• Complain

Peter L. Newton - Unreal Engine 4 AI Programming Essentials

Here you can read online Peter L. Newton - Unreal Engine 4 AI Programming Essentials full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham, year: 2016, publisher: Packt Publishing, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Peter L. Newton Unreal Engine 4 AI Programming Essentials
  • Book:
    Unreal Engine 4 AI Programming Essentials
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2016
  • City:
    Birmingham
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Unreal Engine 4 AI Programming Essentials: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Unreal Engine 4 AI Programming Essentials" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Gen.lib.rus.ecLibgen.lcZ-LibraryLibgen.pwBookFI.netGnutellaEd2kDC++1000- Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then youll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, youll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

Peter L. Newton: author's other books


Who wrote Unreal Engine 4 AI Programming Essentials? Find out the surname, the name of the author of the book and a list of all author's works by series.

Unreal Engine 4 AI Programming Essentials — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Unreal Engine 4 AI Programming Essentials" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 AI Programming Essentials

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2016

Production reference: 1110316

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-312-0

www.packtpub.com

Credits

Authors

Peter L. Newton

Jie Feng

Reviewer

Hamad A. Al-Hasan

Commissioning Editor

Edward Bowkett

Acquisition Editor

Larissa Pinto

Content Development Editor

Merint Thomas Mathew

Technical Editor

Dhiraj Chandanshive

Copy Editor

Shruti Iyer

Project Coordinator

Judie Jose

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Authors

Peter L. Newton gravitated toward computers at a young age. As his appetite for technology grew, web applications were his first exploration into development. The excitement of programming is what kept Peter diving further into different software designs and programming patterns. He is a self-taught programmer who has spent countless hours in reverse engineering assembly and arm instruction executables just for the joy of learning. Peter has several years of experience as a web developer, software developer, database architect, and hardware technician. His recent years were dedicated to the Virtual Reality/Gaming industry experience, working with such companies as Create, Sony Pictures, and the developers of Unreal Engine 4, Epic Games.

Peter's most recent VR project was Can You Walk The Walk? , which won Digital Hollywood's "Best In Virtual Reality Based on a Cinematic or Television Experience" award.

Thank you, readers, for your continued support in my AI adventures! I've created many tutorials, and because of your overwhelming response, I was reached out to by Epic Games, who requested my services as AI programmer. I've also made quite a few friends, such as Micheal Allar, Chance Ivey, Nick Whiting, Alexander Paschall, Yoeri, Jan, Pete, and many I'm likely to forget, and this is just to name a few. It has been an amazing few years! Living Epic!

Jie Feng is originally from Jiaxing, China. He is currently a PhD candidate at Columbia University, specializing in machine learning and computer vision. He has conducted research on problems ranging from detecting and recognizing objects in images and retrieving similar images from large-scale databases to understanding human behavior in videos. Jie's work has been published at top international conferences, and he has been granted a U.S. patent. He is also a software designer and developer and has worked at Microsoft, Amazon, and Adobe. Jie is passionate about applying Artificial Intelligence to real-world problems. His project using Microsoft Kinect to analyze motion for fitness has won People's Choice Award at Innovative Health Tech NYC competition, 2013. Jie is currently working on a fashion discovery product named EyeStyle.

Video games are the very thing that motivated him to study computer science. His favorite genre is action adventure. Titles including Resident Evil, Tomb Raider, and Uncharted inspire him in innovative thinking. This book is a unique experience for Jie to put his knowledge on Artificial Intelligence to game design and examine the potential of creating intelligent characters using Unreal Engine 4.

I would like to thank my parents for their unconditional love and support for my work and every decision I have made in my life. I feel lucky to have many talented people as my friends and colleagues, both in China and the U.S.. Last but not least, I want to express my appreciation to all game designers and developers out there for creating the fantasy world that inspires people and enriches their lives.

About the Reviewer

Hamad A. Al Hasan has a passion for games and game development and it has taken him far from the shores of Bahrain, where he graduated from Bahrain University in computer science. After working for a couple of years as software engineer, he jumped across the sea and the ocean to work as a gameplay programmer for Action Mobile Games in USA on their Infected Wars title. Hamad developed a passion for Unreal Engine, which then took him to Serbia at Digital Arrow and to Saudi Arabia as a consultant for Semanoor, the publisher of Trails of Ibn Battuta. After this, he worked as technical director for Empire Studios, a local game studio, in which he played a key role in establishing the studio as well as overseeing all the technical aspects of an unannounced mobile game.

Since 2010, Hamad has worked on a variety of systems, be it about player movements, camera and controls, Artificial Intelligence, networking and replication, weapons, different customizations, HUD, or Menus. He is equally familiar with Unreal Editor and its tools and has also developed a strong expertise in material and shader creation. Back in Bahrain, Hamad works on his own projects while continuing his freelance work.

You can contact him at http://www.alhasanstudio.com/.

www.PacktPub.com
eBooks, discount offers, and more

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpswww2packtpubcombookssubscriptionpacktlib Do you need instant - photo 1

https://www2.packtpub.com/books/subscription/packtlib

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print, and bookmark content
  • On demand and accessible via a web browser
Preface

Artificial Intelligence ( AI ) is an essential part of any game. It makes the virtual world we create more immersive and fun to play in. Game AI is different from the general scientific AI that we know; it is more targeted to solve key problems in game design, including navigation, which is how a

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Unreal Engine 4 AI Programming Essentials»

Look at similar books to Unreal Engine 4 AI Programming Essentials. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Unreal Engine 4 AI Programming Essentials»

Discussion, reviews of the book Unreal Engine 4 AI Programming Essentials and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.