices, including both smartphones and tablets.

  • Shows you how to install, get started with, and use Android Studio 2 - the simplest Android developer tool ever for beginners
  • Addresses how to display notifications, create rich user interfaces, and use activities and intents
  • Reviews mastering views and menus and managing data
  • Discusses working with SMS
  • Looks at packaging and publishing applications to the Android market

Beginning Android Programming with Android Studio starts with the basics and goes on to provide you with everything you need to know to begin to successfully develop your own Android applications.

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Beginning Android Programming with Android Studio Published by John Wiley - photo 1

Beginning Android Programming with Android Studio

Published by

John Wiley & Sons, Inc.

10475 Crosspoint Boulevard

Indianapolis, IN 46256

www.wiley.com

Copyright 2017 by John Wiley & Sons, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-1-118-70559-9

ISBN: 978-1-118- 70742-5 (ebk)

ISBN: 978-1-119-19609-9 (ebk)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Control Number: 2016952673

Trademarks: Wiley, the Wiley logo, Wrox, the Wrox logo, Programmer to Programmer, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Android is a registered trademark of Google, Inc. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc., is not associated with any product or vendor mentioned in this book.

To my children Christian, Sophia, and Giovanni;
Katie, Sarah, and Joe; and my love Jennifer
.

CREDITS
  1. Project Editor
  2. Charlotte Kughen
  3. Technical Editor
  4. Chd (Shod) Darby
  5. Production Editor
  6. Athiyappan Lalith Kumar
  7. Development Editor
  8. Rick Kughen
  9. Manager of Content Development and Assembly
  10. Mary Beth Wakefield
  11. Production Manager
  12. Kathleen Wisor
  13. Marketing Manager
  14. Carrie Sherrill
  15. Professional Technology and Strategy Director
  16. Barry Pruett
  17. Business Manager
  18. Amy Knies
  19. Executive Editor
  20. Jim Minatel
  21. Project Coordinator, Cover
  22. Brent Savage
  23. Proofreader
  24. Nancy Bell
  25. Indexer
  26. Nancy Guenther
  27. Cover Designer
  28. Wiley
  29. Cover Image
  30. iStockphoto.com/Leo Blanchette
ABOUT THE AUTHOR

J. F. DIMARZIO began developing computer programsspecifically gamesin 1984 as a wide-eyed, curious child of the Atari age. Starting on the TRS-80 Color Computer II, in BASIC, he wrote several small text-based games and simple inventory applications. After leaving the Music program at the University of Massachusetts, J. F. moved into professional computer development; working for the United States Department of Defense, Walt Disney Imagineering, TechData, and The Walt Disney Company. In 2008, he started developing apps on the newly introduced Android platform (then on version 0.8). He has had 14 books published to date, 7 of which are on Android and Android game development.

ABOUT THE TECHNICAL EDITOR

CHD (SHOD) DARBY is an author, instructor, and speaker in the Java development world. As a recognized authority on Java applications and architectures, he has presented technical sessions at software development conferences worldwide (in the U.S., U.K., India, Italy, Russia, Netherlands, Singapore, Japan, and Australia). In his 20 years as a professional software architect, he's had the opportunity to work for Blue Cross/Blue Shield, Merck, Boeing, Red Hat, and a handful of startup companies.

Chd is a contributing author to several Java books, including Professional Java E-Commerce (Wrox Press), Beginning Java Networking (Wrox Press), and XML and Web Services Unleashed (Sams Publishing). Chd has Java certifications from Oracle and IBM. He holds a B.S. in Computer Science from Carnegie Mellon University.

ACKNOWLEDGMENTS

J. F. DIMARZIO would like to thank Charlotte Kughen, Jim Minatel, Rick Kughen, and the team at John Wiley & Sons publishing; and Stacey Czarnowski, Katrina Bevan, and the team at Studio B.

INTRODUCTION

I first started playing with the Android Software Development Kit (SDK) before it was officially released as version 0.8. Back then, the tools were unpolished, the application programming interfaces (APIs) in the SDK were unstable, and the documentation was sparse. Android is now one of the most popular mobile operating systems in the world.

Every day, more developers are trying Android development using Android Studio, either as a hobby or professionally. The current challenge for many beginning developers who want to move into the exciting world of android development is trying to determine where to start.

It was with this challenge in mind that I was motivated to write this book, one that could benefit beginning Android programmers and enable them to write progressively more sophisticated applications.

This book is written to help jump-start beginning Android developers, covering the necessary topics in a linear manner so that you can build on your knowledge without being overwhelmed by the details. I adopt the philosophy that the best way to learn is by doing. The numerous Try It Out sections in each chapter first show you how to build something. Then the follow-up How It Works sections explain how everything works. I have also taken this opportunity to further improve the previous edition of this book by addressing feedback from readers and adding additional topics that are important to beginning Android developers.

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