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Sergey Kosarevsky - Android NDK Game Development Cookbook

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Sergey Kosarevsky Android NDK Game Development Cookbook

Android NDK Game Development Cookbook: summary, description and annotation

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Android NDK is used for multimedia applications which require direct access to a systems resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.
This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.
This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application.
You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.

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Android NDK Game Development Cookbook

Android NDK Game Development Cookbook

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2013

Production Reference: 1191113

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-778-5

www.packtpub.com

Cover Image by Aniket Sawant (<>)

Credits

Authors

Sergey Kosarevsky

Viktor Latypov

Reviewers

Mootez Billeh Chaabani

Guy Cole

Maya Posch

Acquisition Editor

Rebecca Youe

Lead Technical Editor

Azharuddin Sheikh

Technical Editors

Adrian Raposo

Gaurav Thingalaya

Project Coordinator

Apeksha Chitnis

Proofreaders

Simran Bhogal

Ameesha Green

Paul Hindle

Indexer

Priya Subramani

Graphics

Abhinash Sahu

Sheetal Aute

Production Coordinator

Conidon Miranda

Cover Work

Conidon Miranda

About the Authors

Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He has worked for mobile industry companies and was involved in mobile projects at SPB Software and Yandex. He has more than 10 years of software development experience, and more than four years of Android NDK experience. Sergey got his PhD in the field of Mechanical Engineering from the St. Petersburg Institute of Machine Building in Saint Petersburg, Russia. In his spare time Sergey maintains and develops an open source multiplatform 3D gaming engine, Linderdaum Engine (>.

I would like to thank Alexander Pavlov, a Google engineer, for the time and effort he put into carefully reviewing our initial drafts and helping us to improve this book. Also I would like to thank Igor Demura (Google) for valuable criticism on our chapter 6, as well as Dmitry Ovcharov (Yandex), and other friends and colleagues who helped this book happen.

Viktor Latypov is a software engineer and a mathematician with experience in compiler development, device drivers, robotics, high-performance computing, and a personal interest in 3D graphics and mobile technology. Surrounded by computers for almost 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in Applied Mathematics from Saint Petersburg State University.

I would like to thank my mother, Galina Fedyushina, for all of the support and the innate thirst for knowledge.

About the Reviewers

Mootez Chaabani works as a software engineer R&D at a French company. He has recently graduated from studies in Graphical Programming, and Virtual and Augmented Reality. He has published two apps: Quiz game in the Windows Market Place, and an Android app in the local app shop. He is currently working on Android/C++ projects based on 3D in SpacEyes.

He is currently working with SpacEyes as a Software Engineer R&D. He has also worked as an Android developer at Orange, Tunisia in 2012. In 2011, he was an intern at Microsoft, Tunisia.

He has also reviewed Unity Android Game Development, Beginners Guide , Packt Publishing , by Thomas James Moffitt-Finnegan .

I would like to thank my family, my soul mate, and all my of friends including the Bardo Boys (my neighborhood friends).

Guy Cole is a freelance silicon valley contractor working on mobile devices (Android and iOS), Java/J2EE, relational databases, TCP/IP networks, and UNIX/LINUX hosted enterprise solutions. Guy has designed and fielded applications for B2B, banking, health care, e-commerce, shipping, mass transit, national defense, enterprise/network management, and cable/broadcast industries. His customers include Northrop Grumman, Wells Fargo, Barclay Global Investments, Hewlett Packard, DHL Worldwide Express, Motorola, Cisco Systems, Cray Research, Tandem Computers, NCR, and many smaller (but equally interesting) companies.

Maya Posch has been involved with programming and technology in general from a young age. She has endeavored to expand her programming skills mostly on low-level, embedded, and game-related programming. She currently runs her own companyNyankowhich is involved in these aforementioned fields, in addition to doing general development work for other companies.

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Dedicated to my grandfather Leonid Michailowitsch Sirotkin who passed away during the editing of this book.

-- Dedication by Sergey Kosarevsky

Dedicated to my wife Mary who supports my every new initiative.

-- Dedication by Viktor Latypov
Preface

Mobility and the demand for high-performance computations are often very tightly coupled. Current mobile applications do many computationally-intense operations such as 3D and stereoscopic rendering, images and audio recognition, and video decoding and encoding, especially the birth of new technologies such as the augmented reality. This include mobile games, 3D user interface software, and social software, which involves media stream processing.

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