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Siddharth Shekar - Learning iOS 8 Game Development

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Siddharth Shekar Learning iOS 8 Game Development
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Create robust and spectacular 2D and 3D games from scratch using Swift Apples latest and easy-to-learn programming language

About This Book
  • Create engaging games from the ground up using SpriteKit and SceneKit
  • Boost your games visual performance using Metal - Apples new graphics library
  • A step-by-step approach to exploring the world of game development using Swift
Who This Book Is For

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

What You Will Learn
  • Learn Apples latest programming languageaSwift
  • Acquaint yourself with the Xcode interface
  • Create stunning games with SpriteKit and SceneKit
  • Understand the basics of graphics programming
  • Intensify your gameplay experience by learning how to add customized sound
  • Develop highly interactive games using animation, sound, collision detection, particle systems, and shaders
  • Package and publish games on the Apple App Store
In Detail

Game development has been simplified with Apples new programming languageSwift. It starts with the absolute basics such as the Xcode interface and takes you all the way to Swift programming.

You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.

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Learning iOS 8 Game Development Using Swift

Learning iOS 8 Game Development Using Swift

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2015

Production reference: 1250515

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-355-7

www.packtpub.com

Credits

Author

Siddharth Shekar

Reviewers

M. Adil

Peter Ahlgren

Marco Amador

Julien Lange

Commissioning Editor

Sarah Crofton

Acquisition Editor

Shaon Basu

Content Development Editor

Samantha Gonsalves

Technical Editor

Faisal Siddiqui

Copy Editors

Hiral Bhat

Vikrant Phadke

Sameen Siddiqui

Project Coordinator

Sanchita Mandal

Proofreaders

Stephen Copestake

Safis Editing

Indexer

Tejal Soni

Graphics

Abhinash Sahu

Production Coordinator

Melwyn Dsa

Cover Work

Melwyn Dsa

About the Author

Siddharth Shekar is a game developer with over 4 years of experience. He has been programming for the last 10 years and is adept in languages such as C++, C#, Objective-C, Java, JavaScript, Lua, and Swift. He has experience in developing games for the Web, mobile phones, and desktops using Flash, Cocos2d, Cocos2d-x, Unity3D, and Unreal Engine. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGLES.

He is the founder and CEO of Growl Games Studio, and has developed several games and published them on iOS, Android, and Windows Phone stores. Apart from developing games, he has conducted game development workshops in major engineering colleges, and is a visiting faculty in game development institutes in India. He is also the author of the book Learning Cocos2d-x Game Development , Packt Publishing .

In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. Apart from playing games, he has an avid interest in animation and computer graphics. He also likes to listen to all kinds of music and plays the guitar.

You can find more information about Growl Game Studios and Siddharth at www.growlgamesstudio.com. You can tweet him at @sidshekar or also follow his blog at http://growlgamesstudio.tumblr.com/, and his Facebook page at www.facebook.com/GrowlGamesStudio to get the latest updates.

Acknowledgments

First and foremost, I would like to thank my mom, Shanti Shekar, and dad, R. Shekar, for their continuing, unconditional love and support.

Also, three people I can't thank enough are Andreas from Code'n'Web, Tom from 71Squared, and Soren of EsotericSoftware for their awesome tools. Otherwise, I would have spent most of my time developing tools rather than creating any games. Additionally, thanks to Michael for writing the Spine Runtime for Swift. Thanks to the team at Apple for developing an awesome language and framework, and for making the lives of game developers a little less like hell.

A special thanks to Packt Publishing for putting this book together. I would like to thank Shaon Basu and Samantha Gonsalves for helping and guiding me through every step in the process of writing this book. Thanks to the technical reviewers for the technical feedback and tips. I have really learned a lot of new things in this process.

Finally, I would like to thank my friends, followers, and well-wishers for being a part of my life and tolerating me for all these years.

About the Reviewers

M. Adil has an engineering degree in computer science. He likes well-crafted iOS applications. He has a very good understanding of the Objective-C and Swift programming languages and the iOS SDK. He has been working on iOS since 2009. Currently, Adil is working as a principal software engineer at Appifytech (www.appifytech.com). You can also contact him at www.itsaboutcode.com, his personal website.

I would like to thank my wife, Bushra, for being next to me and encouraging me in my adventures.

Peter Ahlgren is a professional freelancing web and app developer from Sweden. He has been freelancing since 2000, and has worked with clients such as Disney, Warner Bros, the Swedish Cancer and Allergy Fund, and many more.

Peter has a firm of his own, BrainLab, and mostly works on frontend web development and iOS app development. He has also worked on a few Swedish books on web development. You can visit his website at http://peterahlgren.com.

Marco Amador is a husband and a father of two beautiful daughters, and has more than 20 years of experience in the software industry. He is an experienced software engineer who has worked in several mission-critical systems, developing highly available and scalable software using mainly Java/JEE technologies.

Lately, Marco has been involved in IoT, Big Data, and Cloud technologies. He is also the co-founder and currently the chief technology officer of Maisis Information Systems.

Julien Lange is a 34-year-old expert in software engineering. He started developing on an Amstrad CPC464 with the BASIC language when he was 7. He later learned Visual Basic 3/4, then VB.NET, and then C#. For several years until the end of his education, he developed and maintained several e-business websites based on PHP and ASP.NET. After his graduation, Julien continued to learn more and more about software, which included software architecture and project management, and always tried to acquire new skills. Since 2011, he has been working as an IT project manager on the lead management middleware of Axa France (a French insurance company). This middleware is based on SOA architecture. As it is used by the frontend exposed on the Internet, performance is the top priority each time he delivers a new release of the system. Scalability and robustness are really important in his everyday work.

Julien first developed an interest in mobile development in 2009. After discovering the massive potential of iPhone games and software, he decided to find an improved game engine, which would allow him to concentrate only on the main purpose of a game: developing the game itself and not a game engine. His choice was Unity 3D, thanks to its compatibility with C# and its high frame rate on the iPhone. In addition to his main work as an IT consultant, he created www.iXGaminG.com in December 2010.

Julien currently has several projects in mind, including a game based on a French board game, and a website that delivers new services to developers. He is searching for a few partners to work with. In addition to this, and after reviewing three books by Packt Publishing, he has now decided to write a new book for them. It will be about applying design patterns with Swift to build robust and scalable applications.

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