• Complain

Richard A. Rogers - Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

Here you can read online Richard A. Rogers - Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2011, publisher: Addison-Wesley Professional, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game
  • Author:
  • Publisher:
    Addison-Wesley Professional
  • Genre:
  • Year:
    2011
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Build the Next Great Android Game!

Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for todays rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.

The book starts with an up-to-the-minute overview of todays Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. Youll design a simple game, then master every step of game development with AndEnginethe powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book youll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the game loop that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and animation
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps
  • Create, save, and reuse powerful particle effects
  • Find, acquire, modify, and use background music and sound effects
  • Implement highly realistic physics effects with Box2D
  • Use AI techniques to make your games smarter and more fun
  • Build a scoring framework based on collisions between your game elements

Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book

Richard A. Rogers: author's other books


Who wrote Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game? Find out the surname, the name of the author of the book and a list of all author's works by series.

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Learning Android Game Programming

A Hands-On Guide to Building Your First Android Game

Rick Rogers

Upper Saddle River NJ Boston Indianapolis San Francisco New York Toronto - photo 1
Upper Saddle River, NJ Boston Indianapolis San Francisco
New York Toronto Montreal London Munich Paris Madrid
Capetown Sydney Tokyo Singapore Mexico City

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact:

U.S. Corporate and Government Sales
(800) 382-3419

For sales outside the United States, please contact:

International Sales

Visit us on the Web: informit.com/aw

Library of Congress Cataloging-in-Publication data is on file.

Copyright 2012 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, One Lake Street, Upper Saddle River, New Jersey 07458, or you may fax your request to (201) 236-3290.

ISBN-13: 978-0-321-76962-6
ISBN-10: 0-321-76962-7

Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.
First printing, December 2011

Editor-in-Chief
Mark L. Taub

Acquisitions Editor
Trina MacDonald

Development Editor
Songlin Qiu

Managing Editor
John Fuller

Full-Service Production Manager
Julie B. Nahil

Copy Editor
Jill E. Hobbs

Indexer
Ted Laux

Proofreader
Rebecca Rider

Technical Reviewers
James Becwar
Stephan Branczyk
Jason Wei

Cover Designer
Chuti Prasertsith

Compositor
LaurelTech

For Susie, my muse and my partner

Let us be grateful to people who make us happy, they are
the charming gardeners who make our souls blossom.

Marcel Proust

Foreword

In early 2010 the availability of powerful and free 2D game engines for the Android platform was an almost empty field. Today, developers can pick from a few engines that best fit the purpose of unleashing their individual creativity.

With currently more than 500,000 Android devices being activated daily, every single one of those is reachable from the minute the device is turned on. Literally, every day counts. This market is shifting the world of successful business models away from big companies toward individual developers, where any developer could create the Next Angry Birds in just one night.

I created AndEngine to fulfill the need for a free, easy-to-use game development framework, one capable of allowing even inexperienced game developers quick access to this incredibly fast-growing market without limiting the creativity of expert game developers.

Today more than two hundred games powered by AndEngine have been shipped and the AndEngine code has been executed over one million times. AndEngine has allowed developers to create games that successfully reach millions of customers and provide steady income for the developer. And since Zynga hired me mid-2011, AndEngine has been brought to a whole new level of professionalism.

More and more developers are demanding knowledge about game development on the Android platform, which means there is, and will continue to be, a strong need for solid instructional literature. Rick Rogers has written an excellent book covering general game development topics in simple language, using AndEngine as the powerful back end that brings game development to life. Rick guides the reader through the construction of a complete game example, covering all essential topics for beginners while providing useful tips and hints even for experienced game developers. Enjoy the book!

Nicolas Gramlich
Creator, AndEngine

Preface
Key Features of This Book

This is a book about writing games for Android mobile devices. If you have at least some experience developing applications for Android, this book will tell you how to use that experience, combined with an open-source game engine called AndEngine, to write your own 2D mobile games. Whatever genre of game you want to write, examples are provided and explained step by step. The goal is for you to become familiar with AndEngine and publish your game as quickly as possible. Many of the examples support the development of an example game, Virgins Versus Vampires (V3).

The book begins by presenting an overview of mobile games, their popularity, the types of games, and an example of planning a game in . The following chapters then expand on a single topic related to developing your game:

, describes the tools that are used to develop games, including code development, artwork, and sound.

, introduces the concept of a game loop and shows you how to start development with AndEngine.

, dives into graphics and uncovers the scene transitions and entity modifiers that AndEngine provides to make a game come alive.

, goes deeper into developing bitmap and vector graphics for your game, and shows you how to display sprites.

, introduces easy ways to build animated sprites for your game, and really get things moving.

, gives examples of ways to use AndEngine to display text in your game.

, explores the many user input options available for Android games, including touch, multi-touch, keyboard, voice recognition, accelerometer, location, and compass.

, describes how AndEngine loads and works with tile maps and their tile sets to build virtual worlds that can be of infinite size.

, demonstrates the particle system built into AndEngine and shows how to define and save particle effects as XML files.

, shows you how to find, acquire, modify, and use background music and sound effects with AndEngine.

, explores the physics engine, Box2D, which works with AndEngine to facilitate building games based on the physical interaction of objects.

, examines some of the artificial intelligence techniques you can use to make your game smarter and more fun to play.

, builds a scoring framework based on collisions between elements of your game.

, investigates some of the extensions that are available for AndEngine to perform tasks such as creating Android live wallpapers, playing MOD music files, creating augmented reality games, and communicating among players in multiplayer games.

, finishes off the example game by completing or adding features to make it playable.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game»

Look at similar books to Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game»

Discussion, reviews of the book Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.