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Ogorek A. - Mastering Cocos2d Game Development

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Ogorek A. Mastering Cocos2d Game Development
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Packt Publishing, 2015. ISBN-10: 1784396710, ISBN-13: 978-1784396718.
Cocos2d is one of the worlds leading 2D game development engines, letting game developers create awesome games with ease. Its multiplatform capabilities meet the demands of modern game development. If you want to dive into Cocos2d game development and create exciting, high quality games, this book is an advanced and reliable resource. Covering the most important game development tools, and guiding you through the development cycle of a complete 2D game, Mastering Cocos2d Game Development will build your confidence and inspire you to go further in game development.Combining practical steps with detailed insights, this book will help you discover and learn a powerful approach to game development to create exceptional iOS games, tips to create cool content, and how to harness the unique power of Swift.What You Will Learn:
Prototype a game quickly and easily;
Use the physics engine to apply forces and detect collisions;
Engage your user with the best sound effects a game can have;
Create interesting, engaging mechanics;
Polish your game and make it worth playing;
Explore the full functionality of Cocos2d through easy-to-follow examples and practical guidance designed to help you complete your own game development projects;
Make use of Apples new Swift language;
Develop a high quality game for iOS;
Understand the Cocos2d-Swift architecture and its main classes.Learn how to create beautiful and engaging mobile games using Cocos2D-Swift.
Explore the cross-platform capabilities of Cocos2d.
Get to grips with Cocos2d game development tools and learn Swift, a powerful modern approach to game development.Who This Book Is For:
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal. iPAD Amazon Kindle, PC , Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).

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Mastering Cocos2d Game Development

Table of Contents
Mastering Cocos2d Game Development

Mastering Cocos2d Game Development

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015

Production reference: 1210415

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-671-8

www.packtpub.com

Cover image by Alex Ogorek

Credits

Author

Alex Ogorek

Reviewers

Herin Kim

Giap Nguyen

Pranav Paharia (Game Nick: Fi.eol)

Sergio Martnez-Losa Del Rincn

Marc Estruch Tena

Commissioning Editor

Ashwin Nair

Acquisition Editors

James Jones

Greg Wild

Content Development Editor

Arwa Manasawala

Technical Editor

Madhunikita Sunil Chindarkar

Copy Editor

Vikrant Phadke

Project Coordinators

Danuta Jones

Purav Motiwalla

Proofreaders

Safis Editing

Paul Hindle

Jonathan Todd

Indexer

Priya Sane

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Alex Ogorek is a 4-year veteran of iOS development, who has developed everything from traditional apps to games, with over 12 apps published on Apple's App Store under the name of KeitGames (http://www.keitgames.com/). All of his apps and games are self-developed and published, including graphics. He has been coding since he was 16, and has loved games since he was young. Before attending USC for computer science (games) and entrepreneurship, he worked at the Cleveland Clinic Foundation as an iOS developer, working on medical iPad apps that help further research with concussions in students and athletes.

About the Reviewers

Herin Kim is a full-stack developer and a creator of HTPressableButton (https://github.com/herinkc/HTPressableButton), which was once ranked #1 on GitHub Trending for Objective-C. She was offered a full scholarship to attend an intensive Cocos2d iOS game development boot camp by a Y Combinator-backed start-up, MakeSchool, at the heart of the Cocos2d teamApportable office. She also pitched a game that she built at the end of the boot camp on a demo day at Mountain View, California, and won the second prize in the best game awards.

Aside from building games, Herin also loves hacking projects at various Hackathons. Her first, and most favorite, Hackathon is YC Hacks, which is the first Hackathon organized by Y Combinator.

Nowadays, Herin is working on her next major mobile game using Cocos2d. You can know more about her at http://herinkim.com/ or find her on Twitter at @herinkc.

I would like to personally thank Thanakron Tandavas for always being patient and guiding me through. He is one of the coolest and most amazing persons, partners, and developers you can find. Also, to my mother and sister: thank you for always supporting me. I am who I am today because of the three of you. I love you.

Giap Nguyen is a young and pragmatic indie game developer who is familiar with Cocos2d. He loves to make fun, addictive, and easy-to-play games for mobile devices.

Pranav Paharia (Game Nick: Fi.eol) is a game developer who works on Unity3D and Cocos2d-x technologies. He has experience of more than 2 years in game development. He has worked on a variety of aspects of game development. He is keen on gameplay and graphics programming, and has graduated in information technology.

Pranav, who is left-handed, has been fascinated by digital games since childhood, playing Mario , Contra , Bomberman , and so on, and luckily hailing from the first generation of gamers. He was creative in art and obsessed with solving puzzles. In his school days, he was passionate about playing competitive games. After playing for 6 years and entering college, Pranav started playing Counter Strike professionally. After getting his college degree from VIT University, he took the most important decision of his lifeconverting his passion into a professionand hence entered the game industry. He opted for a specialized course, game programming in DSK Supinfocom, and began his endeavors in the field of game development. Seeking deep motivation in encounters with every failure and working hard on his dreams, he got the opportunity to join a small team of indie game developers. Pranav worked on Chhota Bheem Laddoo Runner and then on Song of Swords , which won the People's Choice Award in the NASSCOM Game Developer Conference 2013. After that, he worked on many more games, such as Fish Gone Mad and Mario Italiano .

While gaining experience in development, Pranav didn't make any extremity. He has experience of working with many game technologies such as RPG Maker, Construct2D, Microsoft XNA Game Studio, and SDL. He has also reviewed Unity2D Game Development Cookbook , Packt Publishing . He works on his own designs and prototypes in his free time. A habitual reader and writer, Pranav also writes stories and creates comic art for his games. You can always find him contemplating video game science as a highly expressive medium.

You can contact Pranav at <>.

I would like to thank my beloved Krsna for helping me know my inner passion. I would also like to thank my family for being supportive and patient in the reviewing process of this book.

Sergio Martnez-Losa Del Rincn is a computer engineer. He has loved programming languages since he was in high school, when he learned about programming and computer interaction. He always keeps learning and discovers something new to learn every day.

Sergio likes all kinds of programming languages, but he focuses his efforts on mobile development with native languages such as Objective-C (iPhone), Java (Android), and Xamarin (C#). He builds Google Glass applications when at work, as well as mobile applications for iPhone and Android devices. He also develops games for mobile devices with Cocos2d-x and Cocos2d.

Sergio likes cross-platform applications; indeed, he has reviewed Learning Xamarin Studio , Packt Publishing . He loves challenging problems and is always keen to work with new technologies. More information about his experience and details can be found at www.linkedin.com/in/sergiomtzlosa.

Marc Estruch Tena received his BS degree in multimedia engineering with honors from La Salle's Ramon Llull University, Barcelona, Spain, in 2012. Since then, he has been a research associate at the Human Sensing Laboratory in the Robotics Institute of Carnegie Mellon University, Pittsburgh, Pennsylvania, USA.

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