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Lee Joanna. - Learning Unreal Engine Game Development

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Packt Publishing, 2016. 274 p. ISBN 9781784398156Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, youll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, youll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.Learn what a game engine is, the history of Unreal Engine, and how game studios create games.
Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level.
Understand the basic structures of objects in a game, such as the differences between Bsp and static meshes.
Make objects interactive using level blueprints.
Learn more about computer graphics rendering; how materials and light are rendered in your game.
Get acquainted with the Material Editor to create materials and use different types of lights in the game levels.
Utilize the various editors, tools, and features such as Ui, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels.An overview of Unreal Engine.
Creating your first level.
Game objects More and move.
Material and light.
Animation and AI.
A particle system and sound.
Terrain and cinematics.

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Learning Unreal Engine Game Development

Table of Contents
Learning Unreal Engine Game Development

Learning Unreal Engine Game Development

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2016

Production reference: 1240216

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-815-6

www.packtpub.com

Credits

Author

Joanna Lee

Reviewers

Michele Bertolini

Kyle Langley

Daniel Jonathan Valik

Commissioning Editor

Edward Bowkett

Acquisition Editor

Subho Gupta

Content Development Editor

Preeti Singh

Technical Editor

Ankita Thakur

Copy Editor

Sonia Cheema

Project Coordinator

Shweta H. Birwatkar

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Production Coordinator

Nilesh Mohite

Cover Work

Nilesh Mohite

About the Author

Joanna Lee has more than 8 years of experience in game development. She has designed and programmed various video games. She first started working with Unreal's game engine in 2005 and is very excited to be able to author a book about the newest Unreal Engine 4. She has also worked with many other engines as well as reviewed books and videos on Cry Engine 4.

I would like to thank my parents and sister for their constant support in my game development journey and my brother, Jerome, who first drew me into the world of gaming. I also want to thank all my ex-colleagues and managers for their patience while teaching me about developing games and making each work day a pleasure.

Lastly, I would also like to thank the amazing team at Packt Publishing for guiding me through the publishing process and making this book possible.

About the Reviewers

Michele "Budello" Bertolini always had a passion for videogames, but his way into the industry had been long and strange. In his youth, he was more interested in becoming a professional volleyball player despite studying computer science and computer graphics.

Then, he stopped growing and he only had one choice left.

Michele's education and background are strongly technical due to his master's in computer engineering degree. Through the course of his career, he's developed various artistic skills, passing drawing and photography courses. He's also a keen observer of nature. He thinks of himself as a technical guy with a good taste.

34BigThings is a small indie company based in Turin, Italy. Currently, it's involved in two titles: Redout, a tribute to old racing monsters, such as F-Zero, WipeOut, Rollcage, and POD and Hyperdrive Massacre, an 80s inspired multiplayer fragfest for up to four local players, which is focused on kinesthetic, tactical, and shooting skills.

I'd like to thank all the guys and gals in 34BigThings: first friends, then coworkers.

Kyle Langley is a self-taught game designer currently working for Vex Studios. He has also worked with Emotional Robots Inc, Sony Online Entertainment, and High Moon Studios. He is the author of Learn Programming With Unreal Script , which is aimed at teaching beginners the concept of object-oriented programming as well as the initial aspects of programming for the Unreal Development Kit. He was also the technical reviewer of Source SDK Game Development Essentials , Packt Publishing . You can find more about him on his website (www.dotvawxgames.com).

Daniel Jonathan Valik is an industry expert in the areas of Unified/Universal Communications, IaaS, SaaS, DevOps, Cloud Native Apps, WebRTC, Cloud Voice and Business Voice, mobile computing, social networking and UC-enabled Contact Center technologies. Daniel has driven these topics for more than 15 years in the IT and telecommunication industries, and he has also lived and worked in different regions, such as Europe, Southeast Asia, and the United States. Daniel is currently a senior technical product marketing manager for Cloud Native Apps, DevOps and Cloud Technologies at the VMWare HQ in Palo Alto, California. He was previously the senior technical product marketing manager for the Skype Developer Platform and Skype for Business Online at the Skype/Microsoft HQ in Redmond, Washington, USA. As part of the Skype product team, Daniel drove the positioning of Skype for Business, Online, Developer Platform, a UC-enabled contact center, and other emerging technologies. He holds a number of technical certifications, including Microsoft Certified Trainer; he has a double master's degree (MBA), a master's degree (MAS) in general business, and additionally holds a degree in international business management.

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Preface

Many people know what a game is, and a lot of people play games every day. But how many people know how to create a game? Game development using Unreal Engine 4 allows aspiring game creators to develop professional-looking games quickly. Unreal Engine 4 provides very polished game development tools and capabilities that allow vast amounts of customization for almost any game that you can dream of.

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