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Hammad Fozi - Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

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Hammad Fozi Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

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Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++

Key Features
  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch
Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. Its also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.

Game Development Projects with Unreal Engine starts with the basic skills youll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. Youll then apply what youve learned with challenging activities.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. Youll then move on to the first of three projects: building a dodgeball game. In this project, youll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.

Youll then move on to the second project; a side-scroller game, where youll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.

By the end of this Unreal Engine 4 game development book, youll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.

What you will learn
  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display
Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

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Game Development Projects with Unreal Engine

Learn to build your first games and bring your ideas to life using UE4 and C++

Hammad Fozi, Gonalo Marques, David Pereira, and Devin Sherry

Game Development Projects with Unreal Engine

Copyright 2020 Packt Publishing

All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Authors: Hammad Fozi, Gonalo Marques, David Pereira, and Devin Sherry

Reviewers: Lennard Fonteijn, Pranav Paharia, Sargey Rose, and Rahul Shekhawat

Managing Editor: Ashish James

Acquisitions Editors: Kunal Sawant, Archie Vankar, and Karan Wadekar

Production Editor: Shantanu Zagade

Editorial Board: Megan Carlisle, Samuel Christa, Mahesh Dhyani, Heather Gopsill, Manasa Kumar, Alex Mazonowicz, Monesh Mirpuri, Bridget Neale, Dominic Pereira, Shiny Poojary, Abhishek Rane, Brendan Rodrigues, Erol Staveley, Ankita Thakur, Nitesh Thakur, and Jonathan Wray

First published: November 2020

Production reference: 1251120

ISBN: 978-1-80020-922-0

Published by Packt Publishing Ltd.

Livery Place, 35 Livery Street

Birmingham B3 2PB, UK

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