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Sneyd R. - Stencyl Essentials

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Packt Publishing, 2015. 206 p. ISBN: 978-1-78439-945-0.
With the incredible growth in the global games industry over the past few years, Stencyl makes it possible for anyone to learn how to create amazing, engaging, and polished 2D games in just a fraction of the time.Whether you are new to game development or an experienced developer looking for a quicker, more intuitive way to prototype, develop, and publish your game ideas, this book will show you how to achieve your game development goals using Stencyl. By following a clear, step-by-step development cycle for our first game prototype, you will rapidly gain a working knowledge of the Stencyl game engine and toolkit. With ample screenshots, you can be certain that youll be able to follow along at every stage.What You Will Learn:
Discover the key benefits of Stencyl, its technical structure, and what makes it so special;
Understand and work effectively with the Stencyl interface;
Set up scenes and alter their settings at will;
Import and utilize graphics;
Integrate sound FX and music in your games;
Create and configure actor types and instances;
Implement tilesets and backgrounds by importing them in to your game;
Write custom behaviors to control your actors.Learn to develop fantastic 2D computer games in just a fraction of the usual time using Stencyls visual programming language.
Gain a deep understanding of all the great game development and design features and tools that Stencyl has to offer.
Build your very first computer game prototype with Stencyl by following the step-by-step lessons in this book.Who This Book Is For:
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Stencyl Essentials

Table of Contents
Stencyl Essentials

Stencyl Essentials

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015

Production reference: 1230415

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-945-0

www.packtpub.com

Cover image by Richard Sneyd (<>)

Credits

Author

Richard Sneyd

Reviewers

Dan Bendell

Innes Borkwood

Jean-Marc "jihem" QUR

Commissioning Editor

Kunal Parikh

Acquisition Editor

Richard Brookes-Bland

Content Development Editor

Ajinkya Paranjpe

Technical Editors

Rosmy George

Rohith Rajan

Copy Editor

Rashmi Sawant

Project Coordinator

Harshal Ved

Proofreaders

Martin Diver

Safis Editing

Paul Hindle

Indexer

Tejal Soni

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Richard Sneyd (BA Hons.) is the founder and CEO of CyberMyth Games, an indie game development studio based in Country Cork, Ireland. His role within the company requires that he wears many hats, including that of a programmer, designer, digital 2D and 3D artist, sound designer, scriptwriter, texture artist, leader, marketer, and business man.

He is also a fully registered, qualified, and highly experienced lecturer. His specialty subjects include 3D modeling and animation, computer game programming, 2D image processing, game design, desktop audio, psychology, consumer behavior, human resources, and business management. In addition to classroom teaching, he is actively involved in online education, regularly publishing new courses, and various other learning materials, such as books and tutorials, in conjunction with CyberMyth Games.

He is enthusiastic about his work, and his students and colleagues think of him as a very dedicated and accomplished teacher. All of his courses and books are characterized by a steady, incremental flow of information, and a lucid teaching style that is easy to understand and follow for all.

He is a husband to his wonderful wife, Jennifer, and father to a wonderful son, Darius.

Acknowledgements

I would like to take this opportunity to thank the Packt Publishing team for their outstanding work in helping to bring this bookmy first ever published bookto fruition. I have thoroughly enjoyed working with them throughout the entire process and appreciate their candid encouragement and feedback, which ultimately raised the standard of my work. Along similar lines, I would like to thank the reviewers, Innes Borkwood, Daniel Bendell, and Jean-Marc "jihem" QUR, whose poignant criticisms and observations have also served to raise the standard of the final product.

I also wish to acknowledge the tireless efforts of the Stencyl development teamprincipally, Jonathan Chung, founder of Stencyl Inc, as well as all of the hardworking members of the community who have contributed to the development of the Stencyl game engine and toolset. Thanks to their efforts, Stencyl has enabled a plethora of designers, artists, and hobbyists to realize their game ideas, which may not otherwise have been possible, and has evolved from its hopeful beginnings into the remarkable, cross-platform game development system that it is today.

I reserve my final acknowledgements for my beautiful wife, Jennifer, and my son, Darius, whose awesome baby cuddles made it all worthwhile. Without their patience, love, and support, none of this would have been possible. Thank you.

About the Reviewers

Dan Bendell is a budding young developer, currently studying computing and games development at the University of Plymouth. He is expected to complete his studies in 2016, after completing a year's work in the industry. On finishing his academic endeavors, he wishes to pursue his dream of either starting up a games development company or working at one, allowing him to create games that will truly engage his audience, as well as working with a variety of new people on a daily basis.

Jean-Marc "jihem" QUR is a senior computer science engineer and is also the author of numerous articles in the French specialized press and books (on WinDev). Self-taught, he provided software for more than 20 years in every domain: decision-making methods, artificial learning, robotics, and autonomous systems. As a technology evangelist, he has chosen to support Livecode and Stencyl (since the migration from Flash to Haxe). He actively contributes to the community (extensions, translation, and support). Undoubtedly, you will meet him one day on the Stencyl forums. And you will be welcome!

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Preface

The world of game development has been in a state of flux for the past few years. New technology, as well as new development tools and frameworks, has diversified the games industry and opened up the field to those who may not otherwise have been in a position to realize and publish their game concepts.

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