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Damilare Darmie Akinlaja [Damilare Darmie Akinlaja] - LOVE for Lua Game Programming

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Damilare Darmie Akinlaja [Damilare Darmie Akinlaja] LOVE for Lua Game Programming

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If you want to create 2D games for Windows, Linux, and OS X, this guide to the LVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

  • Discover the LVE framework and build games easily and efficiently
  • Learn how to utilize the LVE frameworks tools to create a 2D game world
  • A step-by-step approach to learning game development

In Detail

LVE is a game development framework for making 2D games using the Lua programming language. LVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LVE2D to make any sort of interesting games.

LVE2d for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.

The LVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.

LVE2d for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If youre interested in game programming, then this book is exactly what youve been looking for.

Damilare Darmie Akinlaja [Damilare Darmie Akinlaja]: author's other books


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Index
A
  • Advanced Tiled Loader
    • about /
    • GitHub, URL /
  • Android mobile phones
    • LVE on /
  • anim8 library
    • about /
    • frames /
    • animation /
    • player movement /
    • gravitation physics /
    • player, collision with platform /
    • player, death /
    • player, drawing /
  • anim8.newAnimation() function /
  • anim8.newGrid() /
  • animation
    • about /
  • animation, anim8 library
    • about /
    • loop /
    • once /
    • bounce /
  • antagonist /
  • audio system
    • about /
    • enemy collision sounds /
    • item pick sounds /
B
  • bounce mode /
  • browser
    • LVE in /
  • bump.collision() function /
  • bump.lua library
    • about /
    • URL /
  • ButtonClick() function /
C
  • character
    • moving left /
    • moving right /
    • moving up /
    • moving down /
  • character objects
    • loading /
  • coin /
  • coins
    • about /
  • coin sound, item pick sounds /
  • conf.lua
    • about /
    • love.graphics module /
    • love.update() function /
    • new file /
D
  • 2D objects
    • drawing /
  • death state, enemy /
  • diamond /
  • diamonds
    • about /
  • diamond sound, item pick sounds /
  • draw() function /
  • DrawEnemy() function /
E
  • editor
    • selecting /
  • enemy
    • position, updating /
    • animation, updating /
    • collision, configuring /
    • state, configuring /
    • death function /
    • character, drawing to screen /
    • bump configuration, adding /
  • enemy collision sounds
    • about /
  • EnemyDie() /
F
  • FindSolidTiles() function /
  • FindSolidTiles(map) /
  • flippedH /
  • flippedV /
  • frames, anim8 library /
G
  • gamestate condition /
  • gravitation physics, anim8 library
    • about /
H
  • HUD
    • about /
    • menu HUD /
    • on clicking button /
    • life HUD /
    • score HUD /
I
  • isometric view
    • URL /
  • item pick sounds
    • about /
    • coin sound /
    • diamond sound /
L
  • life
    • about /
  • life HUD
    • about /
  • Linux
    • about /
  • Linux users
    • LVE, downloading for /
  • LoadLevel() function /
  • LoadTiledMap(levelFile) /
  • LoadTileMap() function /
  • loop mode /
  • love.audio.play() callback /
  • love.draw() /
  • love.draw() chunk /
  • love.draw() function /
  • love.draw function /
  • love.graphics.newQuad /
  • love.graphics.rotate() function /
  • love.graphics module /
  • love.keyboard.isDown() function /
  • love.keypressed callback function /
  • love.load() /
  • love.load() function /
  • love.update() function /
  • love.update(dt) /
  • love.update function /
  • LVE
    • downloading /
    • basic structure /
    • quad /
    • in browser /
    • on Android mobile phones /
  • LVE, downloading
    • for Windows users /
    • for Linux users /
    • for Mac users /
  • LVE game
    • running /
M
  • Mac app
    • about /
  • Mac users
    • LVE wiki, URL /
    • LVE, downloading for /
  • main.lua
    • editing /
  • menu HUD
    • about /
  • mygame /
O
  • objects
    • moving /
    • rotating /
  • once mode /
P
  • pickups
    • coins /
    • diamonds /
    • life /
    • about /
  • PickupSound$play() /
  • player
    • about /
  • player, anim8 library
    • movement /
    • collision, with platform /
    • death /
    • drawing /
  • player.t value /
  • player.vY value /
  • player character
    • about /
  • player spawn function /
Q
  • quad
    • about /
  • Quad$flip /
R
  • RPGs /
S
  • score HUD
    • about /
  • side-scrolling
    • URL /
  • Sprite Maker tool
    • URL /
  • sprites
    • about /
    • Sprite Maker tool, URL /
    • by Marc Russell, URL /
  • static. Static /
  • structure, LVE
    • about /
    • love.load() /
    • love.draw() /
    • example /
    • conf.lua /
T
  • .tmx format /
  • Tiled
    • about /
  • tile map
    • exporting /
  • Tile set
    • about /
U
  • update() function /
V
  • variable
    • about /
  • video game
    • planning /
    • isometric view, URL /
    • side-scrolling, URL /
    • strategy /
    • role-playing game /
    • adventure /
    • action /
    • simulation /
    • basic level design /
    • assets, preparing /
    • player /
    • coin /
    • antagonist /
    • diamond /
    • executable format, creating /
W
  • Windows
    • executable /
  • Windows users
    • LVE, downloading for /
Chapter 1. Getting Started with LVE

LVE is a fantastic framework that leverages the Lua scripting language for developing 2D games; it is open source, free to use, and licensed under zlib/libpng. You can learn more about Lua programming at www.lua.org.

In this chapter we'll go through the following:

  • All we need to get started with LVE
  • How to install LVE
  • How to run a LVE game
  • Choosing the editors

And a step further to understand the basic structure that makes a LVE game.

Downloading LVE

Before we build our game, we need a copy of LVE's engine running on our computer; a copy of the framework installed will help the computer to interpret the code we will be writing.

Direct your web browser to www.love2d.org, scroll to the download section of the site and choose the installer that is compatible with your computer.

It is advisable that we download an installer instead of the source codes, except for when we want to be geeky and build it ourselves.

For Windows users

When you are through with downloading the installer, run the setup and follow the instructions.

When your installation is complete run the program you should see a the - photo 1

When your installation is complete, run the program; you should see a the window displaying a beautiful animation on the screen.

For Linux users

Linux users are required to download the .deb install file by clicking on build number of their operating system; users running Precise Pangolin Ubuntu OS should click on the 12.04 link. Run the install program and follow the instructions. If the LVE framework is fully installed, you can double-click on a .

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