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lnnes Borkwood - Learning Stencyl 3.x game development: beginners guide

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lnnes Borkwood Learning Stencyl 3.x game development: beginners guide
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Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation - anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginners Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world.Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyls built-in physics engine. Youll discover how to use the powerful animation tools included in Stencyls toolkit, and youll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers.You will learn all the essential skills required to develop a video game from scratch - right through to publishing a game on the Internet and testing games on the most popular mobile devices.

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Learning Stencyl 3.x Game Development Beginner's Guide

Learning Stencyl 3.x Game Development Beginner's Guide

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2013

Production Reference: 1170513

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-596-1

www.packtpub.com

Cover Image by Vicki Wenderlich (<>)

Credits

Author

Innes Borkwood

Reviewers

Joe Dolivo

Jean-Marc "jihem" QUR

James Vanderhyde

Acquisition Editor

Kartikey Pandey

Lead Technical Editor

Ankita Shashi

Technical Editors

Sharvari Baet

Sayali Mirajkar

Akshata Patil

Dheera Paul

Project Coordinator

Anugya Khurana

Proofreader

Lauren Tobon

Indexer

Rekha Nair

Graphics

Ronak Dhruv

Abhinash Sahu

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

Foreword

My journey began nearly 10 years ago creating a map editor for a Mario clone. I had just learned how to program, and like many, I wanted to make games with my newfound knowledge. Even before I learned how to program, I fostered an obsession over editing maps for games on TI graphing calculators, even going as far as drawing such maps out on graph paper as a way of sharing them with friends. Times have surely changed since then!

Over the years, I bounced from one project to another, each with increasingly ambitious scope. The Mario clone begat a general platformer engine, which in turn gave way to a completely general game engine. None of these experiments saw the light of day, but they set the stage for what eventually became Stencyl.

Stencyl was conceived during a time that, despite being a few years back, seems anachronistic. Facebook was closed to the public, YouTube was a novelty, and the iPhone had yet to be invented. Within the gaming world, creating a YouTube for games was considered the holy grail, and no fewer than a dozen companies sought this vision by democratizing game creation in various ways.

A few years later, Stencyl opened its doors to an eagerly awaiting public. Educators in particular loved the combination of a familiar brick-snapping interface with the incentives of building a real game. It was during this time that I met Innes and learned that he wanted to use Stencyl to teach programming and game design to young students. As we grew further acquainted with each other, he proposed this book.

Learning Stencyl 3.x Game Development: Beginner's Guide is a top to bottom treatise on how to build a game using Stencyl, from humble beginnings to the last 10% spent polishing and taking a game to market. Creating a game is portrayed not as a sprint, but as a journey upon which you'll build not just a working knowledge of Stencyl, but acquire a general toolbox of techniques and wisdom that will serve you well throughout your game-creating career.

When I applied to college, one of my essays detailed my early experiences with game programming. I was particularly fascinated by a magical spark of life I bestowed upon a lowly breakout clone when I got a ball to bounce off the paddle and break some blocks. It was a euphoric moment because I finally got my first game to work!

If you're new to the world of game creation, I offer you this one piece of advice: think big but start small. Complete some small projects to get the hang of things and see firsthand just how important that last 10 percent is. When you inevitably hit a brick wall, don't give up. Everybody starts somewhere, and when you get that first game working, you'll experience the same joy that I felt when I finally got my first game to work. Happy Stencyling!

Jonathan Chung

Creator of Stencyl

About the Author

Innes Borkwood is a freelance computer consultant and software trainer living in Perth, Western Australia.

Prior to moving to Perth in 2011, Innes was a full-time teacher at Chesterton Community Sports College in Staffordshire, England, where he taught Information & Communications Technology for four years.

In addition to consulting and teaching, Innes has also worked as a freelance journalist for national computer magazines in the UK.

Since the first personal computers arrived in the UK, Innes has been a dedicated technology enthusiast and electronics hobbyist, with an enthusiasm for participating in, and encouraging, life-long learning. He has a First Class Honours Degree in Business Studies with ICT, and continues to learn something new every day!

Innes is happily married to his very understanding wife, Ellen, with whom he has two wonderful children, David and Catherine.

Acknowledgement

Thanks to my wife, Ellen, and my children, David and Catherine, for being so accepting of my absence from family life during the many, many hours that I spent at my desk while writing this book.

I offer thanks and gratitude to the team at Packt Publishing, whose enthusiasm for this book has ensured that the process of creating it was an enjoyable, rewarding, and challenging experience; it has been a pleasure working with you. For the Technical Reviewersthank you for your generous comments, helpful suggestions, and for your vigilance in detecting my errors.

For my daughter, Catherine; thank you for proof reading the early drafts, testing the accompanying code, and for providing such helpful, constructive criticism.

My final acknowledgements are reserved for Joe Dolivo and Jonathan Chung of Stencyl, LLC. Joe, thank you for responding to each of my many questions so promptly and comprehensively; I am indebted to you. Jon, thank you for creating Stencyl; it is a wonderful tool that has already enabled, and will continue to enable, many people to "find the fun!"

This book is dedicated to my dear wife, Ellen; thank you for your love, your support, and your encouragement. Here it is in print; I love you.

For David and CatherineI love you too!

About the Reviewers

Joe Dolivo is a practicing electrical engineer (BSEE, UIUC-Illinois 2010) by day and Stencyl team member by night. Originally an inquisitive volunteer, he now handles numerous aspects of Stencyl's operations, including content development, site maintenance, social media, business partnerships, educational outreach, and support. Most recently, Joe's taken an interest in using innovative technologies such as Stencyl to improve STEM education in the US and abroad.

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