Jacob Bevilacqua - Slick2D Game Development
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- Book:Slick2D Game Development
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Slick2D Game Development: summary, description and annotation
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This practical guide will help you to understand the different components of Slick2D. Throughout the course of this book, you will develop different components, and by the end of the book you will combine all of these components to assemble a complete game.
Enabling you to add life to your games, this book will focus on the Slick2D game library. Starting with the installation and configuration of a game library, you will then move onto understanding the structure of a game. Throughout the book, you will be involved in developing different sections of a single game, which will help you to gain hands- on experience in understanding the Slick Workflow. Following on from this, you will be shown how to add additional features to your game such as adding input and music, while taking a detailed look at the render method.
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