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Kyle Richter - Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS

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Kyle Richter Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS

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Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richters classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. Youll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.
Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ!
What Youll Learn
  • Build a reusable Game Center manager class that can be quickly used in future projects
  • Integrate Game Kit and Game Center leaderboards and Achievements into your project
  • Add real time and turned based multiplayer functionality to your game
  • Implement a real time voice chat system

Who This Book Is For
Experienced developers who already have a basic understanding of iOS development but havent yet had a chance to work with GameKit technology will benefit from this book.

Kyle Richter: author's other books


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Book cover of Beginning iOS Game Center and GameKit Kyle Richter and Beau - photo 1
Book cover of Beginning iOS Game Center and GameKit
Kyle Richter and Beau G. Bolle
Beginning iOS Game Center and GameKit
For iOS, tvOS, and MacOS
2nd ed.
Logo of the publisher Kyle Richter Eagle River AK USA Beau G Bolle - photo 2
Logo of the publisher
Kyle Richter
Eagle River, AK, USA
Beau G. Bolle
Syracuse, USA
ISBN 978-1-4842-7755-3 e-ISBN 978-1-4842-7756-0
https://doi.org/10.1007/978-1-4842-7756-0
Kyle Richter and Beau G. Bolle 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

This book is lovingly dedicated to my wife Elizabeth, who can always be found by my side and who has provided endless patience and understanding of my life choices and decisions, such as committing to authoring additional books.

Kyle Richter

Dedicated to my wife, Deborah, for always being there to help me keep going and putting up with many hours of rubber ducking.

Beau G. Bolle

Foreword: The Legend of Kyle, Game Hero

By Brent Simmons for Kyle Richters book on writing games

You picked up the right book. Youre awesome! Youre awesome and you want to write games. Cool. If I wanted to learn to write games, what Id do is park myself at Kyle Richters house and make him teach me. But then wed get distracted, and some friends would be in town, and wed end up going out and Id learn nothing. Lucky us, lucky you and me bothwe have this book. Whew.

Let me tell you a bit about the author. Folks in the developer community will tell you that Kyle Richter is of course a pseudonym. You may recognize the name from one of Tom Clancys novels: Kyle Richter is a highly trained, highly experienced covert ops agent who retired from service before turning 30 and who then made millions by creating simulationsgamesout of the tangles he encountered in various undeclared theaters around the world and in low-earth orbit.

Its obvious, if you think about itthe name Kyle Richter is a transparent fiction. Kyle sounds like Guile, and Richter is obviously a reference to earthquakes. A perfect name for a perfect game hero: smart, cunning, and dangerous. However, in the interest of comprehensiveness, I should point out that a small minority of people claim that Kyle Richter is actually an elite group of Ninja Valley Girl programmers. This claim has been investigated, and not a single shred of evidence has been found. Nothing. Our top people have looked, I assure you.

Which proves the point, some say. If they werent ninjas, thered be some evidence. Ergo, theyre ninjas. (I should also point out that this theory and this faulty logic come from designers, not programmers. As Kyle would say: I know, right?)

Since I know Kyle personally, I can clear this up. Lets take the superficial qualities first: Kyle is built like Thor, but has a decided height advantage. His cherry-red hair is so radiant you can tell when hes coming around the corner. Children, squirrels, and vegetarians often mistake his face for the sun.

And then theres the laugh, that laugh, which is, well, pleasant enough, I guess.

Anyway, whats important is his mind, how he thinks, how he communicates. In a recent conversation with him, he recounted how he handles firing employees and contractors. The second I realize things arent working out, then its over, he says. (Kyle drags a hand across the throat here. I recoil in horror until he assures me hes just letting them seek their bliss elsewhere.) No point in dragging it out, he says.

What that tells me is that he has no patience for nonsense, that hes highly practical, and that he has Vulcan-like emotional control. All of which are superb characteristics in a teacher, especially for technical topics. In other words, you want to learn how to write games without having to wade through a bunch of fluff and nonsense. Thats where this book comes in. (Fluff and nonsense are strictly relegated to this Foreword. The rest of the book is information-packed and well-written.)

Not that Kyle is trigger-happy to fire people. He isnt. Quite the opposite. This industry is very short on talent, and Kyle, like everybody else, works hard to find good iOS developers. There arent enough of themso please learn whats in this book and help us all out!

At the same time, Kyles knowledge and the contents of this book go beyond the merely technical. Kyle knows the history of games and what makes some successful and others not. You have questions. (Longevity. Morphology. Incept dates.) The book has answers.
  • Does your game need a leaderboard? See Chapter .

  • How awesome is it to add a multiplayer element to your game? Find out in Chapter .

But the book is a technical book, and it has the goods, and the code and the explanationseven for the newest APIs. Chapter , for instance, talks about turn-based gaming via GameCenter. Not a ton of people are expert at this yet, much less expert enough to write about it. Kyle is, though, and its in the book.

If, in the end, it turns out that Kyle is just this guy, you know?and a good sport whos fun to tease, and not actually Thor-likeit doesnt matter, because this book is a gold mine. And Im proud of him.

In the eternal words of George Clinton: Nothing is good unless you play with it. By which I mean: read, learn, and play. The book is technical, but the things you make will be for play, and making those things should be like playing. Have fun!

In the immortal, sunny words of Kyle Richter (or Kyle Richter): I know, right?

Introduction

iOS is by far the most popular development platform in the world. With changes to how apps are developed on Apple TV and MacOS, sharing code between platforms has never been easier. As all of these platforms continue to skyrocket in popularity, adding additional rich features to your software is more important than ever. Game Center and GameKit provide an easy path for adding advanced functionality to your software with only a fraction of the work in the past.

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