• Complain

Rex van der Spuy [Rex van der Spuy] - Foundation Game Design with HTML5 and JavaScript

Here you can read online Rex van der Spuy [Rex van der Spuy] - Foundation Game Design with HTML5 and JavaScript full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2012, publisher: friends of ED, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Rex van der Spuy [Rex van der Spuy] Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Foundation Game Design with HTML5 and JavaScript" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If youve never done any programming before and dont know where to start, this book will show you how to make games from start to finish. Youll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.

Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. Youll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether youre creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.

  • Focused and friendly introduction to making games with HTML5.

  • Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.

  • Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

  • What youll learn

  • Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required.

  • Discover how to build logic, adventure, and 2D action games in a wide range of genres.

  • Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry.

  • Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend.

  • Understand the strategies for making games fun to play and easy to build.

  • Who this book is for

    Foundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality

    Rex van der Spuy [Rex van der Spuy]: author's other books


    Who wrote Foundation Game Design with HTML5 and JavaScript? Find out the surname, the name of the author of the book and a list of all author's works by series.

    Foundation Game Design with HTML5 and JavaScript — read online for free the complete book (whole text) full work

    Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Foundation Game Design with HTML5 and JavaScript" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make

    About the Author

    Rex van der Spuy is a video-game designer and writer Hes written Foundation - photo 1

    Rex van der Spuy is a video-game designer and writer. Hes written Foundation Game Design with Flash, Advanced Game Design with Flash, and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming with Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about, making, or playing games, he amuses himself by building experimental, autonomous, self-aware, multicellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps, and bits of string. However, he claims, this is a lot less entertaining than you might think.

    About the Cover Image Artist

    Corn van Dooren designed the front cover image for this book After taking a - photo 2

    Corn van Dooren designed the front cover image for this book. After taking a brief hiatus from friends of ED to create a new design for the Foundation series, he worked at combining technological and organic forms, the results of which now appear on this and other book covers.

    Corn spent his childhood drawing on everything at hand and then began exploring the infinite world of multimediaand his journey of discovery hasnt stopped since. His mantra has always been the only limit to multimedia is the imaginationa saying that keeps him constantly moving forward.

    Corn works for many international clients, writes features for multimedia magazines, reviews and tests software, authors multimedia studies, and works on many other friends of ED books. You can see more of his work at and contact him through his website at www.cornevandooren.com .

    About the Technical Reviewer

    Gatan Renaudeau aka greweb is a web enthusiast studying toward a masters - photo 3

    Gatan Renaudeau (aka @greweb) is a web enthusiast studying toward a masters degree in computer science in France. Since 2009, he has worked as a web architect for a web startup company called Zenexity, based in Paris, where he builds web applications, web services, and mobile applications. He enjoys being involved both in front-end (JavaScript, HTML5, CSS3) and server-side (Play framework mainly) development.

    For fun youll find him trying to push the limits of the Web forward, making web experiments, libraries, applications, and games, such as Drone Tank Arena, his recent WebGL (3D) game made in seven days for the 7DFPS contest. His work is frequently published on http://greweb.fr/ .

    Gatans current hobbies are practicing archery and learning Chinese.

    Acknowledgments

    A huge thank you to the incredibly hard-working team at Apress and friends of EDyou guys rock!

    A particular note of thanks to the technical reviewer, Gatan Renaudeau, whose deep insights and excellent suggestions made this an undoubtedly richer and better book.

    Chapter 1 Learning HTML and CSS Whats more fun than playing video games Making - photo 4

    Chapter 1

    Learning HTML and CSS

    Whats more fun than playing video games? Making them! And this book will show you how. You dont need to know anything about programming or any other complicated technical computer-y things. You dont even need to know much math. This book will show you everything you need to make great games that you can play on the Web, on desktop computers, or as apps on mobile phones and tablets.

    There are lots and lots of ways to make video games. But you dont need to know all of themyou only need to know the best way. By best, I mean the easiest and most fun way, and thats the way that youre going to learn from this book. Its also the way that will give your games the widest audience, give you the most solid set of game-design skills, and give you the best chance of making a bit of money from it too.

    To make games, you have to learn a computer-programming language, which you can use to communicate with the computer to tell it what to do. A computer-programming language can look a lot like English, and such languages are easy to learn. People might argue with you that technically HTML and CSS are markup languages, not programming languages, but Im going to call them all programming languages here and be done with it.

    This book is about making games using a technology suite called HTML5. HTML5 is based on three separate computer-programming languages that work together:

    • HTML (HyperText Markup Language): A programming language that describes how games and applications are structured. Games and most websites are built using HTML.
    • CSS (Cascading Style Sheets): A programming language that describes how HTML code should be visually presented.
    • JavaScript: A programming language that lets you control how your games behave.

    Youre going to learn all three languages in this book. In this chapter youll learn about HTML and CSS. Theyre extremely easy to use, and what we cover in this chapter will be enough to get you started making games. You can also use the skills you learn in this chapter to use HTML and CSS to start building websites if that is something youd like to do. To make games, youll need to learn JavaScript, and thats what much of the rest of the book is all about.

    These programming languages let you access and control many specialized technologies that are all part of the HTML5 standard. The most important of these for games is canvas.

    Note: If you already know HTML and CSS, you can jump ahead to are all yours!

    What you need

    Surprisingly, video-game design can be a relatively low-tech affair. Heres the basic equipment youll need to make use of this book.

    A computer

    You need a reasonably up-to-date computer, either running Windows or the latest version of Mac OS X, or even Linux. You should have basic computer literacy skills, which includes understanding how to make new files and how to organize them in folders.

    Programming software

    Luckily, this costs nothing and you probably already have all the programming software you need already installed on your computer. Heres what youll need:

    • A text editor: If youre using Windows, Notepad works well. If youre using Mac OS X, you may use TextEdit.
    • Safari, Chrome, Firefox, or Opera: These web browsers include some great features for building and testing HTML5 games. This book will explain how to use them to help you make games. Safari, Chrome, Firefox, and Opera are available for Windows and Mac. Chrome is available for Linux. If youre using a Mac, Safari is already installed on your computer. If youre using Windows, you can download Chrome or Safari here: www.google.com/chrome , and www.apple.com/safari/download

    This book describes how to use these software programs and tools to program gamesyou wont need anything else.

    However, there is some more specialized, but optional, software that you might want to try if youre doing a lot of programming and want to make things a little easier for yourself.

    • Komodo Edit or jEdit: These are free text editors for Windows, Mac OS X, and Linux. Theyre specialized for writing programming code. They number each line of code and highlight important programming words in different colors (
    Next page
    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make

    Similar books «Foundation Game Design with HTML5 and JavaScript»

    Look at similar books to Foundation Game Design with HTML5 and JavaScript. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


    Reviews about «Foundation Game Design with HTML5 and JavaScript»

    Discussion, reviews of the book Foundation Game Design with HTML5 and JavaScript and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.