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Nevin Flanagan - Corona SDK Hotshot

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Nevin Flanagan Corona SDK Hotshot
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Corona SDK Hotshot: summary, description and annotation

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A detailed guide with 10 projects specifically designed to expand the fundamentals of this exciting mobile development platform!

Overview

  • Ten fully developed code projects that build on previous projects and present new techniques.
  • Freely reusable art and sound files included with every project help you jumpstart your own development.
  • Numerous advanced techniques to make the most out of Coronas features and the Lua programming language.

In Detail

If youve used the Corona Software Development Kit to build your very first new mobile app, you already know how easy it makes developing across all the pieces of this fragmented market. This book upgrades your knowledge of Lua and the Corona API with designs, habits and advanced concepts to speed your development and create more exciting apps.

Corona SDK Hotshot will show you how to combine advanced Lua features such as coroutines and metatables with Coronas sophisticated tools, including physics and networking, to develop exactly the game or app you or your customers need, quickly and with an eye towards updating your app with improvements in the future.

Corona SDK Hotshot will expand your basic knowledge of Corona with an insight into making the most of its event platform, using physics wisely and easily, and moving on to advanced programming tasks like path-finding.

You will focus heavily on how to keep your programs understandable as they become more complicated, by using modules and events to divide it up. Youll practice ways to make AI scripts and map files easily understandable to designers and other collaborators, and use networks like GameCenter to publish progress.

The last projects will combine the full range of covered material to illustrate how you can produce sophisticated and exciting apps as a Corona Hotshot!

What you will learn from this book

  • Loading maps and regions from simple, editable file formats.
  • Using included interface elements to create usable app front ends fast
  • Connecting to external services to get data and request actions
  • Filtering collisions to improve performance and simplify game logic
  • Responding to multiple touches as well as tilt and shake input
  • Connecting to game networks to share high scores and achievements
  • Controlling characters and enemies in games easily by writing AI scripts
  • Controlling physics interactions to create fully controllable game behaviour

Approach

Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.

Who this book is written for

This book is for users who already have completed at least one simple app using Corona, or are familiar with mobile development using another platform and have done Lua programming in another context.

Nevin Flanagan: author's other books


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Corona SDK HOTSHOT

Corona SDK HOTSHOT

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2013

Production Reference: 1140513

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-430-8

www.packtpub.com

Cover Image by Faiz Fattohi (<>)

Credits

Author

Nevin Flanagan

Reviewers

Alan Grace

Sergey Lalov

Michael Piercy

Acquisition Editor

Mary Nadar

Lead Technical Editor

Ankita Shashi

Technical Editors

Ankita Meshram

Veena Pagare

Project Coordinator

Shiksha Chaturvedi

Proofreader

Maria Gould

Indexer

Hemangini Bari

Graphics

Ronak Dhruv

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Nevin Flanagan has had an extremely varied career covering several fields, but the threads of computers, teaching, and games have trailed through it all for years. He has programmed on different levels ranging from assembly language to high-level scripting in game engines, and is credited as a contributor to the World of Warcraft user interface. He is currently fascinated by the interface possibilities offered by mobile touchscreen devices and is completing a Master's degree in Interactive Media and Game Development at Worcester Polytechnic Institute in Massachusetts.

He lives with his wife Jenna in Leominster, Massachusetts, in the U.S.A.

Acknowledgement

Credit goes to Louise and David, my parents, for teaching me both the importance of communicating clearly and the love of storytelling that has driven my passion to play and create games. Eva Farrell, Nadya Murray, and Matthew Lerner joined me in discovering, enjoying, and creating stories; Geoff Gowan, David Larkin, and Mike Weber showed me how to program graphical applications and get excited about making games, and the Lehman Alternative Community School gave us all a place to try it out.

The computer science faculty at Ithaca College gave me tools and opportunities; Chuck Leska showed me the importance of readability; and John Barr provided me with opportunities to use my skills in new fields. The IMGD program at WPI has encouraged me to keep creating new things and pushed me to see how far I can build my ideas; the faculty's confidence and demands have helped me build myself up in the things that matter most, such as vision, commitment, and confidence.

This is a book about Corona, so I must thank Walter Luh and the rest of the team at Corona Labs (including co-creator Carlos Icaza), not only for creating this exceptional tool, but for fulfilling requests and staying engaged with me as I've used their software and produced this book. A huge shout out is also due to the #corona IRC channel on irc.freenode.net, especially Lerg, LavaLevel, and lKinx, who gave me people to teach as well as learn with. This book would have been poorer without their questions and advice about their Corona projects.

Finally, immeasurable thanks go to the people in my life who have constantly expressed their support and faith for my ability to contribute something meaningful; especially Lopeppeppy, Unkle, Cairenn, and Onyx, who know who they are; and to Jenna, for lighting up every day of my life whenever I try to smear clouds across the sun.

About the Reviewers

Alan Grace is a co-founder of Pixel Wolf Studios, an Indie game development studio based in Dublin, Ireland. Having worked for a number of years in web and graphic design running his own design studio, Alpha Solutions, Alan has a vast area of expertise across multimedia and game design. Having completed his MSc in Media and Digital Games he set up Pixel Wolf Studios in 2011.

Alan currently lectures on a number of courses teaching game development using Corona SDK. He also was a reviewer on Corona SDK Mobile Game Development: Beginner's Guide, Michelle M. Fernandez, Packt Publishing .

Sergey Lalov is a master in radioengineering and programmer from Russia; he got his degree in 2009. Since then he has been working as a network administrator with Linux servers, as a web developer, as a developer of a video surveillance system, and as a developer of an automatic autodrome, where all cars have been equipped with Linux onboard computers with GPS and cameras in a way so people can see in real-time driver's position and score. Finally he became a developer of mobile apps and games for Android and iOS. His brother, Vladimir, is a talented graphics designer and writer. Together they form a great tandem for game development. Now the Spiral Code Studio company has been founded (http://spiralcodestudio.com) and they work on a promising futuristic tower defense gamestrong science fiction and addictive gameplay that we all love.

Being a game developer has always been a dream job of Sergey's since childhood. As well as many others, he was really impressed when he got his 8-bit NES console (actually it was a Chinese clone called Dendy ). It was very interesting how this little thing operated and produced dynamic images based on user input. Later at middle school he joined radioengineering club for pupils, where he was first introduced to computers; the club had i286 and i486 machines. His first program was a simple paint-like app for DOS in C. Later there were commodore-like computers with BASIC on board and finally a modern Pentium II computer. At high school he wrote his first simple game for DOS in Pascala side-scroller in space, in which the player guided his or her spaceship destroying coming asteroids.

At university he became a web developer and was trying to make a game in 3D using different 3D engines, but only after the university did he find Corona SDK. At that time there were almost no competitors to Coronait's fast, easy to use, and extremely easy to learn. Having learned Python before, he learned Lua and the basics of Corona SDK in just a week! Lua is a great language, really well thought out. Even now Corona SDK is the most user friendly tool to make fast games for mobile platforms.

Michael Piercy co-founded the Dublin-based, independent game development outfit Pixel Wolf Studios, after achieving an MSc in Digital Games and a BA in Computer Game Design. Focusing on mobile game design and development, he worked on a range of games covering various marketplaces such as iOS and Android platforms.

Michael also worked on the Corona SDK Mobile Game Development for Beginners Video Series, by Packt Publishing

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