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John Horton - Android Programming for Beginners: Build in-depth, full-featured Android apps starting from zero programming experience

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John Horton Android Programming for Beginners: Build in-depth, full-featured Android apps starting from zero programming experience
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Android Programming for Beginners: Build in-depth, full-featured Android apps starting from zero programming experience: summary, description and annotation

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Learn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable steps

Key Features
  • Kick-start your Android programming career or just have fun publishing apps to the Google Play marketplace
  • Get a first principles introduction to using Java and Android and prepare to start building your own apps from scratch
  • Learn by example by building four real-world apps and dozens of mini apps
Book Description

Do you want to make a career in programming but dont know where to start? Do you have a great idea for an app but dont know how to make it a reality? Or are you worried that youll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch.

The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. Youll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, youll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations.

By the end of this Android programming book, youll be ready to start building your own custom applications in Android and Java.

What you will learn
  • Understand the fundamentals of coding in Java for Android
  • Install and set up your Android development environment
  • Build functional user interfaces with the Android Studio visual designer
  • Add user interaction, data captures, sound, and animation to your apps
  • Manage your apps data using the built-in Android SQLite database
  • Explore the design patterns used by professionals to build top-grade applications
  • Build real-world Android applications that you can deploy to the Google Play marketplace
Who this book is for

This Android book is for you if you are completely new to Java, Android, or programming and want to get started with Android app development. If you have experience of using Java on Android, this book will serve as a refresher to help you advance your knowledge and make progress through the early projects covered in the book.

Table of Contents
  1. Beginning Android and Java
  2. First Contact: Java, XML, and the UI Designer
  3. Exploring Android Studio and the Project Structure
  4. Getting Started with Layouts and Material Design
  5. Beautiful Layouts with CardView and ScrollView
  6. The Android Lifecycle
  7. Java Variables, Operators and Expressions
  8. Java Decisions and Loops
  9. Learning Java Methods
  10. Object-Oriented Programming
  11. More Object-Oriented Programming
  12. The Stack, the Heap, and the Garbage Collector
  13. Anonymous Classes - Bringing Android Widgets to Life
  14. Android Dialog Windows
  15. Arrays, Maps, and Random Numbers
  16. Adapters and Recyclers
  17. Data Persistence and Sharing
  18. Localization
  19. Animations and Interpolations
  20. Drawing Graphics
  21. Threads and Starting the Live Drawing App
  22. Particle Systems and Handling Screen Touches
  23. (N.B. Please use the Look Inside option to see further chapters)

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Android Programming for Beginners Third Edition Build in-depth full-featured - photo 1
Android Programming for Beginners
Third Edition

Build in-depth, full-featured Android apps starting from zero programming experience

John Horton

BIRMINGHAMMUMBAI Android Programming for Beginners Third Edition Copyright 2021 - photo 2

BIRMINGHAMMUMBAI

Android Programming for Beginners Third Edition

Copyright 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Associate Group Product Manager: Pavan Ramchandani

Publishing Product Manager: Rohit Rajkumar

Senior Editor: Keagan Carneiro

Content Development Editor: Divya Vijayan

Technical Editor: Shubham Sharma

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Proofreader: Safis Editing

Indexer: Rekha Nair

Production Designer: Jyoti Chauhan

First published: December 2015

Second edition: October 2018

Third edition: April 2021

Production reference: 1080421

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80056-343-8

www.packt.com

Contributors
About the author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

About the reviewers

Brandon Kitt is a 24-year-old mobile app developer and enthusiast. He has worked on all kinds of projects, ranging from Java, Kotlin, Flutter, and a list of other non-mobile-specific applications, and is passionate about modern development and set on simplifying and accelerating all development processes.

Brandon believes architecture, simplicity, and innovation are the building blocks of all great apps and the core foundation they are laid on.

Through self-learning and an eye for clean, readable, and maintainable code, Brandon has furthered his education, exploring new technologies and toolkits that are released exceptionally quickly in the mobile development industry, to take full advantage of those changes in the process of making modern, attractive apps.

Brandon's always available for partnership and collaboration whenever and wherever possible. You can reach Brandon on LinkedIn, Facebook, or on hotmail at brandon.kitt.

Mohammed Fathy is a creative software engineer. He does what is possible with code in order to make life more efficient for people. He has been in the software engineering business for over 10 years, building new and innovative solutions for top companies in many countries. He works with Java and Kotlin to build Android apps.

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