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Bhanu Birani - iOS Game Programming Cookbook

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Bhanu Birani iOS Game Programming Cookbook
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Over 45 interesting game recipes that will help you create your next enthralling game

About This Book
  • Learn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gaming
  • Use native iOS frameworks for OpenGL to create 3D textures, allowing you to explore 3D animations and game programming
  • Explore powerful iOS game features through detailed step-by-step recipes
Who This Book Is For

This book is for developers who are willing to explore iOS game programming in depth.

Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.

In Detail

As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKits built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.

Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!

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iOS Game Programming Cookbook

Table of Contents
iOS Game Programming Cookbook

iOS Game Programming Cookbook

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2015

Production reference: 1200315

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-825-5

www.packtpub.com

Credits

Authors

Bhanu Birani

Chhavi Vaishnav

Reviewers

Rahul Borawar

Andrew Kenady

Chinab Shah

Commissioning Editor

Taron Pereira

Acquisition Editor

Neha Nagwekar

Content Development Editor

Shweta Pant

Technical Editor

Bharat Patil

Copy Editors

Sonia Mathur

Wishva Shah

Sameen Siddiqui

Laxmi Subramanian

Project Coordinator

Shipra Chawhan

Proofreaders

Ting Baker

Maria Gould

Chris Smith

Indexer

Hemangini Bari

Graphics

Disha Haria

Abhinash Sahu

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

Cover Image

Abhinash Sahu

About the Authors

Bhanu Birani has 5 years of experience in the software industry and a lifetime association with the technical industry. After years of programming experience in different programming languages, he started developing applications for iOS devices. He started software development along with his graduation and was really interested in learning the new technologies in the market. He then joined a software company and started developing games for them, focusing on artificial intelligence development in games.

He has also authored Application Development with Parse using iOS SDK and Getting Started with Flurry Analytics , both published by Packt Publishing.

I would like to dedicate this book to my family, which gave me the courage and confidence to write this book and supported me throughout the entire process. I would also like to give special thanks to my mom and dad for their relentless efforts to assist me in every way imaginable as well as for helping me keep my life together. Finally, I would like to thank all my friends for sharing my happiness when I started this project, which was followed with encouragement when it seemed too difficult to be completed.

Chhavi Vaishnav has more than 4 years of experience in the software industry. After her master's, she started working with IBM as a test engineer and then with extraordinary talent, she was promoted to the role of release manager in the organization. Despite being in the management profile, she has a relentless inclination towards iOS and mobility. She has contributed and worked on several projects directly and indirectly by strategizing and managing the technology in depth. She is a complete package for the organization with a get it done mindset.

I would like to dedicate this book to my mother (Mrs. RP Massey), who has given her relentless support to me in every phase of life.

About the Reviewers

Rahul Borawar is a computer science graduate from Jodhpur Institute of Engineering and Technology in Rajasthan, India. He is a passionate software craftsman and loves designing software for mobile. From the start, he has been a mobile application developer creating applications for iOS and Android platforms. He has been working since 2011 on mobile development and has published many apps on the App Store, such as Catch the Aliens (a 2D level-based game) and Draw Your Stories (a kid's app to create fables with drawing stuffs). He is currently working as a software development engineer in the mobile team for a real estate product-based company (CommonFloor).

You can follow him on Twitter (https://twitter.com/RahulBorawar) and on GitHub (https://github.com/Rahul2389). You can also check out his website http://rahulborawar.branded.me.

First of all, I would like to thank Packt Publishing for giving me the opportunity to review this technology-rich cookbook and enlighten my game development skills. Secondly, thanks to my family for supporting me in my career as a technical guy. Last but most important Praveen Kansara and Robin Kansara, who have guided me for a very long period, helping me enrich my skills. A huge thanks to both of them.

Andrew Kenady is a game developer from Bowling Green, KY, with a strong passion for both playing and creating compelling video games. Starting in his youth, Andrew graduated from the Gatton Academy of Mathematics and Science at WKU at the age of 17 in May 2011, and continued his educational path at Western Kentucky University. He received his bachelor's degree in computer science at the age of 19 and continued to work as the lead game developer for the Kentucky-based software company Hitcents.com after spending time working as a computer science tutor for local colleges. Now, Andrew works with a team of developers to design and produce exciting and engaging new titles for mobile, PC, and console platforms while satisfying his creative itch by developing his own indie prototypes and games at home. Titles to which Andrew is credited include Draw a Stickman: EPIC and Battlepillars .

Chinab Shah is an entrepreneur who owns a company called Nextsavy Technologies, which is based in Ahmedabad. They provide services in mobile application designing and development. He is also an iOS developer and a technology evangelist. He believes in creativity and thinks that everyone and everything in this world can be creative.

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