• Complain

Darmie Akinlaja - LÖVE for Lua Game Programming

Here you can read online Darmie Akinlaja - LÖVE for Lua Game Programming full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Darmie Akinlaja LÖVE for Lua Game Programming
  • Book:
    LÖVE for Lua Game Programming
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2013
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

LÖVE for Lua Game Programming: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "LÖVE for Lua Game Programming" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Master the Lua programming language and build exciting strategy-based games in 2D using the LVE framework

Overview

  • Discover the LVE framework and build games easily and efficiently
  • Learn how to utilize the LVE frameworks tools to create a 2D game world
  • A step-by-step approach to learning game development

In Detail

LVE is a game development framework for making 2D games using the Lua programming language. LVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LVE2D to make any sort of interesting games.

LVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.

The LVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.

LVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If youre interested in game programming, then this book is exactly what youve been looking for.

What you will learn from this book

  • Create different environments to make your games more interesting
  • Add sound and music to your games
  • Apply game physics and real-time particle collisions
  • Animate game characters using sprites
  • Deploy your games to Windows, Linux, and Mac platforms

Approach

This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LVE framework as well as everything you need to know about game development using the Lua programming language.

Who this book is written for

LVE for Lua Game Programming is for anyone who is interested in learning about desktop game development.

Darmie Akinlaja: author's other books


Who wrote LÖVE for Lua Game Programming? Find out the surname, the name of the author of the book and a list of all author's works by series.

LÖVE for Lua Game Programming — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "LÖVE for Lua Game Programming" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
LVE for Lua Game Programming

LVE for Lua Game Programming

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Production Reference: 1190913

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-160-8

www.packtpub.com

Cover Image by Asher Wishkerman (<>)

Credits

Author

Darmie Akinlaja

Reviewers

Stanislav Costiuc

Alexander Krasij

Acquisition Editor

Akram Hussain

Kartikey Pandey

Commissioning Editor

Harsha Bharwani

Technical Editors

Gaurav Thingalaya

Dennis John

Project Coordinator

Michelle Quadros

Proofreader

Stephen Copestake

Indexer

Monica Ajmera Mehta

Graphics

Valentina Dsilva

Production Coordinator

Kyle Albuquerque

Cover Work

Kyle Albuquerque

About the Author

Darmie Akinlaja is a physicist and software developer who actively develops and contributes to the architecture of RubiQubea cross-platform mobile application that gives users access to a variety of innovative HTML5 applications based on their location. He serves as the Head of Mobile at MobiQube Ltd., a software company located in the city of Lagos, Nigeria, where he's dedicated to developing rich mobile applications for clients.

In 2008, Darmie supported his college best friend in developing a social network, which enjoyed its moment of fame at the Federal University of Technology, Akure. In 2011, his interest in video games and animations deepened, so he founded a video game production start-up, Gigaware Enterprise, with the goal of creating the best quality and fun games with local African contexts.

Darmie's passion for technology began at the age of 7 when he had his first encounter with a computer system; ever since, his curiosity has helped him discover a lot about technology and also helped him learn everything by himself.

I want to thank my family for believing in me and not giving up on me and on my seemingly stupid dreams and ideas. My love goes to my bestie Deborah Jesutomiwo Elijah for standing by me. I want to thank my great friends Ademola Morebise, Olusola Amusan, and Timilehin Ayekitan; I really appreciate your efforts in rekindling my chutzpah. I am grateful to my employer, MobiQube, for giving me the opportunity to flex my muscles on innovative tasks. And I can never thank God enough for His unfailing grace and love despite all my human efforts.

About the Reviewers

Stanislav Costiuc comes from the town of Beltsy, Moldova. He developed an interest in video games in his early childhood, and at around 9 years old realized that developing them was his profession of choice.

Since then Stanislav studied the ropes of Game Design, Programming, and other game-related disciplines as he worked on mods, collaborative projects on the Internet, and as a freelancer. After graduating from high school he went through Vancouver Film School's Game Design program in Canada and currently works as a Game Designer at Peak Games.

I would like to thank my family and Irina Turtureanu for all their support and encouragement.

Alexander Krasij is a programmer and a minimalist. His work can be found online at www.AlexK.net.

www.PacktPub.com
Support files, eBooks, discount offers and more

You might want to visit www.PacktPub.com for support files and downloads related to your book.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpPacktLibPacktPubcom Do you need instant solutions to your IT - photo 1

http://PacktLib.PacktPub.com

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.

Why Subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print and bookmark content
  • On demand and accessible via web browser
Free Access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

Preface

LVE is a popular open source 2D video game framework that allows you to leverage the simplicity of the Lua scripting language in developing game prototypes quickly and easily. LVE's robustness and active community support make it a viable framework for game development. It has empowered a lot of indie developers of various ages around the world, giving them an edge in tapping into the lucrative video game market.

Its simplicity and "write less build more" nature make it easy for both experienced and novice developers.

This book is a comprehensive tutorial, demonstrating the full potential of LVE framework. It takes you through building a prototype to packaging games quickly with LVE.

What this book covers

, Getting Started with LVE , gets you up-and-running with LVE and shows you how to install LVE framework and run a LVE game.

, Lving Up! , takes you through drawing a 2D object, moving objects, and animating a game character.

, Before You Build a Game , takes you through the necessary things you need to know before you develop your game.

, Making Your First Game , sets the magic rolling! The chapter will take you through designing and loading a game level, and setting up your game characters and assets.

, More About Making the Game , introduces you to game physicsadding collisions and gravity to game objectsand a more efficient way to animate characters.

, Meeting the Bad Guy! , explains how to set up the enemy character.

, Pickups and Head-Up Display and Sounds , explains how to set up the extras: pickups, sounds, and Head-Up Display (HUD).

, Packaging and Distributing Your Game , explains how to package and distribute our game to various platforms, now that your game is ready to ship.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «LÖVE for Lua Game Programming»

Look at similar books to LÖVE for Lua Game Programming. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «LÖVE for Lua Game Programming»

Discussion, reviews of the book LÖVE for Lua Game Programming and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.