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Goncalo Marques - Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition

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Goncalo Marques Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition

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Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry

Key Features
  • Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
  • Learn techniques to prototype and develop your own ideas with key images printed in color
  • Reinforce your skills with project-based learning by building a series of games from scratch
Book Description

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. Youll then move on to the first of three projects, building a dodgeball game, where youll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. Youll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, youll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

By the end of this Unreal Engine book, youll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

What you will learn
  • Create a fully functional third-person character and enemies
  • Implement navigation with keyboard, mouse, and gamepad
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and behavior trees
  • Build character animations with animation blueprints and montages
  • Polish your game with stunning visual and sound effects
  • Explore the fundamentals of game UI using a heads-up display
  • Discover how to implement multiplayer in your games
Who this book is for

This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Table of Contents
  1. Introduction to Unreal Engine
  2. Working with Unreal Engine
  3. Character Class Components and Blueprint Setup
  4. Getting Started with Player Input
  5. Query with Line Traces
  6. Setting Up Collision Objects
  7. Working with UE5 Utilities
  8. Creating User Interfaces with UMG
  9. Adding Audio-Visual Elements
  10. Creating the SuperSideScroller Game
  11. Working with Blend Space 1D, Key Bindings, and State Machines
  12. Animation Blending and Montages
  13. Creating and Adding the Enemy Artificial Intelligence
  14. Spawning the Player Projectile
  15. Exploring Collectibles. Power-Ups, and Pickups
  16. Getting Started with Multiplayer Basics
  17. Using Remote Procedure Calls
  18. Using Gameplay Framework Classes in Multiplayer

Goncalo Marques: author's other books


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Elevating Game Experiences with Unreal Engine 5 Second Edition Bring your - photo 1
Elevating Game Experiences with Unreal Engine 5
Second Edition

Bring your game ideas to life using the new Unreal Engine 5 and C++

Gonalo Marques

Devin Sherry

David Pereira

Hammad Fozi

BIRMINGHAMMUMBAI Elevating Game Experiences with Unreal Engine 5 Seco nd - photo 2

BIRMINGHAMMUMBAI

Elevating Game Experiences with Unreal Engine 5
Second Edition

Copyright 2022 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Rohit Rajkumar

Publishing Product Manager: Nitin Nainani

Senior Editor: Aamir Ahmed

Senior Content Development Editor: Feza Shaikh

Technical Editor: Shubham Sharma

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Proofreader: Safis Editing

Indexer: Rekha Nair

Production Designer: Prashant Ghare

Marketing Coordinator: Teny Thomas

First published: November 2020

Second edition: September 2022

Production reference: 1300822

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80323-986-6

www.packt.com

I would like to dedicate this book to my parents and my girlfriend, who always supported my weird and uncertain game development journey.

Gonalo Marques

I would like to dedicate this book, and my involvement in its development, to all of my friends and family around the world. I love you all and would not be where I am today without your love, support, kindness, and inspiration. Thank you all.

Devin Sherry

I would like to thank my girlfriend, my family, and all of my friends for inspiring and supporting me on this journey.

This book is dedicated to my grandmother Teresa (E vai da spois...!).

David Pereira

I would like to dedicate this book to my mom, whose constant support and jolliness meant the world to me. Im sure wherever she is right now, shell probably be proud looking at my accomplishments.

Hammad Fozi

Contributors
About the authors

Gonalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan Exiles, Mutant Year Zero, and Moons of Madness. Gonalo is currently working on a new Funcom game in the Dune universe.

Devin Sherry is the principal technical designer at People Can Fly in Poland, having worked on Outriders and Outriders: Worldslayer using Unreal Engine 4. Before that, he worked on Aquanox: Deep Descent as a technical designer at the Digital Arrow studio in Serbia. With a decade of experience ranging from the Unreal Developers Kit to the newly released Unreal Engine 5, Devin is passionate about creating memorable experiences for players and bringing game mechanics to life.

David Pereira started making games in 1998 when he learned how to use Clickteams The Games Factory. He graduated in computer science from FCT-UNL, where he learned about C++, OpenGL, and DirectX, which allowed him to create more complex games. After working in IT consulting for a few years, he joined Miniclip in Portugal where he worked on popular mobile games such as 8 Ball Pool, Gravity Guy 1 and Gravity Guy 2, Extreme Skater, iStunt2, Hambo, and many others. Since then, he has been the lead developer for MPC in the John Lewis Christmas VR Experience, worked on an earlier version of Mortal Shell, and did volunteer work teaching people with Aspergers how to make games with Unreal Engine 4. Today, hes working on his own game, a soon-to-be-announced first-person action RPG.

Hammad Fozi comes from a gaming background and has been extensively working on Unreal Engine since 2017. He has been part of some very successful AAA projects such as Virtua FanCave (and Metaverse), Unnamed AAA Sci-Fi DJ Experience, Heroes and Generals, and Creed: Rise to Glory VR. Hammad has worked with teams who have had experience working at Ubisoft, Warner Bros. Games, 2K Games, and more! He has successfully helped teams consisting of 1030 people to scale to 150+ in size over his very short yet impressive career. Hammad currently works as a senior C++ game developer and has extensive experience in working with VR and augmented reality, PC/PS5/Xbox/Android/iOS/macOS game development, and Web3/Metaverse/NFT systems (within Unreal Engine).

About the reviewers

Lennard Fonteijn started BASIC programming in his early teens on an old DOS PC. He developed his skills over the years and programming was always a hobby. Being doubtful that turning his hobby into work would make him lose interest in programming, he decided to study computer science. At his first internship, he realized that programming websites and apps wasnt what he wanted to do for long, so he decided to focus on his other passion besides programming: gaming. He was always fascinated by how games worked internally. Having spent quite some time fiddling around with libraries such as OpenGL and DirectX, he knew this had to become his specialty someday. As a result, he directed his computer science studies toward gaming by following a serious games-related ActionScript 3 class and also minoring in game technology. His final internship was at a local game company and he received his bachelors degree in 2013. After graduation, Lennard became the CTO of the company where he first interned and was a computer science lecturer at a university. In his spare time, he works on his own game-related projects.

Pranav Paharia is an experienced game programmer who has built gaming solutions with Unreal Engine and Unity3D. He has worked on single-player and multiplayer games, for various platforms such as mobile, PC, and VR. He has been working in the game industry since 2013. He has reviewed another book on Unreal Engine, Beginning Unreal Engine 4 Blueprints Visual Scripting. He has worked in various industry domains such as video games, animation, AEC, military, education, and social media. Pranav was keen on playing computer games in childhood. His love for computer games inspired him to make games, and he converted his passion into a profession. You can connect with him at .

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