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Brunner - Getting started with Clickteam Fusion

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Brunner Getting started with Clickteam Fusion
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Create compelling 2D games using Clickteam FusionAbout This Book
  • Use the easy-to-understand Fusion editors to design, animate, and program your first 2D games
  • Create 2D games without a scripting language or any foreknowledge of game development
  • Step-by-step tutorial that will guide you through the many features and essential aspects of creating video games.
Who This Book Is For

This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Clickteam Fusion is necessary.

What You Will Learn
  • Create 2D games and apps without a scripting language
  • Understand game mechanics like movements, physics, or simple artificial intelligence
  • Explore the different editors of Fusion including the frame, animation, and event editors
  • Prototype your small and big game ideas in Fusion
  • Discover more and more about different game types and create your own little game worlds
In Detail

Clickteam Fusion is an extremely powerful yet easy-to-use visual creation tool. With Clickteam Fusions amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Clickteam Fusion is a game and application authoring tool that allows you to design and develop games for Windows, iOS, Android, Flash, and XNA for Windows mobile phones and the Xbox.

With this in-depth practical guide, you will learn how to develop 2D games with the intuitive visual programming editor of Fusion and create simple prototypes within hours.You will learn about topics like Loops, Extensions, Exporters and Distribution as well as in depth coverage of other features like building 2d game movements and templates like Asteroids, Racing Car, Platformer or Physics.This book will help you create games for mobile devices and Pc with simple and descriptive game examples.

This book will guide you into the world of video game development, and will teach you how to create 2D games and apps without knowing a scripting language. You will also learn about the basics of this complete development studio, including how to use the graphics, animation, and programming editors.

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Getting Started with Clickteam Fusion

Getting Started with Clickteam Fusion

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2014

Production Reference: 1130314

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-361-3

www.packtpub.com

Cover Image by John Michael Harkness (<>)

Credits

Author

Jrgen Brunner

Reviewers

Jenna Brown

Albert Chen

Timothy Hess

Acquisition Editor

Llewellyn Rozario

Content Development Editor

Anila Vincent

Technical Editors

Tanvi Bhatt

Shiny Poojary

Copy Editors

Sarang Chari

Brandt D'Mello

Project Coordinator

Mary Alex

Proofreader

Ameesha Green

Indexer

Rekha Nair

Production Coordinator

Conidon Miranda

Cover Work

Conidon Miranda

About the Author

Jrgen Brunner is currently working as a game designer and an indie developer in Austria and Germany. You can definitely call him a video game enthusiast , which he has been since the 1980s. Remembering the first gaming sessions on a friend's Amiga 500 , he tries to stay as connected as possible to the main goal of every game: fun!

He studied game design and music at the University of Applied Sciences in Salzburg, and received his degree in 2010 with the diploma thesis "Jump 'n' Run Evolution".

While working as a researcher at the Pervasive experience lab ( P.e.l.s ) in his former university, he had the privilege of exploring augmented reality and pervasive games as well as Kinect hacks.

Jrgen made his way to the professional gaming industry as a game and level designer in 2012. Besides this, he also works on his own indie games. His love and passion for retro graphics, music, and art can be experienced in every new game and in every new song. The greatest success of his indie career so far might be the release of the award winning game Pitiri 1977 on Steam in 2014.

Besides working on games, he is also a passionate musician. As well as playing six instruments, Jrgen still tries to spend every free minute on music and sound design, or with his band SaberRider.

Thanks to Ela, Chrisi, Marti, and Lina. Because of you guys, I feel like Stephen King while writing a book about video games!

About the Reviewers

Jenna Brown is a graduate from Emily Carr University of Art and Design with a Bachelor of Fine Arts in Animation. When she was young, she learned coding online, and since then has worked to create her own games and projects. She has taught the subject of game designing at several schools, including Digital Media Academy, and taught animation at Capilano University at Summer Fun Camps and Reel to Real Film Festival.

I would like to acknowledge my grandfather RK Brown for encouraging me to learn and teaching me that learning new things is a wonderful lifelong adventure. I would also like to acknowledge my family, friends, teachers, students, my mother Shannon, and Toan for encouraging me to create, learn, and teach. Without these people, I would not be creating games, nor would I be reviewing this book. They have my deepest thanks.

Albert Chen is an Assistant Professor in the Game Design and Development program at Cogswell College in Sunnyvale, California. He has led students in developing serious games using game engines for the Boeing Company, Neurosky, and Ericsson. His team won the Boeing Performance Excellence Award in 2008.

Prior to joining Cogswell in 2007, Mr. Chen was a professional game developer for over twelve years working at Electronic Arts, LucasArts, Factor 5, and the 3DO Company. He has a BA in International Relations from UC Davis and will receive a Master of Arts in Entrepreneurship and Innovation from Cogswell College in 2014.

I would like to thank my family for their love and support: Joy, Kayli, Brandon, and my mother, Sin-Hing Chen.

Timothy Hess has been creating video games since he was a teenager. He began making simple games using Game Factory, and later using Clickteam Fusion. This love of video games and their creation led him to the University of Baltimore, where he earned a BS in Simulation and Digital Entertainment. Recently, he received a MA in Interactive Design and Game Development from the Savannah College of Art and Design. Currently, he is working on a space exploration game using Clickteam Fusion and numerous other endeavors with teams of his colleagues online. Some of his work can be seen by visiting TimHess3D.com.

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Preface

When I was a kid I wanted to know how to create my own video games. Unfortunately, I wasn't much of a programmer and nobody could really tell me where or how to start my development career. The gaming scene has mainly been appreciated by slightly nerdy kids like myself and the gaming industry has been much smaller than today.

Well, what can I say, times have changed! And video games are a well-respected art form, business, and even lifestyle these days. Together with this scene, the ways of game development have changed and it is much easier to learn how to create video games today.

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