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Badger - Scratch 2.0 : beginners guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Badger Scratch 2.0 : beginners guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch
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Scratch 2.0 : beginners guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch: summary, description and annotation

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Create digital stories, games, art, and animations through six unique projectsAbout This Book
  • Discover how to use the new Scratch Version 2.0 to create games, animations, and digital stories
  • Six hands-on projects that get you learning by doing with projects for all ages and experience levels
  • Learn universal computer programming basics with no previous programming knowledge required
Who This Book Is For

The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch.

Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. Its perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.

What You Will Learn
  • Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures
  • Design user interfaces including sequence, characters, and controls
  • Translate a storyline or plot into an online game, animation, or story
  • Debug problems and revise projects to fix problems and add functionality
  • Think critically to solve problems based on need, program limitations, and knowledge levels
In Detail

As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally.

Scratch 2.0 Beginners Guide Second Edition will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect on each programming exercise.

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Scratch 2.0 Beginner's Guide Second Edition

Scratch 2.0 Beginner's Guide Second Edition

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First Published: July 2009

Second Edition: April 2014

Production Reference: 1080414

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-072-4

www.packtpub.com

Cover Image by Ross Manges (<>)

Credits

Author

Michael Badger

Reviewers

Samyak Bhuta

Manuel Menezes de Sequeira

Franklin Webber

Acquisition Editor

Joanne Fitzpatrick

Content Development Editor

Dayan Hyames

Technical Editors

Shubhangi Dhamgaye

Shweta Pant

Mrunmayee Patil

Aman Preet Singh

Copy Editors

Sarang Chari

Brandt D'Mello

Mradula Hegde

Project Coordinator

Binny K. Babu

Proofreaders

Simran Bhogal

Maria Gould

Ameesha Green

Paul Hindle

Indexer

Mehreen Deshmukh

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Michael Badger is a writer and technical communicator who has worked in a range of technical roles, including support, automated software testing, and project management. He has authored several books for Packt Publishing, including Scratch 1.4 Beginner's Guide . He also authors a regular Scratch column for Raspberry Pi Geek Magazine, which focuses on Scratch 1.4.

I'd like to thank the team at Packt Publishing for putting up with me and helping me make this revision the best it could be. My loving wife Christie and son Cameron also deserve credit for allowing me the flexibility to complete this book.

About the Reviewers

Samyak Bhuta is fascinated by art and technology and is always excited when they both meet. He is a software architect by profession with over a decade of experience. He started programming in his childhood with GWBasic and quickly moved over to QBasic. Professionally, he has worked on Java, JavaScript, Python, and PHP. He enjoys coding user interfaces as well as working on backend programming. Samyak believes in the open source philosophy and has been active in his local community. He loves to eat dal bati, an Indian dish, and has dreams to become a flautist.

I would like to thank Packt Publishing for keeping patience when I couldn't submit my reviews on time.

Manuel Menezes de Sequeira has been teaching programming since 1995. He started teaching programming using C, then moved to C++, and later to Java. Nowadays, in his lectures, he usually starts programming with Scratch and Snap!, and then moves on to text-based languages such as Java. Manuel teaches at the Universidade Europeia | Laureate International Universities in Lisbon, Portugal, where he also champions in CoderDojo LX, the Lisbon-based CoderDojo, where children can learn to program for free while having fun. He lives in Lisbon, Portugal, and has been involved for a few years in the translation of Scratch, SNAP!, and other projects to Portuguese.

Franklin Webber is a software professional whose professional experience comes from a testing background where he sought to automate himself out of a job. A college teaching assistant once told Frank that he was a great software developer and a terrible computer scientist, and that the software he wrote cared more for the user experience than the size of its Big O Notation. As a software developer, he became the resident generalist who was always willing to step up to learn new technologies. He now spends most of his time teaching software design to students, both young and old.

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Preface

This book demystifies Scratch programming through a variety of projects. The book assumes that you have no programming experience when you begin reading, but by the time you reach the last page, you will be ready to explore your own projects and help other people with Scratch.

The projects start with simpler concepts and get progressively more complicated in terms of programming concepts and design. You will learn how to make multiple-scene stories, think through the logic of a fast-paced arcade game called Breakout , interact with a snarky fortune teller, and more. The book's projects tend to demonstrate a programming concept first and then discuss the concept in more detail.

You will receive a balanced introduction to Scratch and universal programming concepts as you create digital stores, animations, and games. With a firm grasp on the fundamentals, you'll be ready to take on more advanced topics and projects.

What this book covers

, Welcome to Scratch 2.0 , introduces Scratch and the various types of projects covered in the book.

, A Quick Start Guide to Scratch , takes us on a tour of the online Scratch community. In this chapter, we will create our first Scratch animation while learning basic programming concepts such as loops.

, Creating an Animated Birthday Card , will guide us through how to use Scratch's built-in paint editor to draw bitmap and vector images. To create the card, we will learn important programming concepts such as project initialization, object naming, and event coordination.

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