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Michelle M. Fernandez - Corona SDK Mobile Game Development Beginner’s Guide

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Michelle M. Fernandez Corona SDK Mobile Game Development Beginner’s Guide
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Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball downloaded three million times, famously knocking Angry Birds off the top spot. You dont need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games.
Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores.
You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
What you will learn from this book
Optimize your game for mobile using touch and accelerometer
Add sound and music to your game
Master game physics such as collision detection
Add achievements and leaderboards with OpenFeint and Game Center
Monetize your game with in app purchase and advertising.
Make your game socially aware by sharing messages and scores on Facebook and Twitter.
Approach
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization.
Who this book is for
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You dont need game development or programming experience.

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Corona SDK Mobile Game Development

Corona SDK Mobile Game Development
Beginner's Guide

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2012

Production Reference: 1170412

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84969-188-8

www.packtpub.com

Cover Image by Raphael Pudlowski (<>)

Credits

Author

Michelle M. Fernandez

Reviewers

Mitch Allen

Nicholas C. Golden

Alan Grace

Clement Ho

Steve Hoffman

Predrag Pedja Konar

Walter Luh

Edgar Miranda

Jordan Schuetz

Jayant Varma

Acquisition Editor

Robin de Jongh

Lead Technical Editor

Chris Rodrigues

Technical Editors

Manasi Poonthottam

Manali Mehta

Ankita Shashi

Manmeet Singh Vasir

Copy Editor

Laxmi Subramanian

Project Coordinator

Alka Nayak

Proofreader

Lisa Brady

Indexer

Rekha Nair

Production Coordinator

Prachali Bhiwandkar

Cover Work

Prachali Bhiwandkar

About the Author

Michelle M. Fernandez is a mobile game developer for iOS/Android devices and co-founder of MobiDojo (http://www.mobidojo.com). She is also a mentor for aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, basketball, singing, or baking delicious pastries.

I would like to thank first and foremost my family and friends for their love and encouragement throughout the production of this book. To my dear friend and partner, Ed Ho, thanks for introducing me to Corona SDK. You have genuinely been my support throughout this project and always challenged and pushed me to succeed. To April Quileza and Yanglyn Ou, you guys have always been there for me to help review my work and become my personal cheerleaders when things got hectic. I would like to acknowledge the founders of Ansca Mobile, Carlos Icaza and Walter Luh for giving Corona developers an amazing platform to work with. Big thanks to David Barnes, Robin de Jongh, Chris Rodrigues, Alka Nayak, Manasi Poonthottam, Steven Wilding, the reviewers, and the rest of the Packt staff for giving me this opportunity to share my love and knowledge of mobile game development in this book.

About the Reviewers

Mitch Allen has worked on software projects for Lotus, IBM, Dragon, Nuance, Yahoo, and Intuit. He specializes in everything from Enterprise Web Apps to Mobile. He currently lives and works in Silicon Valley. For more information, please visit his website at: http://mitchallen.com.

Nicholas Golden can be found coding furiously away working on dozens of games and applications simultaneously. He is also heavily involved with helping others out and will go out of his way to assist. He is an accomplished professional with a jack of all trades, master of a few approach in key areas such as music composition and games, specifically game development. His thinking is extremely eccentric but focused, abstract but concentrated which results in approaching problem solving in non-standard ways while avoiding the status quo.

Nicholas Golden runs an indie development studio, information regarding his adventures can be found at: www.NicholasGolden.com and www.AngryCarrot.com.

I would like to thank my wife Michelle and my baby boy Ryan (3 months old at the time of writing), for putting up with my ramblings and late-night reviewing while being overly excited about the material. I am always pitching insane ideas at least dozens of times a day which amounts to me having so much work to do, it would literally take me 30 lifetimes to finish!

I would also like to of course thank Michelle Fernandez who let me in on this Corona SDK book in the first place. What started out as a curiosity on the Anscamobile.com forums, turned into an opportunity to communicate with a talented writer and review this fantastic book. I am sure you, the reader will enjoy this book as much as I did reviewing it!1!!11!11! (The 1s are on purpose and signify importance to a statement, ZoMg don't you know this?)

I would also like to give a shout out to CARLOS THE MAN over at Anscamobile.com for the Corona SDK! Without that, there would be no book! Carlos is FTW!

Alan Grace is a co-founder of Pixel Wolf Studios, an Indie game development studio based in Dublin, Ireland. Having worked for a number of years in Web and graphic design running his own company Alpha Solutions, Alan has a vast area of expertise across multimedia and game design. He recently completed his MSc in Digital Games and set up Pixel Wolf Studios moving his focus into game development for the iOS and Google Play Store.

Pixel Wolf Studios was established in 2011 and currently has three titles in development for the iOS and Google Play Store. All three are due for release in 2012 and will be developed using Corona SDK. For more information visit www.pixelwolfstudios.com.

Clement Ho is currently pursuing an undergraduate degree in Computer Science from Abilene Christian University. He has a strong passion for mobile and web development which has led him to pursue multiple freelance and independent projects. He has developed for the iOS and BlackBerry platform using Corona SDK, xCode and Adobe Air technologies.

Steve Hoffman (also known as Captain Hoff) is a high tech serial entrepreneur. He's currently involved in Playkast, a stealth startup that will be launching a new type of entertainment platform later this year.

Hoffman is a founding member of the Academy of Television's Interactive Media Group and was the Chairman and Founder of the San Francisco Chapter of the Producers Guild. He is also as serving on the Board of Governors for the New Media Council.Hoffman and co-founded LavaMind, which publishes Founders Space, as well as numerous websites, games and mobile applications.

In 2007, Hoffman founded RocketOn, a social media and virtual world startup. Prior to this, Hoffman was the COO of Tap11 (formerly Zannel), a venture-funded startup that provides businesses with advanced analytics and CRM for Twitter.

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