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Sylvain Ratabouil - Android NDK Beginners Guide

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Sylvain Ratabouil Android NDK Beginners Guide

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Discover the native side of Android and inject the power of C/C++ in your applications Create high performance applications with C/C++ and integrate with Java Exploit advanced Android features such as graphics, sound, input and sensing Port and reuse your own or third-party libraries from the prolific C/C++ ecosystem In Detail Android NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and ARM assembler instructions. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code. What you will learn from this book Jump in the starting block and create your first Android native projec Communicate with Java through Java Native Interfaces Display 2D and 3D graphics with OpenGL ES Play sound and music with OpenSL ES Manage Android input and sensors Debug applications and discover advanced ARM instructions Port existing C/C++ code to Android Combine graphics, sound, input, sensors and physics in your application Approach This beginners guide focuses on getting you through all the major learning points in a smooth, logical order. Youll also see how to avoid some common pitfalls. Who this book is written for Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesnt want to bother with Java stuff and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? Answer yes to any of the above and this book is for you. With some general knowledge of C/C++ development, you will be able to dive head first into native Android development.

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Android NDK
Beginner's Guide

Android NDK
Beginner's Guide

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2012

Production Reference: 1200112

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84969-152-9

www.packtpub.com

Cover Image by Marcus Grandon ( <> )

Credits

Author

Sylvain Ratabouil

Reviewers

Marko Gargenta

Dr. Frank Grtzmacher

Robert Mitchell

Acquisition Editor

Sarah Cullington

Lead Technical Editor

Dayan Hyames

Technical Editor

Pramila Balan

Copy Editor

Laxmi Subramanian

Project Coordinator

Jovita Pinto

Proofreader

Lynda Sliwoski

Indexer

Hemangini Bari

Graphics

Valentina D'silva

Production Coordinators

Prachali Bhiwandkar

Melwyn D'sa

Nilesh Mohite

Cover Work

Alwin Roy

About the Author

Sylvain Ratabouil is a confirmed IT consultant with experience in C++ and Java technologies. He worked for the space industry and got involved in aeronautic projects at Valtech Technologies where he now takes part in the Digital Revolution.

Sylvain earned the master's degree in IT from Paul Sabatier University in Toulouse and did M.Sc. in Computer Science from Liverpool University.

As a technology lover, he is passionate about mobile technologies and cannot live or sleep without his Android smartphone.

I would like to thank Steven Wilding for offering me to write this book; Sneha Harkut and Jovita Pinto for awaiting me with so much patience; Reshma Sundaresan, and Dayan Hyames for putting this book on the right track; Sarah Cullington for helping me finalizing this book; Dr. Frank Grtzmacher, Marko Gargenta, and Robert Mitchell for all their helpful comments.

About the Reviewers

Dr. Frank Grtzmacher has worked for several major German firms in the area of large distributed systems. He was an early user of different Corba implementations in the past.

He got his Ph.D. in the field of electrical engineering, but with the focus on distributed heterogeneous systems. In 2010, he was involved in a project, which changed parts of the Android platform for a manufacturer. From there, he got his knowledge about the android NDK and native processes on this platform.

He has already worked as a reviewer for another Android 3.0 book.

Robert Mitchell is an MIT graduate with over 40 years experience in Information Technology and is semiretired. He has developed software for all the big iron companies: IBM, Amdahl, Fujitsu, National Semiconductor, and Storage Technology. Software companies include Veritas and Symantec. Recent languages that he knows are Ruby and Java, with a long background in C++.

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Preface

The short history of computing machines has witnessed some major events, which forever transformed our usage of technology. From the first massive main frames to the democratization of personal computers, and then the interconnection of networks. Mobility is the next revolution. Like the primitive soup, all the ingredients are now gathered: an ubiquitous network, new social, professional and industrial usages, a powerful technology. A new period of innovation is blooming right now in front of our eyes. We can fear it or embrace it, but it is here, for good!

The mobile challenge

Today's mobile devices are the product of only a few years of evolution, from the first transportable phones to the new tiny high-tech monsters we have in our pocket. The technological time scale is definitely not the same as the human one.

Only a few years ago, surfing on the successful wave of its musical devices, Apple and its founder Steve Jobs combined the right hardware and the right software at the right time not only to satisfy our needs, but to create new ones. We are now facing a new ecosystem looking for a balance between iOS, Windows Mobile, Blackberry, WebOS, and more importantly Android! The appetite of a new market could not let Google apathetic. Standing on the shoulder of this giant Internet, Android came into the show as the best alternative to the well established iPhones and other iPads. And it is quickly becoming the number one.

In this modern Eldorado, new usages or technically speaking, applications (activities, if you already are an Android adept) still have to be invented. This is the mobile challenge. And the dematerialized country of Android is the perfect place to look for. Android is (mostly) an open source operating system now supported by a large panel of mobile device manufacturers.

Portability among hardware and adaptability to the constrained resources of mobile devices: this is the real essence of the mobile challenge from a technical perspective. With Android, ones has to deal with multiple screen resolutions, various CPU and GPU speed or capabilities, memory limitations, and so on, which are not topics specific to this Linux-based system, (that is, Android) but can particularly be incommoding.

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