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Brenden Sewell - Blueprints Visual Scripting for Unreal Engine

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Brenden Sewell Blueprints Visual Scripting for Unreal Engine
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Build professional 3D games with Unreal Engine 4s Visual Scripting system. Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code. Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more. Build a first person shooter from scratch with step-by-step tutorials.

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Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2015

Production reference: 1210715

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-601-8

www.packtpub.com

Credits

Author

Brenden Sewell

Reviewers

Faris Ansari

Scott Hafner

Marcin Kamiski

Alankar Pradhan

Matt Sutherlin

Commissioning Editor

Neil Alexander

Acquisition Editor

Vivek Anantharaman

Content Development Editor

Divij Kotian

Technical Editor

Anushree Arun Tendulkar

Copy Editors

Hiral Bhat

Vikrant Phadke

Project Coordinator

Neha Bhatnagar

Proofreader

Safis Editing

Indexer

Rekha Nair

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.

I would like to thank the following people for contributing to this book and making it a reality: Steve Swink (@steveswink), Jake Martin, Demetrius Comes, and Graeme Bayless for providing me the right mentorship to elevate me in my design practice; Logan Barnett (@logan_barnett) and David Koontz (@dkoontz) for pushing my knowledge of scripting to become a more versatile developer; the Packt Publishing staff and my technical reviewers for helping me to make this book a reality; the Unreal development community for being supportive and informative as we all endeavor to master this technology together; and my supremely supportive girlfriend Michelle, my parents who made this all possible, and all of my incredible friends for enriching my life.

About the Reviewers

Faris Ansari is an IT professional from Pakistan, who has skills and interest in Unity 3D, Unreal Engine, Cocos2d, the Allegro library, OpenGL, and other game development environments. He started his career as a game developer and worked on successful games that generated huge revenues. He also possesses the skills required for, and takes on new challenges while, working on new technologies, especially open source technologies.

Faris has reviewed the book Learning NGUI for Unity .

His hobbies consist of playing games, learning new things, and watching movies. He is very interested in working with fellow coworkers and friends on innovative ideas. His favorite saying is, "Every professional was once a beginner."

Feel free to contact him and discuss something innovative. He can be reached on LinkedIn at https://www.linkedin.com/in/farisansari.

I would like to thank my friends and family for their continuous support and help.

Scott Hafner is a professional game designer with over 10 years of experience in the video game industry. Over the course of his career, he has worked as a producer, game designer, and level designer on a range of platforms and genres, including MMOs, third-person shooters, and RPGs.

I would like to thank my fiance for her continued encouragement and support in all that I do!

Marcin Kamiski is working for CTAdventure as a senior programmer and has his own company, Digital Hussars. Previously, he worked for Artifex Mundi, CI Game, and Vivid Games. His main fields of expertise are artificial intelligence and network programming. For 14 years, he has helped develop great games for PCs, consoles, and mobiles.

Marcin was also a reviewer of the books Unity iOS Essentials and Unity 2D Game Development Cookbook .

Alankar Pradhan hails from Mumbai, Maharashtra. He did his schooling from I.E.S.'s CPV High School. He is an ambitious person who loves interacting with new people, dancing, kickboxing, traveling, spending leisure time with friends, and playing games on PCs and mobiles. Games have always been a passion in his life. More than just playing games, how things worked was his main curiosity. Hence, he decided to pursue his career in this. Alankar completed his BSc honors in software development from Sheffield Hallam University, UK. He has done his master's in video game programming and management (video game director; BAC+5 equivalent) from DSK Supinfogame, where he undertook industry-oriented projects to increase his skill sets and gave his best to do so. Alankar worked as a game programming intern at Walt Disney, India. During his internship, he was working on a live project called Hitout Heroes . His name was added to the credits due to his noticeable work accomplished. He also interned as a game programmer with DSK Green Ice Games, and then went on to work as a video game programmer on a game targeted at PCs and consoles. This game, Death God University (D.G.U) , was released on July 1, 2015. Another project he is working on is The Forsaken Mountains .

Alankar has worked on many small projects in teams as well as individually to sharpen his own skills in various languages, such as C#, C++, Java, Unreal scripting, Python, Lua, Groovy/Grails, HTML5/CSS and so on. He is familiar with engines such as Unity3D, Unreal Development Kit, and Visual Studio and SDKs such as NetBeans, Eclipse, and Wintermute. In 2013, his dissertation work on Comparison between Python and Lua in Gaming Industry got published as a book. He has worked with Packt Publishing previously as a technical reviewer of Creating E-Learning Games With Unity and Learning Unreal Engine iOS Game Development .

Other than this, Alankar likes to read, listen to music, and write poems and short stories at times. He has his own website at http://alan.poetrycraze.com, where he posts his poems. He has also published a book, The Art Of Lost Words , which is available on Amazon.com.

His e-mail ID is <.

We are so often caught up in our aim that we forget to appreciate the journey, especially the people we meet on the way. Appreciation is a wonderful feeling, and it's way better if we don't overlook it. I hereby like to take this opportunity to acknowledge the people who directed me and inspired me in this initiative.

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