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Lukas J. - Beginning iOS6 Games Development

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Apress, 2012. - 351 pages. . .Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. Youll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, youll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What youll learn
What to learn and how to build iPhone and iPad game apps using iOS 6 SDK
How to use UIViews to display game assets
How to leverage Core Animation to simplify animations
How to create frame-by-frame animations for action games
How to play sound using media classes
How to integrate with Game Center and other social media services
How to use Core Data to persist game state
Who this book is forThis book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Lucas Jordan

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Beginning iOS6 Games Development

Copyright 2012 by Lucas Jordan

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4422-6

ISBN-13 (electronic): 978-1-4302-4423-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Steve Anglin

Developmental Editor: Tom Welsh

Technical Reviewer: Tony Hillerson

Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Katie Sullivan

Copy Editor: Carole Berglie

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com , or visit www.springeronline.com .

For information on translations, please e-mail rights@apress.com , or visit www.apress.com .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code .

To being my own boss.

Contents at a Glance

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About the Author Lucas L Jordan is a lifelong computer enthusiast who ha - photo 30

About the Author Lucas L Jordan is a lifelong computer enthusiast who has - photo 31

About the Author Lucas L Jordan is a lifelong computer enthusiast who has - photo 32

About the Author

Lucas L Jordan is a lifelong computer enthusiast who has worked for many years - photo 33

Lucas L. Jordan is a lifelong computer enthusiast who has worked for many years as a developer, with a focus on user interface. He is the author of JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements and the co-author of Practical Android Projects, both by Apress. Lucas is interested in mobile application development in its many forms. He has recently quit his day job to pursue a career developing apps under the name ClayWare, LLC. Learn more at http://claywaregames.com .

About the Technical Reviewer

Tony Hillerson is a mobile developer and cofounder at Tack Mobile He graduated - photo 34

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