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Silvia Domenech - Create Mobile Games with Corona: Build with Lua on iOS and Android

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Silvia Domenech Create Mobile Games with Corona: Build with Lua on iOS and Android
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Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. Youll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. Youll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, youll learn about Coronas API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets.
Get a crash course in cross-platform mobile game programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master.
Even if you have little previous programming knowledge, youll feel comfortable as we begin with fundamentals before building examples of the most common kinds of games on the market today. Youll develop arcade, side scroller, and tower defense games from start to finish, and Corona will automatically turn them into apps that can run on both iOS and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. Youll learn how to write clean, easily maintainable, easily expandable game code, and to create online leaderboards for your games. Youll also find out how to make money with games: enabling in-app purchases and in-game ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace.
This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time youre done, youll have learned most of what there is to know about mobile game programming and about the Corona SDK.

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Create Mobile Games with Corona Build with Lua on iOS and Android by Silvia - photo 1
Create Mobile Games with Corona
Build with Lua on iOS and Android
by Silvia Domenech
Version: P2.0 (January 2014)
Copyright 2013 The Pragmatic Programmers, LLC. This book is licensed tothe individual who purchased it. We don't copy-protect itbecause that would limit your ability to use it for yourown purposes. Please don't break this trustyou can use this across all of your devices but please do not share this copywith other members of your team, with friends, or via file sharing services. Thanks.
Dave & Andy.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC.

Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein.

Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. For more information, as well as the latest Pragmatic titles, please visit us at http://pragprog.com.

The team that produced this book includes:
Fahmida Y. Rashid and Aron Hsiao (editor)
Potomac Indexing, LLC (indexer)
Candace Cunningham (copyeditor)
David J Kelly (typesetter)
Janet Furlow (producer)
Juliet Benda (rights)
Ellie Callahan (support)
A Note on Formatting

We strongly recommend that you read this book with the publisher defaults setting enabled for your reading device or application. Certain formats and characters may not display correctly without this setting. Please refer to the instructions for your reader on how to enable the publisher defaults setting.

Table of Contents
Adding Shooting, Collisions,
and Power-Ups
Adding Movement and
Artificial Intelligence
Copyright 2014, The Pragmatic Bookshelf.
Early Praise for Create Mobile Games with Corona

Its straightforward, its thorough, and it walks new users through all of the basics. I especially like how the book explains full game templates for popular genres in an easy-to-understand way.

Brent Sorrentino, developer liaison at Corona Labs

Ive wanted to make an iPhone game since the launch of the App Store, and now I feel like Im closer to my goal. The Corona SDK is a powerful tool, but good tutorials are hard to find; I feel much more prepared having read Silvias book!

Stephen Orr, lead developer at Made Media

Looking for a way into programming mobile devices? What could be more fun than making a game (or three)? Create Mobile Games with Corona inspired me to get a little further with an idea I had for a mobile app, and Corona offers lots of speed and versatility for creating such things.

Stephen Wolff, Django developer

Do you want to develop games for the Android platform? Look no further.This book teaches you to create ready-to-distribute games in Lua in no time.Highly recommended!

Brian Schau, developer, Rovsing Applications

Acknowledgments

I would like to begin by thanking the artists who have made this books projects possible. Without them, the demos would be limited to stick figures created by an artistically challenged programmer. I am indebted to Daniel Cook from Lost Garden for his 2D tile set;

I must also thank the amazing community of developers who code using Corona, as well as all the beta readers who caught numerous bugs and made suggestions on the forums. This book also received lots of input from a great group of technical reviewers: in no particular order, they are Brent Sorrentino, Charley Stran, Javier Collado, Stephen Wolff, Al Scherer, Stephen Orr, and Brian Schau. Of course, this book is what it is thanks to my editors, Fahmida Y. Rashid and Aron Hsiao, both exceptional in different ways. Finally, thanks to the Pragmatic Programmers for their wonderful writing workflow and everything they do for the programming community...oh, and for letting me write this book!

Footnotes

http://www.lostgarden.com

http://www.positech.co.uk

http://opengameart.org/users/lamoot

http://opengameart.org/users/lukerustltd

http://www.soundbible.com

http://incompetech.com/

Copyright 2014, The Pragmatic Bookshelf.

Preface

Greetings and welcome to the world of mobile-game development! If youre reading this, then youre probably already aware of the Corona SDK and its usefulness for mobile app development and mobile games in particular. In this book, youll learn Corona by developing a series of mobile games, mastering most of Coronas capabilities in the process. Well start with a relatively simple game and some basic mechanics and then quickly move on to more complex games and techniques. By the time were done, youll be able to code interactive games with moving units and projectiles and even include advertisements.

Corona? Why Corona?

The Corona SDK is a great tool for making 2D mobile games. Its cross-platform, its easy to learn, and it makes it really fast to code games. You can also forget about buying expensive programs and tools before you get started, because Corona lets you code and distribute your games for free. You need to buy it only if you want to add advanced features such as in-game ads or in-game purchases.

Cross-Platform Development

Many game-development environments make it difficult for us to create games for multiple platforms. Even if we can port to multiple platforms, some of those games may not be optimized. When making mobile games, its especially important to use as few resources as possible; we dont want users to see their battery life plummet the second they open our games. Corona lets us make games specifically targeted at mobile devices, both iOS and Android, so we wont be making lazy ports of PC games.

Free Starter Edition

Coronas free starter edition is called Corona SDK Starter. Unlike many game engines starter editions, it comes with almost all the features currently available in the Pro version. You can install the program, learn how to use it, and distribute your games with the free version. You dont have to buy Corona until your games are really good and you want to add advertisements or offer in-app purchases.

Quick Prototyping and Coding

You wont believe this until you get coding, but Corona makes coding much faster than if you decided to code directly in Objective-C or Java. Youll use Lua, and you can load and display an image with a single line of code. You can add physics to that image with another line. You can write great games using very little code.

Built-in Physics Engine

Corona comes with a Physics application programming interface (API) built on top of Box2D, which means you wont have to code your own physics behaviors and collision-detection functions. Adding physics to your games will be easy and quick. Debugging will be easy, too.

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