Vandad Nahavandipoor - Writing Game Center Apps in iOS
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Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apples GameKit framework in the iOS SDK.
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I would like to open the Acknowledgments section of this book with a sentence by Napoleon Hill:
We are what we are, because of the vibrations of thought which we pick up and register, through the stimuli of our daily environment.
Hence, I would like to quickly say thank you to all those who have helped me become the person I am today. Thank you to Andy Oram and many thanks to Brian Jepson for their continuous support and many hours they put into working on new projects with me. I am truly grateful.
I thank Gretchen Giles, Betsy Waliszewski, and everybody at OReilly for recently contributing $200K to the Japanese Red Cross Society. I am truly honored to have been a part of this. This reminds me to thank Simon Whitty, Shaun Puckrin, Sushil Shirke, Gary McCarville, Kirk Pattinson, and all other colleagues of mine for being a continuous source of inspiration.
Last but not least, thank you for deciding to read this book and becoming a part of OReillys new and unique way of publishing technology books. I am glad I am a part of this and that I can share my knowledge, in this case about Game Center in iOS, with you wonderful readers.
Game Center is the Apple technology that allows game developers to integrate leaderboards, achievements, and multiplayer support, among other things, into their iOS apps. Why is it so important? Simply because Apple takes care of the server infrastructure of Game Center for you! Apple also provides iOS developers with a framework, called GameKit, to make Game Center integration into iOS Apps really easy.
You want to learn how to use block objects and Grand Central Dispatch so that you can write Game Center apps in iOS.
Learn the basics of block objects and Grand Central Dispatch here.
All of us, at some point, have used threads. We use threads to separate the paths of execution in our code and to give priority to certain paths of execution over others. A classic example of this is the main UI thread in every iOS application. All iOS developers are encouraged to avoid keeping the UI thread busy for work that is non-UI-related, in order to sustain a responsive user interface. Therefore, all work that is not UI-related can, and indeed should, be executed in separate threads.
With the introduction of multicore mobile devices such as the iPad 2, threads and their management have become more complicated than ever before. Not only should developers know what path of execution is running at any instance, they should also know which core of the processor that path is running on in order to utilize the power of the multicore processor. To simplify matters, Apple made available, to iOS and OS X developers, an excellent set of APIs wrapped in a library named Grand Central Dispatch (GCD). GCD allows developers to simply focus on the code that has to be executed and forget about the dirty work that needs to be carried out in order to balance the work among multiple threads on a device that can have multiple cores.
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