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Jessica Chang - Scratch 2.0 Game Development Hotshot

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Jessica Chang Scratch 2.0 Game Development Hotshot

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10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment
Overview
Discover how to make the most of the new Scratch 2.0 interface
Understand how video games work under the hood
Make your projects come to life, using practical programming principles
Learn how to plan and build your own interactive projects
In Detail
Playing video games is fun, however, its even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.
Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.
This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.
From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.
What you will learn from this book
Draw and edit game graphics
Construct scripts from logic blocks
Utilize operators and conditions to steer game actions
Use variables and lists to save and reuse dynamic numbers
Create both mouse and keyboard controls for various purposes
Implement natural physics effects such as collisions and gravity
Invent and build power-ups
Learn how to use some advanced math, for better looking movement patterns
Make interesting level designs
Balance the game for an enjoyable experience
Reuse elements to speed up the building process
Approach
An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.
Who this book is written for
If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you dont have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

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Scratch 2.0 Game Development HOTSHOT

Scratch 2.0 Game Development HOTSHOT

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2014

Production Reference: 1140214

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-756-9

www.packtpub.com

Cover Image by Sergio van Pul (<>)

Credits

Authors

Sergio van Pul

Jessica Chiang

Reviewers

Michael Badger

Joshua Madara

Mehul Shukla

Joy Suliman

Acquisition Editors

Saleem Ahmed

Erol Staveley

Rebecca Youe

Content Development Editor

Ankita Shashi

Technical Editors

Mario D'Souza

Novina Kewalramani

Humera Shaikh

Ritika Singh

Project Coordinator

Amey Sawant

Copy Editors

Sayanee Mukherjee

Deepa Nambiar

Alfida Paiva

Proofreaders

Simran Bhogal

Ameesha Green

Indexers

Mariammal Chettiyar

Rekha Nair

Graphics

Yuvraj Mannari

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Authors

Sergio van Pul is a game designer and artist interested in making interactive media entertainment. He has built games and interactive applications using Flash ActionScript. He has also worked on web designs and stylesheets, using a basic text/script editor to write raw HTML and CSS, as well as using the Drupal CMS to assemble a website. He is also familiar with visual editing tools such as Photoshop and Premire.

Sergio has worked as a freelance designer and programmer on a variety of projects, many of which involved interaction and education. During this time, he met people from Scratch Web Foundation, a Dutch organization that promotes digital design and programming knowledge in primary education.

Sergio started using Scratch to teach children about programming and game design. Occasionally, he also uses Scratch as a quick and easy prototyping tool to test game interaction concepts. He likes experimenting with the program and building tutorials, examples, and complete game projects. Some of his material was printed and tested during workshop sessions for Scratch Web Foundation. This book is his first official publication.

I'd like to thank the people from Scratch Web Foundation. In particular, I'd like to thank Joek van Montfort and Helen Fermate for working with me and giving me the drive and opportunity to develop engaging Scratch projects. Some of the projects offered in this book started out as little thought experiments and workshops for Scratch Web. I'd also like to thank Jan-Pieter van Seventer, one of my game-design teachers, for notifying me about an interesting workshop assignment for children. This assignment solidified my interest in Scratch as a teaching tool for interactive media education. His brief note set me on the path that eventually led to the publication of this book. Finally, I'd also like to thank my co-author Jessica Chiang for stepping in and taking some of the burden from me of writing a whole book worth of engaging Scratch projects.

Jessica Chiang is a senior software engineer, online educator, and technology enthusiast.

She has worked with a wide range of interesting and cutting-edge technologies including nuclear detector and unmanned aircraft-control system. Not only an inquisitive learner, she also loves to teach in class as well as online through her website (shallwelearn.com) and YouTube channel (http://www.youtube.com/user/kookoodoll).

Jessica has self-published an e-book titled Shall We Learn Scratch Programming: E for Everyone . This book has been requested by many schools to supplement their computer science and education curriculum; one such school is Jessica's alma mater, the University of California, San Diego.

I would like to thank my husband Dr. Greg Chen for his loving patience and encouragement during the whole writing process. I also want to thank both of my sons, Matt and Vincent, for being the game beta testers. Finally, I want to thank my parents for fostering in me a spirit of curiosity and adventure. Without them, I would have neither started nor completed this book.

About the Reviewers

Michael Badger has written several books for Packt Publishing including Beginner's Guide for Scratch 1.4 and Scratch 2.0 . He writes a regular Scratch programming column for Raspberry Pi Geek magazine and frequently facilitates Scratch workshops for both parents and kids. To learn more, visit www.scratchguide.com.

Joshua Madara is a digital and electronic artist living in Seattle, Washington, where he enjoys doing esoteric things with computers. He has introduced Scratch to people of all ages through community centers, makerspaces, and online classes.

Mehul Shukla is one of the PlayStation Mobile specialists in the SCEE R&D Developer Services Team. The Developer Services Team provides front line engineering support for all game developers, large or small, on all PlayStation platforms. On a daily basis he provides technical support and performance advice for developers all over the globe on the PSM community forums.

Mehul has also given technical talks about PlayStationMobile development at a number of Games Industry conferences and academic events.

Mehul joined SCEE R&D straight from University and has a Master's degree in Games Programming and a Bachelor's degree in Computer Systems Engineering.

Mehul has also worked on books titled PlayStation Mobile Development Cookbook and Mobile Game Design Essentials , both published by Packt Publishing.

Joy Suliman is an educator and community facilitator who specializes in creating dynamic learning workshops with a creative technology focus for children and young people. Joy brings together her strong online skills with her diverse experience in learning technology, workshop facilitation, research, professional development training, online collections, regional outreach, and youth work to develop innovative, integrated learning programs, professional development workshops, and community engagement strategies for informal learning settings.

She has worked at Queensland University of Technology, the Powerhouse Museum in Sydney, Arab Council in Australia, ABC local radio, and the University of Wollongong.

www.PacktPub.com
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