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Kyle Richter - Beginning iOS Social Games

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Kyle Richter Beginning iOS Social Games
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Its certainly fun to build games that run on your iPhone and iPad. But, wouldnt it be more fun to create games that allow you to play with other gamers in your social network? Theres a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.
Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.
Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

What youll learn
  • Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook
  • Configure and begin using Game Center, Apples social gaming platform
  • Work with the advanced features of Apples Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer
  • Exchange data while dealing with errors, dropped connections and other hurdles
  • Create turned-based iOS games using Game Center
  • Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay
  • Explore all these features and more while building a real iOS game, UFOs!
Who this book is for

This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.

Table of ContentsChapter 1: Getting Started With Social Gaming
Chapter 2: Game Center: Setting Up and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: The Peer Picker
Chapter 7: Network Design Overview
Chapter 8: Exchanging Data
Chapter 9: Turned-Based Gaming with Game Center
Chapter 10: Voice Chat
Chapter 11: In-App Purchase With Store Kit
Chapter 12: Twitter
Chapter 13: Facebook Integration
Chapter 14: AirPlay
Chapter 15: Game Controllers

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Beginning iOS Social Games

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Kyle Richter

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Beginning iOS Social Games

Copyright 2013 by Kyle Richter

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4905-4

ISBN-13 (electronic): 978-1-4302-4906-1

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Steve Anglin

Developmental Editor: James Markham

Technical Reviewers: Marcus Zarra and Lucas Jordan

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, James DeWolf, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Steve Weiss, Tom Welsh

Coordinating Editor: Jill Balzano

Copy Editor: James Compton

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

This book is dedicated to the giants who came before us, on whose shoulders we all stand.

Contents at a Glance

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Contents

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About the Author Kyle Richter is the founder of Dragon Forged Software a - photo 31

About the Author Kyle Richter is the founder of Dragon Forged Software an - photo 32

About the Author Kyle Richter is the founder of Dragon Forged Software an - photo 33

About the Author

Kyle Richter is the founder of Dragon Forged Software an award-winning iOS and - photo 34

Kyle Richter is the founder of Dragon Forged Software, an award-winning iOS and Mac development company, and co-founder of Empirical Development, a for-hire iOS shop. Kyle began writing code in the early 90s and has always been dedicated to the Mac platform. He is the author of Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch and iOS Components (.

About the Technical Reviewers

Marcus S Zarra is co-owner of Empirical Development LLC - photo 35

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