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David Wyand - Torque 3D Game Development Cookbook

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David Wyand Torque 3D Game Development Cookbook
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Torque 3D Game Development Cookbook: summary, description and annotation

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Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge.
Torque 3D Game Development Cookbook is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way. The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3Ds subsystems and ends with a variety of game play recipes.

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Torque 3D Game Development Cookbook

Torque 3D Game Development Cookbook

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2013

Production Reference: 1180113

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-354-7

www.packtpub.com

Cover Image by Valentina D'silva

Credits

Author

David Wyand

Reviewers

Logan Foster

Ahmad Iftikhar

Konrad Kiss

Chip Lambert

Acquisition Editor

Kartikey Pandey

Lead Technical Editor

Arun Nadar

Technical Editors

Prasanna Joglekar

Merin Jose

Dominic Pereira

Copy Editor

Ruta Waghmare

Project Coordinator

Anurag Banerjee

Proofreaders

Clyde Jenkins

Dirk Manuel

Indexer

Monica Ajmera Mehta

Graphics

Valentina D'silva

Production Coordinator

Pooja Chiplunkar

Cover Work

Pooja Chiplunkar

About the Author

David Wyand grew up in Toronto, Canada, and graduated in Chemical Engineering from the University of Toronto in 1994. Following graduation, he went to run the network management system at a major telecommunications company; did freelance 2D compositing and 3D animation work for the Toronto entertainment industry; and started his own consulting firm to set up network management systems at various telecommunications and power companies in Canada and the U.S. He then left that behind to work in the video game industry.

Starting with the successful 2005 launch of a tool for game artists to visualize their work in real time, he moved on to game engine development. In 2006, he joined GarageGames as a full-time contractor and has been working with them ever since. During this time he has had his hands in nearly every game engine the company has released. Today he is the Head of Torque 3D Development at GarageGames.

In 2009 he started Gnometech Inc. (http://www.gnometech.com) to begin developing his own commercial games. In 2010 he released Greenwood Faire, a web-based 3D world in a medieval setting. Since then he has created other online 3D worlds under the Zworldo.com banner, and is looking to the future of virtual reality and unique input devices.

Big thanks to Julie, Matthew, Malcolm, and Melanie for their love and support. Especially Julie, who took the kids away many a day so I could write. I also want to thank my mom and dad for all the usual reasons.

About the Reviewers

Logan Foster is the Art Director for Fluik Entertainment Inc., a mobile game development studio based in Edmonton, Alberta.

As a 13-year veteran of 3D and 2D art development and production design and development for games and digital media, he has contributed to over a dozen original IP and contract PC/Mac, console, mobile, social, serious, and web-based games during his career.

Outside of his normal work duties, he also contributes as a private beta tester for Autodesk, has spoken at several independent game development festivals on the topic of art production for games, and in 2009 helped co-found and continues to help run GameCamp Edmonton, an industry organization whose goal is to help further advocate and network the game development industry in Alberta.

I would like to thank my wife Erin and kids Nathan and Seraphina for putting up with all the long hours and craziness that comes with working in the game industry.

Ahmad Iftikhar , 25, is the CEO of a cutting edge design and development company, Creativebugs Pvt. Ltd.

He received his B.Sc. Honors degree in Multimedia with majors in game designing from the University of South Asia, Lahore, Pakistan.

He has over 6 years of experience in design and development, and has expertise on in various tools including Autodesk 3DS Max, Maya, Zbrush, Adobe Photoshop, illustrator, After effects Premiere, Unreal Engine, Cry Engine, Crytek, Unity3D, and Torque.

He has worked on a number of projects for renowned organizations including iWin, Digital Chocolate, Game View Studios, Tintash, Sandlot Games, Bramerz, Hands-on, and several Google-affiliated products. He has also rendered his services for National Guard Services, on the Pennsylvania Project.

He has a number of projects to his credit including Coconut Queen, Tap Fish, Tap Ranch, and several other 3D game projects based on game engines.

Konrad Kiss is a programmer by profession with over 16 years of field experience. He is a co-founder and acting CTO of the Hungary, Europe based independent game developer studio, Bitgap. His field of expertise primarily includes massively multiplayer architectures and strategic game design. He received a honorary associate status from GarageGames in 2009.

In his free time he enjoys exploring new possibilities in cloud computing through Amazon Web Services. He is currently working on an HTML5 game framework focusing on multiplayer 2D action games supported by Amazon DyamoDB and a scalable Node.js based server architecture.

First of all, Id like to thank my wife, Ildiko, for putting up with my crazy work schedules and my kids, Lia and David, who would always help me rediscover true fun in playing games.

Id like to thank the Torque community for being friendly and professional. They kept me going even when it was overwhelmingly hard. I also owe a great deal to David Wyand, the author of this magnificent book, along with Steve Acaster, Daniel Buckmaster, Rene Damm, Ben Garney, Michael Hall, Manoel Neto, Phillip OShea, Chris Robertson, Tom Spilman, and of course the entire team at GarageGamespast and present. You guys are the best!

Chip Lambert has been a member of the GarageGames community since early 2002 and has followed each iteration of the Torque engine since then. He owns Crusader Games, a small independent company in southern West Virginia that uses the Torque engine family and publishes tabletop RPG supplements. When not trying to change the world with his products, he works as an Applications Developer for Bluefield College.

I would like to thank my beautiful wife Kelley who is my moon and star, my true sunshine Kaitlyn, my mom, and of course dad, I still miss you. Thank you all for the love and encouragement. And of course everyone at GarageGames for their hard work over the years.

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