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Sergey Kosarevsky - Mastering Android NDK

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Sergey Kosarevsky Mastering Android NDK

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Master the skills you need to develop portable, highly-functional Android applications using NDK

About This Book
  • Develop portable games using Android NDK and debug them on your desktop
  • Familiarise yourself with different popular C++ libraries on Android and use them in your games
  • Write multi-threaded code with graphics, sound, networking, and resource storage
Who This Book Is For

If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE.

What You Will LearnWhat You Will Learn
  • Explore popular C++ libraries and use them on Android
  • Write portable, multithreaded native networking code
  • Create portable audio framework using OpenAL
  • Implement portable rendering framework using OpenGL ES 3
  • Debug mobile applications on your desktop machine
  • Access resources from APK archives
  • Render text with FreeType
In Detail

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.

This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.

Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.

Style and approach

This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.

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Mastering Android NDK

Table of Contents
Mastering Android NDK

Mastering Android NDK

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2015

Production reference: 1250915

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-833-3

www.packtpub.com

Credits

Authors

Sergey Kosarevsky

Viktor Latypov

Reviewers

Koji Hasegawa

Raimon Rfols

Sebastian Roth

Ali Utku Selen

Commissioning Editor

Priya Singh

Acquisition Editor

Tushar Gupta

Content Development Editor

Neeshma Ramakrishnan

Technical Editor

Dhiraj Chandanshive

Copy Editors

Janbal Dharmaraj

Kevin McGowan

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Hemangini Bari

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Authors

Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He worked for mobile industry companies and was involved in mobile projects at SPB Software, Yandex, Layar and Blippar. He has more than 12 years of software development experience and more than 6 years of Android NDK experience. Sergey got his PhD in the field of mechanical engineering from St. Petersburg Institute of Machine-Building in Saint-Petersburg, Russia. In his spare time, Sergey maintains and develops an open source multiplatform gaming engine, the Linderdaum Engine (http://wcm.linderdaum.com).

I would like to thank my mother, Irina Kosarevskaya, and my grandma, Ludmila Sirotkina. Without their unconditional love and support, all of this could never have happened.

Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Surrounded by computers for more than 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in applied mathematics from Saint-Petersburg State University.

About the Reviewers

Koji Hasegawa is an iOS/Android app developer, living in Japan. He released various applications to the AppStore, such as "Den-Ace quiz, Minoru Kawasaki's tokusatsu movies world", and "Futsal rules and trivia".

In addition, he is also involved in community activities related to test automation. Koji has authored a few books on testing and test automation in Japanese.

He is an ISTQB Certification Tester and is also certified in Iaido (Japanese Sword Arts) and Kyudo (Japanese Archery).

Raimon Rfols has been developing for mobile devices since 2004. He has experience in developing on several technologies specializing in the UI, build systems, and client-server communications. He is currently working as an engineering manager at AXA Group Solutions in Barcelona. In the past, he worked for Imagination Technologies near London and Service2Media in the Netherlands. In his spare time, he enjoys programming, photography, and giving talks on Android performance optimization and Android custom views at mobile conferences.

Ali Utku Selen is a system engineer at Sony Mobile Communications, working on flagship Android devices for more than 5 years. He started programming at the age of 11, and since then has had a great interest in software development. He also holds an MSc degree from Dokuz Eyll University, Computer Engineering Department.

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Dedicated to my grandmother Ludmila Fedorovna Sitorkina and my mother Irina Leonidovna Kosarevskaya.

-- Sergey Kosarevsky

Dedicated to my family: parents, wife and numerous nephews.

-- Viktor Latypov
Preface

This book is a sequel to Android NDK Game Development Cookbook, Packt Publishing, published in 2013. It covers NDK development from quite an unusual point of view: building your mobile C++ applications in a portable way so that they can be developed and debugged on a desktop computer. This approach greatly reduces iteration and content integration time and is essential in the world of professional mobile software development.

What this book covers

, Using Command-line Tools , shows you how to install and configure the essential tools for Android native development using the command line and how to write basic Android application configuration files manually from scratch without falling back on the graphical IDEs.

, Native Libraries , shows you how to build popular C/C++ libraries and link them against your applications using the Android NDK. These libraries are the building blocks to implement feature-rich applications with images, videos, sounds, and networking entirely in C++. We will show you how to compile libraries and, of course, give some examples and hints on how to start using them. Some of the libraries are discussed in greater detail in the subsequent chapters.

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