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Haney - Swift 3 Game Development

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Haney Swift 3 Game Development
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Swift 3 Game Development: summary, description and annotation

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0

About This Book

  • Create and design games for iPhone and iPad using SpriteKit and Swift 3.0
    • Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game
    • This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun

      Who This Book Is For

      If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

      What You Will Learn

    • Deliver powerful graphics, physics, and sound in your game by using SpriteKit
    • Set up the scene using the new capabilities of the scene editor and custom classes
    • Maximize gameplay with little-known tips and strategies for fun and repeatable action
    • Make...
  • Haney: author's other books


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    Swift 3 Game Development - Second Edition

    Swift 3 Game Development - Second Edition

    Copyright 2017 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: July 2015

    Second edition: February 2017

    Production reference: 1310117

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham

    B32PB, UK.

    ISBN 978-1-78712-775-3

    www.packtpub.com

    Credits

    Author

    Stephen Haney

    Copy Editor

    Safis Editing

    Reviewer

    Giordano Scalzo

    Project Coordinator

    Ulhas Kambali

    Commissioning Editor

    Ashwin Nair

    Proofreader

    Safis Editing

    Acquisition Editor

    Reshma Raman

    Indexer

    Rekha Nair

    Content Development Editor

    Onkar Wani

    Graphics

    Abhinash Sahu

    Technical Editor

    Rashil Shah

    Production Coordinator

    Nilesh Mohite

    About the Author

    Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form-- an amazing combination of visual, auditory, and psychological challenges-rewarding to both the player and the creator.

    He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.

    Thank you to my wonderful father, mother, and sister for their patience as I write and work, and also to my friends: Geoff, Robert, Justin, Jessie, Devin, Jason, Ben, Chris, Anna, and Shane, among others. I love you all!

    About the Reviewer

    Giordano Scalzo is a developer with 20 years of programming experience since the days of the ZX Spectrum.

    He has worked in C++, Java, .NET, Ruby, Python, and in a ton of other languages he has forgotten the names of.After years of backend development, over the past five years, Giordano has done extensive development for iOS, releasing more than 20 apps that he wrote for clients and enterprise applications on his own.

    Currently, he is a contractor in London where, through his company-Effective Code Ltd (http://effectivecode.co.uk)-he delivers code for iOS, aiming at quality and reliability.

    In his spare time, when he is not crafting retro game clones for iOS, he writes and shares his thoughts on http://giordanoscalzo.com.

    Id like to thank my better half, Valentina, who lovingly supports me in everything I do: without you, none of this would have been possible.Thanks to my bright future, Mattia and Luca, for giving me lots of smiles and hugs when I needed them.Finally, my gratitude goes to my mum and my dad, who encouraged my curiosity and supported me to follow my passions, which began one day when they bought me a ZX Spectrum.

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    Preface

    There has never been a better time to be a game developer. The App Store provides a unique opportunity to distribute your ideas to a massive audience. Also, now Swift 3 has arrived! Apple's Swift language is maturing and hitting its stride in version 3. Whether you are new to game development or looking to add to your expertise, I think you will enjoy making games with Swift.

    With this book, my goal is to share a fundamental knowledge of Swift and SpriteKit. We will work through a complete example game so that you learn every step of the Swift development process. Once you finish this text, you will be comfortable designing and publishing your own game ideas to the App Store from start to finish.

    Please reach out to me for any questions and share your game creations:

    E-mail: stephen@joyfulgames.io

    Twitter: @sdothaney

    The first chapter explores some of Swifts best features. Lets get started!

    What this book covers

    , Designing Games with Swift , introduces you to the best features of Swift, outlines what is new in Swift 3, helps you set up your development environment, and launches your first SpriteKit project.

    , Sprites, Camera, Action! , teaches you the basics of drawing and animating with Swift. You will draw sprites, import textures into your project, and center the camera on the main character.

    , Mix in the Physics , covers the physics simulation fundamentals: physics bodies, impulses, forces, gravity, collisions, and more.

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