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Donovan J. - OUYA Game Development by Example

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Packt Publishing, 2014. 268 p. ISBN: 978-1-84969-722-4.
The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.What you will learn from this book:
Control camera functions, lighting, and appearance in a 3D game engine;
Script gameplay in Unity3D in the C# programming language;
Use the OUYA API to process input from controllers;
Create longer games by coding, saving, and loading systems;
Configure your computer to deploy code directly to the OUYA console;
Improve the appearance of games with materials and textures;
Implement in-app purchases in the game in order to monetize the game in a more effective manner.Create enthralling and unique games for the OUYA console.
Learn basic scripting methods in a three-dimensional game engine.
Polish and package your games for publishing on the OUYA marketplace.Who this book is written for:
Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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OUYA Game Development by Example Beginner's Guide

OUYA Game Development by Example Beginner's Guide

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2014

Production Reference: 1130514

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-722-4

www.packtpub.com

Cover Image by Suresh Mogre (<>)

Credits

Author

Jack Donovan

Reviewers

Corey Blackburn

John P. Doran

Adam Sheehan

Commissioning Editor

Erol Staveley

Acquisition Editor

James Jones

Content Development Editor

Vaibhav Pawar

Technical Editors

Ritika Singh

Rohit Kumar Singh

Copy Editors

Sayanee Mukherjee

Deepa Nambiar

Karuna Narayanan

Laxmi Subramanian

Project Coordinator

Kranti Berde

Proofreaders

Ameesha Green

Paul Hindle

Indexers

Monica Ajmera Mehta

Priya Subramani

Graphics

Abhinash Sahu

Production Coordinator

Nilesh R. Mohite

Cover Work

Nilesh R. Mohite

About the Author

Jack Donovan is a game developer and a co-founder of Team Aurora Games, an independent game studio located in Burlington, Vermont. He founded Team Aurora Games with a group of his college peers because they wanted an outlet for creative projects that could eventually evolve into fully marketable games. He has been coding games in the Unity game engine since 2010, and has been working with the OUYA console ever since the initial developer kit release in 2012.

He programs primarily in C#, C++, Objective-C, and JavaScript. He has extensive experience in the DirectX, XNA, and Unity libraries and has developed his own homemade engines as well.

He is also a passionate technical writer. He has contributed DIY/instructional articles to Wired.com and Popular Science magazine, covering several unique hardware and software projects.

He studied at Champlain College, which he graduated from in May 2014 with a Bachelor of Science degree in Game Programming.

When he's not making games, he loves playing them with friends and discovering new ideas and concepts. He's an avid music listener and coffee drinker, both of which helped make this book possible.

He can be reached at <.

Acknowledgments

I'd like to thank everyone at Packt Publishing who played a role in the creation of this book, including my Project Coordinator, Kranti Berde, and Content Development Editor, Vaibhav Pawar. Writing this book has been a remarkable experience for me, and it wouldn't have been possible without their guidance and organization.

I'd also like to thank my colleagues at Team Aurora Games, who continue to be a great inspiration to keep growing and making games that I love.

Finally, an immense thanks to my family, friends, and mentors who supported me throughout the entire project and offered the wisdom and motivation that drove this book.

About the Reviewers

Corey Blackburn has always enjoyed video games since he was a child. During high school, he attended DigiPen Video Game Programming and Animation, an outreach program at Sea-Tac Occupational Skills Center. It was here that he developed a passion for programming. Since then, Corey continued on with his passion for game development and attended DigiPen Institute of Technology where he earned a Bachelor of Science degree in Computer Science in Real-time Interactive Simulation. During his senior year, Corey also worked part-time for 2clams studios, inc. developing a mobile game for Android and iOS, called Housewife Wars . Corey has also attended a McCarthy Bootcamp, where he learned The Core Protocols and has adapted them into his life. He has a passion for team building and enjoys working with tight-knit teams with a shared vision to make great games.

Corey is currently working as an indie developer for two Seattle-based start-ups, ACE Teams Co. that is developing Spirit Siege and Black Howler Studios that is working on Iron Star .

I would like to thank my parents for all their support for turning my passion for playing video games into a career in game development.

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects.

He previously worked at LucasArts on Star Wars: 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science degree in Game Design.

John is currently working at DigiPen's Singapore campus as the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students on various subjects while giving lectures on C++, Unreal, Flash, Unity, and other such subjects.

He is the author of Getting Started with UDK , Mastering UDK Game Development , and he co-authored UDK iOS Game Development Beginner's Guide , all available from Packt Publishing .

Adam Sheehan first started programming at the age of 13, creating clones of retro video games in C and C++. Since then, he's dabbled in various forms of application and web development working with C#, Java, and Ruby. He currently spends his days teaching aspiring web developers Ruby on Rails at Launch Academy in Boston, MA.

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