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Horton Learning Java by Building Android Games: Learn Java and Android from Scratch by Building Six Exciting Games
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Android is one of the most popular mobile Operating systems presently. It uses the Java programming language. The problem is that most Android books assume the reader is already proficient with Java. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The ...;Cover; Copyright; Contributors; Table of Contents; Preface; Chapter 1: Java, Android and Game Development; Whats new in the second edition?; Why Java, Android and Games?; Java: The first stumbling block; The games you will build; Sub Hunter; Pong; Bullet Hell; Snake Clone; Scrolling Shooter; Open-World Platformer; How Java and Android work; Setting up Android Studio; Final step; Starting the first project: Sub Hunter; Extra step 1; Extra step 2; Android Studio and our project -- A very brief guided tour; The Project panel; The Editor window

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Learning Java by Building Android Games - Second Edition

Learning Java by Building Android Games Second Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha Banerjee

Acquisition Editor: Reshma Raman

Content Development Editors: Onkar Wani

Technical Editor: Ralph Rosario

Copy Editor: SAFIS

Project Coordinator: Devanshi Doshi

Proofreader: Safis Editing

Indexers: Pratik Shirodkar

Graphics: Jason Monterio

Production Coordinator: Aparna Bhagat

First published: January 2015

Second edition: August 2018

Production reference: 1270818

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78883-915-0

www.packtpub.com

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Contributors
About the author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

About the reviewer

Boon Hian Tek is a 18 years Java veteran. He has honed his software development skills in a varying industries. He helped bringing medical records online, aided the advertising industry target ads, assisted in getting disposing of chemical weapons, and more recently part of making fin tech work some wonders.

He is always passionate with automation. Boon spends his days automating so that he can spend more time with his family. No one should spend be forced to spend time doing mundane stuff. Except for wax on, wax off!

He works for one of the largest fin tech in Singapore also reviewed First Edition of this book.

My wife and daughter putting up with the time I spent away from them to help with the book.

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Preface
About the book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency.

This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.

At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game.

By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.

Who this book is for

Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming, and you want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

What this book covers

, Java, Android, and Game Development , In this first chapter we will get straight into Java, Android and game development. Also, we will look at some images and an outline of each of the six games we will develop throughout the book. Further, we will explore and discover what is so great about Android, what exactly Android and Java are, how they work and complement each other. Moving quickly on we will set up the required software and then build and deploy the outline for the first game.

, Java: First Contact , In this chapter, we will make significant progress with the Sub' Hunter game even though this is the first lesson on Java. We will look in detail at exactly how Sub' Hunter will be played and the steps/flow that our completed code will need to take to implement it. We will also learn about Java code comments for documenting the code, take a brief initial glimpse at methods to structure our code and an even briefer first glimpse at object-oriented programming that will begin to reveal the power of Java and the Android API.

, Variables, Operators, and Expressions , We are going to make good progress in this chapter. We will learn about Java variables that allows us to give our game the data it needs. Things like the sub's location and whether it has been hit, will soon be possible to code. Furthermore, the use of operators and expressions

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