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Paul Teale - Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Paul Teale Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
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Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3: summary, description and annotation

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Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way

Key Features
  • Begin your Flutter game development journey with step-by-step instructions and best practices
  • Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
  • Build enjoyable games with Flutter that can be played across different platforms
Book Description

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, youll learn how to build on your knowledge and use Flutter as the foundation for creating games.

This game development book takes a hands-on approach to building a complete game from scratch. Youll see how to get started with the Flame library and build a simple animated example to test Flame. Youll then discover how to organize and load images and audio in your Flutter game. As you advance, youll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, youll learn how to make enemies more intelligent with artificial intelligence (AI).

By the end of the book, youll have gained the confidence to build fun multiplatform games with Flutter.

What you will learn
  • Discover the Flame engine and how to use it in game programming in Flutter
  • Organize the graphics and sounds used in your game
  • Animate a sprite in your games and detect when the player collides with tiles
  • Run the game as a web page and desktop app
  • Expand our player control with key navigation
  • Build your first game and make your enemies more intelligent with AI for games
Who this book is for

If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Table of Contents
  1. Getting Started with Flutter Games
  2. Working with the Flame Engine
  3. Building a Game Design
  4. Drawing and Animating Graphics
  5. Moving the Graphics with Input
  6. Playing Sound Effects and Music
  7. Designing Your Own Levels
  8. Scaling the game for web and desktop
  9. Implementing Advanced Graphics Effects
  10. Making Intelligent Enemies With AI
  11. Finishing the Game
  12. Appendix: Answers

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Building Games with Flutter

The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

Paul Teale

BIRMINGHAMMUMBAI Building Games with Flutter Copyright 2022 Packt Publishing - photo 2

BIRMINGHAMMUMBAI

Building Games with Flutter

Copyright 2022 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Rohit Rajkumar

Publishing Product Manager: Aaron Tanna

Senior Editor: Hayden Edwards

Content Development Editor: Rashi Dubey

Technical Editor: Saurabh Kadave

Copy Editor: Safis Editing

Project Coordinator: Rashika Ba

Proofreader: Safis Editing

Indexer: Manju Arasan

Production Designer: Aparna Bhagat

Marketing Coordinator: Anamika Singh

First published: June 2022

Production reference: 1310522

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80181-698-4

www.packt.com

To my beautiful wife, Mariel, and our adorable baby boy, Alfie, who I love with all my heart. In memory of my parents, Alfred and Vera Teale.

Paul Teale

Contributors
About the author

Paul Teale was born and raised in Leeds, West Yorkshire, before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years, covering backend, web, and mobile, where he has spent the last 13 years as a mobile developer covering Android and, more recently, Flutter. He has worked on many large projects during his career for companies including Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He has been happily married to Mariel for the last 16 years and they live together in West London with their son, Alfie, and their 2 cats.

I would like to thank the people who are close to me and have supported me, especially my sisters, Sandra, Angela, and Debra.

And to my great friends, Philip Hartley, Iain Baker, and Linda Chan, who have helped me through so much in my life.

About the reviewers

Linda Chan is a software engineer with a passion for exploring new technologies, teaching children to code, and developing fun games.

Working in London for start-ups and large companies, Linda began her career as a web developer and quickly transitioned to building native iOS apps. She saw huge potential in the early days of Flutter and has not looked back.

She now resides in Wales with her husband, daughter, and cat named Qwerty. Outside of coding, Linda enjoys drawing, playing the venova, guitar, piano and searching for Koroks in the land of Hyrule.

Samarth Agarwal is an experienced software engineer who specializes in the creation of mobile and web applications. He has been an active Flutter developer and has contributed numerous text and video-based courses on app development across a wide range of technologies. As a result of his content being used on multiple platforms, Samarth has helped over 20,000 students worldwide.

Currently, Samarth is a senior software engineer at QuillBot. When he is not working, he enjoys listening to music and playing first-person shooter games, not to mention that he enjoys exploring new locations and capturing everything through a lens.

Satyam Sharma is a Flutter developer from India. He has designed, developed, and shipped several apps on the Play Store.

He enjoys playing RPGs, reading books, and traveling in his free time. If he isn't busy with that, you can almost always find him looking for new project ideas. He goes by the username satyamx64 on the internet.

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