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Geoff Sholler - Build a Game with UDK

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Geoff Sholler Build a Game with UDK
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Get started with the Unreal Development Kit and make your very first game!

Overview

  • Make games using the Unreal Development Kit
  • Design and create worlds
  • Learn to use powerful tools that are currently being used in the industry
  • Control gameplay with accessible scripting

In Detail

Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game.

You will learn how to build a world using the extensive art assets provided to you as part of UDK, and well also look at creating a virtual world! Once were done building, well populate it with features that bring life to your game. If youre looking to learn how to use professional level tools for making your own games, then this book is for you.

What you will learn from this book

  • Familiarize yourself with the development environment used by many professional game studios
  • Mould a world using a powerful terrain editing tool
  • Learn how to build buildings and interiors
  • Get to grips with the basics of making particle-based special effects
  • Make suitable soundscapes using some versatile sound editing tools
  • Design and create gameplay events to occur within your world using the visual scripting environment, Kismet
  • Create cutscenes using Matinee
  • Utilize Unreals physics engine to create interesting in-game effects

Approach

A step-by-step tutorial to create an astounding game using the tools provided by UDK.

Who this book is written for

This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.

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Build a Game with UDK

Build a Game with UDK

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2013

Production Reference: 1190813

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-580-0

www.packtpub.com

Cover Image by Paul Steven (<>)

Credits

Author

Geoff Sholler

Reviewers

John Preston Doran

Robert Hamilton

Dan Weiss

Acquisition Editor

Erol Staveley

Commissioning Editor

Harsha Bharwani

Technical Editors

Dylan Fernandes

Dipika Gaonkar

Sonali S. Vernekar

Project Coordinator

Joel Goveya

Proofreader

Paul Hindle

Indexer

Monica Ajmera Mehta

Production Coordinator

Aditi Gajjar

Cover Work

Aditi Gajjar

About the Author

Geoff Sholler has an interest in video games since he first started playing them around the age of five. Many of his educational decisions were geared towards the end goal of getting into the business of making them, and as such, he attained a Bachelor's degree in Computer Science with a focus on Videogame and Graphics Programming from the University of Miami in 2008. After that, he went to the Florida Interactive Entertainment Academy (FIEA) at UCF and earned a Master's degree in the field of Interactive Entertainment. While attending FIEA, he learned to use several professional-scale development toolsets, chief among them UDK. Upon graduating, he was hired by Trendy Entertainment, the makers of the hit game Dungeon Defenders, in a position which nobody can seem to find a proper title for, but Asset Integration Specialist, Level Scripter, and Technical Designer tend to be the most common ways to which he is referred. They all sound better than ''the guy with a technical mindset who knows nearly all of the engine tools really well", which is possibly the most accurate description of his job. He has been working there since January 2012, which means he has been elbow deep in UDK nearly every day for the past two years, including school.

I'd like to thank my parents for always believing in me, my friends for always being there with me, and Kristin, for brightening my life.

About the Reviewers

John Preston Doran is a Technical Game Designer who has been creating games for over 10 years. He has worked on an assortment of games in teams of just himself to over 70 in student, mod, and professional projects. He previously worked at LucasArts on Star Wars 1313 as a Game Design Intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science degree in Game Design. John is currently a Software Engineer at DigiPen's Singapore campus, while also tutoring and assisting students with difficulties in computer science concepts, programming, linear algebra, game design, and advanced usage of UDK, Flash, Unity, and ActionScript in a development environment.

Robert Hamilton is a composer and researcher actively engaged in the development of interactive musical systems. He is currently pursuing his PhD at Stanford University at the Center for Computer Research in Music and Acoustics. His research focuses on using immersive game-based environments as tools for musical collaboration, mixed reality performance, and the musical sonification of gamespace actors.

Dan Weiss is currently a programmer working at Psyonix Studios in San Diego, CA. He is a 2010 graduate of DigiPen Institute of Technology, having worked on titles such as Attack of the 50ft. Robot! during his time there. He has been working with the Unreal Engine since 2004, independently producing the mod Unreal Demolition for Unreal Tournament 2004 and Unreal Tournament 3. At Psyonix, he has been involved with Unreal Engine work on mobile devices, having released ARC Squadron for iOS devices.

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Preface

The Unreal Engine is used in many games out on the market. It's also used in other industries for things such as simulation. Regardless of the use, any product using the Unreal Engine will also use the Unreal Development Kit and the tools within it. This book will cover most of the tools included in the Unreal Development Kit.

What this book covers

, Hello UDK! , gives you a brief rundown of what the book will cover and walks through the process of installing the Unreal Development Kit.

, Moving Around in the Development Environment , goes over basic navigation within the editor.

, Building the Geometry of the World , covers the usage of the tools utilized to create terrain and basic structures.

, Fill out your Worldwith Details , covers the usage of tools dealing with the use of things like meshes, visual effects, lighting, and post-processing to make the world feel more alive.

, Kismet and Matinee , covers the use of Kismet, Unreal's visual level scripting tool, and Matinee, Unreal's cinematic and cut-scene creation tool.

, AI Navigation, Pathing, and Enemy Setup

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