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Seth Kenlon - Developing Games on the Raspberry Pi: App Programming with Lua and LÖVE

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Seth Kenlon Developing Games on the Raspberry Pi: App Programming with Lua and LÖVE
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Developing Games on the Raspberry Pi: App Programming with Lua and LÖVE: summary, description and annotation

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Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

Youll start by learning your way around the Raspberry Pi. Then youll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, youll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And youll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether youre new to programming or whether youve already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What Youll Learn

  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms

Who This Book Is For

Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

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Seth Kenlon Developing Games on the Raspberry Pi App Programming with Lua and - photo 1
Seth Kenlon
Developing Games on the Raspberry Pi App Programming with Lua and LVE
Seth Kenlon Wellington New Zealand Any source code or other supplementary - photo 2
Seth Kenlon
Wellington, New Zealand

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-4169-1 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-4169-1 e-ISBN 978-1-4842-4170-7
https://doi.org/10.1007/978-1-4842-4170-7
Library of Congress Control Number: 2018966138
Seth Kenlon 2019
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

This book is dedicated to all programmers who work tirelessly on free (as in liberty) and open software, not the least of whom are the Lua devs.

Table of Contents
About the Author and About the Technical Reviewer
About the Author
Seth Kenlon

is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the visual effects (VFX) ( The Hobbit , Deadpool , Valerian ) and computing industries (IBM, Red Hat), often at the same time. He is one of the maintainers of a Slackware-based multimedia production project.

About the Technical Reviewer
Sai Yamanoor

is an IoT (Internet of Things) applications engineer working for an industrial gases company in Buffalo, NY. His interests, deeply rooted in DIY and open-source hardware, include developing gadgets that aid behavior modification. He has published two books with his brother and in his spare time, he likes to contribute to open source projects. You can find his project portfolio at http://saiyamanoor.com .

Seth Kenlon 2019
Seth Kenlon Developing Games on the Raspberry Pi https://doi.org/10.1007/978-1-4842-4170-7_1
1. Getting Started with the Raspberry Pi
Seth Kenlon
(1)
Wellington, New Zealand

Welcome to the exciting world of the Raspberry Pi and the Lua programming language. Whether youre already a programmer looking to learn about Lua, or the proud but confused new owner of a Raspberry Pi looking for a fun project, or a budding freelancer looking to get into mobile app development, or just a curious computer user looking to learn more, this book is your gateway into an exciting new world of fun with software.

To get through this book, youll use two main tools: Lua and the Raspberry Pi.

Note

This book requires no previous experience with computers or programming. Everything you need to know, you can learn from this book and diligent practice.

Lua is a small, fast, modern programming language that can be used for everything from system maintenance to graphics and standalone games. Its a leading scripting language in the video game and visual effects industry, and it is used for front-end development in several popular game engines. Learning Lua is not only a great way to learn programming, its a pathway into the software development industry.

The Raspberry Pi is, of course, a groundbreaking computer roughly the size of a mobile phone. It costs just $35 USD. Against all odds, the non-profit Raspberry Pi Foundation competes with dominating mega-corporations by selling an educational product loaded with open source software to students, teachers, and hobbyists like you. Its a great, affordable way to learn programming, open source, and how computers really work.

You may have acquired a Raspberry Pi for any variety of reasons, but here are the reasons that it was a good choice, and why its the platform that this book uses:
  • The Pi uses the ARM architecture, as opposed to the x86 architecture made popular by AMD and Intel. Most mobile phones use ARM chips, and mobile technology is the fastest-growing market for games. You dont have to develop games on ARM to publish games for mobile, but if you believe that knowing technology starts with using that technology, then $35 for a mobile game dev kit is a smart investment.

  • The Raspberry Pi runs Linux, a free version of UNIX. You might not know UNIX yet, but if youre heading into the tech industry, the more you know about it, the better. UNIX knowledge is invaluable because most of the Internet is run on it, and its the basis for Android phones, Steam machines, the PlayStation 4, and most of the film and TV visual FX industry. Besides that, its a lot of fun.

  • When computers first came out, it was expected that they would be tools that people could use to bring their ideas to life. It didnt matter whether your idea was great or small, you could make a computer do what you wanted it to do.

  • Computers today are largely struggling to meet that goal. While programming on a Mac or a Windows PC is common, access to the full OS is restricted, and it can be expensive to keep up with the latest releases. There shouldnt be a barrier into computing. Use this book, a Raspberry Pi, and your passion for creativity and discovery to prove that programming is still for everyone.

  • You can learn Windows or you can learn macOS, and either way, you learn either Windows or macOS. If you learn Linux, however, you learn computing. There will always be differences in how different platforms work, but an open source system like Linux lets you gain familiarity with the low-level computational basics shared by all computers, whether desktop, laptop, or mobile.

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