• Complain

Sukin - Game Development with Three.js

Here you can read online Sukin - Game Development with Three.js full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: Olton Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Sukin Game Development with Three.js
  • Book:
    Game Development with Three.js
  • Author:
  • Publisher:
    Olton Packt Publishing
  • Genre:
  • Year:
    2013
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Game Development with Three.js: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Game Development with Three.js" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Sukin: author's other books


Who wrote Game Development with Three.js? Find out the surname, the name of the author of the book and a list of all author's works by series.

Game Development with Three.js — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Game Development with Three.js" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Game Development with Three.js

Game Development with Three.js

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2013

Production Reference: 1171013

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-853-9

www.packtpub.com

Cover Image by Suresh Mogre (<>)

Credits

Author

Isaac Sukin

Reviewers

Ian Langworth

Wenli Zhang

Acquisition Editor

Gregory Wild

Commissioning Editor

Govindan K

Technical Editors

Arwa Manasawala

Veena Pagare

Project Coordinator

Aboli Ambardekar

Proofreader

Jonathan Todd

Indexer

Mehreen Deshmukh

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Isaac Sukin has been building games since he was eight years old, when he discovered that Nerf Arena Blast came with a copy of Epic Games' Unreal Editor. At 16, he became co-leader of the Community Bonus Pack team, an international group of game developers for the Unreal Engine that won 49 awards over the next few years. He started learning to code around the same time by developing an open source Facebook-style statuses system that thousands of websites have adopted. Since then, he has been increasingly drawn to interactive JavaScript on the web. He created an open source 2D game engine in early 2012 and then dove into Three.js.

As of 2013, he is a senior, studying entrepreneurship and information management at the Wharton school at the University of Pennsylvania. He has worked for Twitter, First Round Capital, and Acquia among others, and was previously a freelance consultant and developer. He is also a founder of Dorm Room Fund, a student-run venture capital fund that invests in student-run startups. You can find him on GitHub and Twitter under the alias IceCreamYou or visit his website at www.isaacsukin.com.

He has previously published short stories and poetry, but this is his first book.

Thanks, Mom and Dad, for your love and support in exploring my passions. To Lauren and Sarah, I am so proud to have such amazing little sisters. I love you.

And a shout out to the CBP3 team! Thanks for a lot of fun over the years.

About the Reviewers

Ian Langworth is the co-founder and CTO of Artillery, which aims to bring console-quality games to the browser using HTML5, WebGL, and other cutting-edge browser technology. Prior to Artillery, he was the first engineering hire at Redbeacon (acquired by The Home Depot in 2012), and before that he was a software engineer at Google. He is the co-author of Perl Testing: A Developer's Notebook , O'Reilly, 2005.

Wenli Zhang is a graduate student at Digital Art Lab of Shanghai Jiao Tong University. She has sufficient experience in web design and programming and shows great interest in it. She's familiar with HTML, CSS, JavaScript, Three.js, jQuery, PHP, and so on. She's also interested in graphics rendering and image processing.

She originally learned Three.js for a game to demonstrate web audio during her internship in Intel corp. Owing to her knowledge in the field of computer graphics and previous experience with OpenGL, she learned Three.js quickly and developed a 3D Arcalands game within a week. After that, she used Three.js for several applications and found it efficient and easy to use.

She has also developed a jQuery plugin named jWebAudio (http://01org.github.io/jWebAudio/), which is a web audio library designed for games.

Her personal site is http://ovilia.github.com.

www.PacktPub.com
Support files, eBooks, discount offers and more

You might want to visit www.PacktPub.com for support files and downloads related to your book.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpPacktLibPacktPubcom Do you need instant solutions to your IT - photo 1

http://PacktLib.PacktPub.com

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.

Why Subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print and bookmark content
  • On demand and accessible via web browser
Free Access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

Preface

Three.js is an easy-to-learn 3D graphics library for the web. This book explains the Three.js API and how to use it to build immersive online games. By the time you finish this book, you'll be able to reach millions of gamers through their web browsers, and you'll build exciting projects such as a first-person shooter along the way.

I've been building games for more than a decade. When I discovered Three.js, the first project I built was very similar to the first-person shooter game you'll build in , Exploring and Interacting . I was hooked by how quickly I could create fun games with no prior exposure to the library.

In Game Development with Three.js , I've tried to stay true to that exploratory spirit. I hope you have as much fun reading it as I had writing it.

What this book covers

, Hello, Three.js , describes what Three.js is and what it does, how to start writing code with it, and a basic scene.

, Building a World , explains the components of a Three.js scene including renderers, geometries, materials, and lighting for building a procedurally generated city.

, Exploring and Interacting , explains mouse and keyboard interaction, basic physics, and creating a first-person shooter game.

, Adding Detail , explains particle systems, sound, graphic effects, and managing external assets such as 3D models in addition to building a capture-the-flag game.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Game Development with Three.js»

Look at similar books to Game Development with Three.js. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Game Development with Three.js»

Discussion, reviews of the book Game Development with Three.js and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.