• Complain

Thomas Mooney - Unreal Development Kit Game Design Cookbook

Here you can read online Thomas Mooney - Unreal Development Kit Game Design Cookbook full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2012, publisher: Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Thomas Mooney Unreal Development Kit Game Design Cookbook
  • Book:
    Unreal Development Kit Game Design Cookbook
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2012
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Unreal Development Kit Game Design Cookbook: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Unreal Development Kit Game Design Cookbook" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.
Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artists field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.

Thomas Mooney: author's other books


Who wrote Unreal Development Kit Game Design Cookbook? Find out the surname, the name of the author of the book and a list of all author's works by series.

Unreal Development Kit Game Design Cookbook — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Unreal Development Kit Game Design Cookbook" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Unreal Development Kit Game Design Cookbook

Unreal Development Kit Game Design Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2012

Production Reference: 1150212

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-180-2

www.packtpub.com

Cover Image by Thomas Mooney (<>)

Credits

Authors

Thomas Mooney

Michael S. Prinke ()

Reviewers

Pralie Dutzel

Daniel G. Haddad

Matt Lefevere

Michael S. Prinke

Kyle R Umbenhower

Acquisition Editor

Wilson D'souza

Lead Technical Editor

Wilson D'souza

Technical Editor

Aaron Rosario

Project Coordinator

Leena Purkait

Proofreader

Aaron Nash

Indexer

Monica Ajmera Mehta

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Authors

Tom grew up in New Zealand. He is a lecturer in design and also works as an artist. He has picked up UDK over the last few years, having worked previously as a 3D artist on games using 3ds Max and Maya. You can learn more about his work at www.tomofnz.com.

I'd like to thank Mike Prinke for his contribution to the last chapter on Scaleform, for the programming, and for the reviews. For getting this book done, I owe a lot to the kindness and patience of Cindy Devina for keeping me going during my first book commission. I'd also like to tip my hat to the members of the UDK forum, particularly those who helped me with particular problems, including slowJusko, Adam Jaggers, EFF, Xendance, Blade[UG], silsin, John J and Matt Doyle. Thanks also to Hywel Thomas (http://www.3dality.co.uk/) and Ryan Pelcz: (http://pelcz.squarespace.com/ for their very helpful UnrealScript snippets. I'd also like to thank Wilson D'souza and Aaron Rosario for smart and cogent development guidance and support.

Mike Prinke is an MFA graduate student in SCAD's interactive design and game development program. During his studies, he has assisted many projects and works with a wide variety of tools, with special emphasis on Unreal, Kismet, UnrealScript, and Scaleform/Flash, and he is also conducting his MFA thesis on choice-driven narrative in games.

I want to give great thanks to Aram Cookson, without whom I would not have been equipped to work on this book. I also want to thank Timothy Valuato, who showed me how cool it can be to teach.

About the Reviewers

Pralie is currently a game and level design student and independent game developer. She has been studying both game and level design extensively for the past two years, and more recently became an indie developer at her own studio, Katastrophe Games. Although she has only been working in the Unreal Development Kit for almost two years, she has quickly become proficient and now offers guidance to fellow UDK users. On her blog and in her UDK workshop videos, she explains her level design process and offers advice to other students, indies, and anyone working in UDK.

After graduating with a Bachelor in Computer Science, Daniel decided to work on games independently. He started his career by working on several mods for The Elder Scrolls 4: Oblivion game. Shortly after that, he became part of the Ultima Return team and contributed to writing Ultima systems into the Neverwinter Nights 2 engine. At around the same time he decided to get cracking with the newly released UDK and he has been using it ever since. With the release of UDK-Mobile, Daniel has a couple of projects in the works that are sure to be a treat. He also recently won the local Microsoft Imagine Cup competition and third place in the world final People's Choice awards with a game he developed called Tale of a Tree Wisp.

I would like to thank Mr. Wilson D'souza and Ms. Leena Purkait for allowing me to do this, and especially so for their patience while I was too busy with the Imagine Cup World Finals.

Matt Lefevere is a level designer with experience working with each generation of the Unreal Engine. He is active in the Unreal community working as a level designer and scripter on UDK games such as Angels Fall First: Planetstorm and Tactical Assault. His portfolio is located at http://mattlefevere.daportfolio.com/. Matt is a graduate of George Mason University where he earned a Bachelor of Science in Management. He is a lifelong musician, with experience performing percussion, piano, and guitar.

Kyle Umbenhower is a level designer at the Guildhall at SMU, graduating in December of 2011. He worked as a designer and scripter for Barking Lizard Technologies, on an unannounced iPhone game. You can see Kyle's work at www.umbygames.com.

I would like to thank my family and my girlfriend Lynea for their support during this project.

www.PacktPub.com
Support files, eBooks, discount offers and more

You might want to visit www.PacktPub.com for support files and downloads related to your book.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpPacktLibPacktPubcom Do you need instant solutions to your IT - photo 1

http://PacktLib.PacktPub.com

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.

Why Subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print and bookmark content
  • On demand and accessible via web browser
Free Access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

Preface

Unreal Development Kit Game Design Cookbook explores how real-time environments are built. Key features of UDK are examinedassets, animation, light, materials, game controls, user interface, special effects, and interactivitywith the objective to make UDK more technically accessible so that users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration, and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, based upon creative, extensive demonstrations.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Unreal Development Kit Game Design Cookbook»

Look at similar books to Unreal Development Kit Game Design Cookbook. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Unreal Development Kit Game Design Cookbook»

Discussion, reviews of the book Unreal Development Kit Game Design Cookbook and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.