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Jonathan Peppers - Xamarin Cross-platform Application Developmen

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Jonathan Peppers Xamarin Cross-platform Application Developmen
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Develop production-ready applications for iOS and Android using Xamarin Overview Write native iOS and Android applications with Xamarin Add native functionality to your apps such as push notifications, camera, and GPS location Learn various strategies for cross-platform development In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on both iOS and Android, whilst leveraging the best native features of both. Xamarins tools help solve this requirement by giving developers a single toolset to target both platforms. Xamarin Cross-platform Application Development is a step-by-step guide for building professional applications for iOS and Android. The book walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. This book begins with iOS and Android application fundamentals, then moves on to sharing code, and eventually digs deeper into native functionality. By the end of the book, readers will have successfully built a cross-platform application ready for submitting to app stores. You will gain an in-depth knowledge about the concepts of building cross platform applications. Xamarin Cross-platform Application Development also covers native iOS and Android APIs, unit testing, building a real web service with Windows Azure, push notifications, interacting with the camera and GPS, leveraging Java and Objective-C libraries, and finally app store submission. Towards the end of the book you will feel confident in developing your own Xamarin applications. Xamarin Cross-platform Application Development will teach you everything you need to know to develop an end-to-end, cross-platform solution with Xamarin. What you will learn from this book Familiarize yourself with Apples MVC design pattern Understand the Android activity lifecycle Share C# code across platforms Implement a web service with Azure Mobile Services Deploy and debug your application on mobile devices Call native Objective-C or Java libraries from C# Use Xamarin.Mobile for camera, contacts, and location Submit your app to the Apple App Store and Google Play Approach Xamarin Cross-platform Application Development is an end-to-end walk-through tutorial on developing applications for both iOS and Android. It offers clear and detailed explanations of each stage in the process, making it easier for you to master the creation of stable, production-ready, cross-platform apps. Who this book is written for This book is for C# developers who are interested in mobile application development. If you have experience with desktop or web applications, this book will serve as a great tool to give you a head start with cross-platform development.

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Xamarin Cross-platform Application Development

Xamarin Cross-platform Application Development

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2014

Production Reference: 2110214

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-846-7

www.packtpub.com

Cover Image by Yuvraj Mannari (<>)

Credits

Author

Jonathan Peppers

Reviewers

Pierce Boggan

Betim Drenica

Tom Opgenorth

William Thomas

Acquisition Editors

Sam Birch

Richard Harvey

Content Development Editor

Neeshma Ramakrishnan

Technical Editors

Tanuj Gulati

Adrian Raposo

Copy Editors

Dipti Kapadia

Kirti Pai

Project Coordinator

Kranti Berde

Proofreaders

Simran Bhogal

Ameesha Green

Indexers

Hemangini Bari

Tejal Soni

Graphics

Ronak Dhruv

Abhinash Sahu

Production Coordinator

Nilesh Bambardekar

Cover Work

Nilesh Bambardekar

About the Author

Jonathan Peppers is a Xamarin MVP and the lead developer of the popular cross-platform game, Draw a Stickman: EPIC. Jon works for Hitcents, a software development company based in Bowling Green, Kentucky. He has been working with the C# programming language for over 7 years. He has also been working with technologies such as WinForms, WPF, ASP.NET WebForms, and ASP.NET MVC. In recent years, Hitcents has been heavily investing in mobile development with Xamarin and has developed nearly 40 mobile applications across multiple platforms.

About the Reviewers

Pierce Boggan is a student of Software Engineering at the Auburn University. He has a passion for software, entrepreneurship, and theology. In the past, Pierce has worked for Xamarin as a Customer Support Engineering Intern. He also hosts a bi-monthly podcast with Chris Hardy in which all things related to Xamarin and mobile development are discussed. You can find him blogging about software, specifically mobile development, at www.pierceboggan.com.

I would like to thank my Lord and Savior Jesus Christ, as well as my close friends and family who have supported me along the way.

Betim Drenica is a professional developer with over a decade's experience and has specialized in many technologies from database to client technologies to mobiles. He considers himself as a software architect oriented in Service Oriented Applications (RESTing for a long time) paying more attention to mobile apps for all major platforms (Windows Phone, Android, and iOS) using Xamarin. Being a very community-driven person, he is the founder and leader of two user groups, Albanian SQL Server UG and Albanian .NET UG. He is a Microsoft Certified Trainer and a regular speaker at many tech conferences. He's a blogger and you can find him at www.betimdrenica.wordpress.com and usually tweets from time to time on his Twitter account @betimdrenica. He also spends a good amount of his time on LinkedIn at http://www.linkedin.com/in/betim.

Tom Opgenorth is an IT professional from Alberta, Canada. His interest in computing started in 1983 when he taught himself Applesoft Basic and steadily progressed from there on. For the past 20 years, he has taken on many roles in IT, such as developer/engineer, QA, team lead, and architect. Tom settled on the .NET platform in 2002 with an interest in C#, and became a fan of Mono in 2003. He was awarded the Microsoft MVP award for C# in 2008, 2009, and 2010. In early 2008, he purchased his first smartphone, the Android Developer Phone 1, and has been hooked on mobile technologies with a focus on Android ever since.

Tom is currently working for Xamarin. He spends his days with the awesome documentation team fusing C# and Android into Xamarin documentation with the goal of helping developers create cross-platform mobile applications. His evenings are spent taking his two boys around to their activities and being dragged around by his trusting Samoyed, who never says no to a walk.

William Thomas grew up in Claremont, CA, and developed an interest in computers from a young age. He started out with Flash development, became interested in web design, and then moved on to web development. After attending Cal Poly Pomona to study Computer Science, he began working in 2011, at Flavorus; the Los Angeles-based ticketing company.

Since his graduation, at Cal Poly, William continues to work full time at Flavorus, developing applications for web and mobile devices. He has most recently developed the Flavorus Box Office app for iPhone and iPad using the Xamarin .NET framework.

I'd like to acknowledge my friends and colleagues from Cal Poly Pomona and Flavorus. I truly appreciate the time spent with my professors in the classroom as well as the knowledge and experience I've gained at my workplace.

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Preface

Xamarin has built three core products for developing iOS and Android applications in C#: Xamarin Studio, Xamarin.iOS, and Xamarin.Android. Xamarin gives you direct access to the native APIs on each platform and the flexibility to share C# code among platforms. Using Xamarin and C#, the productivity you get is better than that of Java or Objective-C while maintaining a greater performance output compared to a HTML or JavaScript solution.

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