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Michael Williams - Xamarin Blueprints

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Michael Williams Xamarin Blueprints

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Key Features
  • Helps you get a clear practical understanding of creating professional-grade apps with Xamarin
  • Covers Xamarin.Forms, Xamarin Android, and Xamarin iOS
  • If you want to transform yourself from an amateur mobile developer into a professional app developer across multiple platforms, then this is the ideal book for you
Book Description

Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; youve come to the right place!

This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS.

Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the applications source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developers utility belt.

In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations.

What you will learn
  • Discover eight different ways to create your own Xamarin applications
  • Improve app performance by using SQLite for data-intensive applications
  • Set up a simple web service to feed JSON data into mobile applications
  • Store files locally with Xamarin.Forms using dependency services
  • Use Xamarin extension libraries to create effective applications with less coding
About the Author

Michael Williams is an Insightful, results-driven full stack developer with notable experience in cross-platform development using Xamarin and native languages for multiple platforms. He also builds and researches server-side architecture using CQRS and event-sourcing. He shares his knowledge on his personal blog at (www.imobservable.com).

Also an entrepreneur, the owner of Flush Arcade, a company involved in developing creative, innovative, and ideative games (www.flusharcade.com).

Table of Contents
  1. Building a Gallery Application
  2. Building a SpeechTalk Application
  3. Building a GPS Locator Application
  4. Building an Audio Player Application
  5. Building a Stocklist Application
  6. Building a Chat Application
  7. Building a File Storage Application
  8. Building a Camera Application

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Xamarin Blueprints

Xamarin Blueprints

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2016

Production reference: 1270916

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78588-744-4

www.packtpub.com

Credits

Author

Michael Williams

Copy Editor

Safis Editing

Reviewer

Engin Polat

Project Coordinator

Ulhas Kambali

Commissioning Editor

Amarabha Banerjee

Proofreader

Safis Editing

Acquisition Editor

Larissa Pinto

Indexer

Tejal Daruwale Soni

Content Development Editor

Prashanth G

Graphics

Jason Monteiro

Technical Editor

Shivani K. Mistry

Production Coordinator

Melwyn Dsa

About the Author

Michael Williams is an Insightful, results-driven full stack developer with notable experience in cross-platform development using Xamarin and native languages for multiple platforms. He also builds and researches server-side architecture using CQRS and event-sourcing. He shares his knowledge on his personal blog at (www.imobservable.com).

Also an entrepreneur, the owner of Flush Arcade, a company involved in developing creative, innovative, and ideative games (www.flusharcade.com).

About the Reviewer

Engin Polat has been involved in many large and medium-scale projects on .NET technologies as a developer, architect, and consulting and has won many awards since 1999.

Since 2008, he has been giving training to many large enterprises in Turkey about Windows development, Web development, distributed application development, software architecture, mobile development, cloud development, and so on. Apart from this, he organizes seminars and events in many universities in Turkey about .NET technologies, Windows platform development, cloud development, Web development, game development, and so on.

He shares his experiences on his personal blog (http://www.enginpolat.com). He has MCP, MCAD, MCSD, MCDBA, and MCT certifications.

Since 2012 he has been recognized as a Windows Platform Development MVP (Most Valuable Professional) by Microsoft. Between 2013 and 2015, he was recognized as a Nokia Developer Champion; very few people in the world are given this award.

Since 2015 he also recognized as a Microsoft Regional Director by Microsoft.

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Preface

Throughout my journey as a mobile developer, I have worked with many different development paradigms and techniques. I have built mobile applications in Java, objective-C, Swift (2 and 3), and C# across all mobile platforms. Ive even built entire servers for my mobile applications.

I'm not standing here to brag, or to say that I'm an expert. But I do believe that I have encountered a ton of problems, and built solutions that a lot of mobile developers will require.

My latest work has been around building cross-platform solutions with Xamarin using both native and Xamarin.Forms. I have spent a lot of time narrowing down, what I believe are the best approaches in building any cross-platform mobile application. Building good architecture, structure, and a smooth user experience, whilst sharing as much code as possible.

Enjoy.

What this book covers

, Building a Gallery Application , provides you a walkthrough for native development with Xamarin by building an iOS and Android application that will read from your local gallery files and display them into a UITableView and ListView.

, Build a SpeechTalk Application , provides you a walkthrough of Xamarin.Forms development by building an iOS, Android and Windows Phone application that will use platform speech services to talk text typed into a text field.

, Building a GPS Locator Application , shows you how to build a Xamarin.Forms application that integrates native GPS location services and Google Maps APIs. We will cover more content on IoC containers, the Xamarin.Forms.Maps library, and techniques for C# async and background tasks.

, Building an Audio Player Application , in this chapter, we will integrate native audio functions for processing a sound file using the AVFramework in iOS, and MediaPlayer framework in Android.

, Building a Stocklist Application , in this chapter we look at detailing our XAML interfaces using CustomRenderers, Styles, and ControlTemplates. We also build a simple web service and setup a JSON feed for our mobile application.

, Building a Chat Application , in this chapter our user interface will move away from MVVM design and follow a new paradigm called MVP (Model-View-Presenter). We take another step further into the backend and set up a SignalR hub and client to simulate a chat service, where data will be sent between the server and clients instantly as the messages become available. Another key topic of focus is the project architecture, spending time on separating the project into modules, and creating a nicely tiered structure that will maximize code sharing across different platforms.

, Building a File Storage Application , in this chapter we walk through more development using Xamarin.Forms. We look at Behaviors and their use with user interfaces. We also build a custom layout using the Layout framework and build our first SQLite database for storing text files.

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