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Chopra - IOS Game Development By Example

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Chopra IOS Game Development By Example
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Learn how to develop an ace game for your iOS device, using Sprite KitAbout This Book Learn about the Sprite Kit engine and create games on the iOS platform from the ground up Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality in no time An abridged and focused guide to develop an exhaustive mobile game Who This Book Is ForThis book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.What You Will Learn Learn about the Sprite Kit game engine and create indie games in no time Set sail on the quest of game development career by successfully creating a runner game Know more about the IDE provided by Apple for game development Xcode Get an overview of Apples latest programming language, Swift Discover the functionalities of scenes and nodes in a game Explore how physics bodies work and how to add this feature into your game Grasp knowledge of particle effect and shaders Add a scoring system into your game to visualize high scores In DetailGame development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.Style and approachAn easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.

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iOS Game Development By Example

iOS Game Development By Example

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2015

Production reference: 1240815

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-469-4

www.packtpub.com

Cover image by Raju Mondal (<>)

Credits

Author

Samanyu Chopra

Reviewers

Chady Kassouf

Joni Mikkola

Jayant Varma

Commissioning Editor

Dipika Gaonkar

Acquisition Editor

Subho Gupta

Content Development Editor

Akashdeep Kundu

Technical Editor

Tanmayee Patil

Copy Editor

Angad Singh

Project Coordinator

Milton Dsouza

Proofreader

Safis Editing

Indexer

Rekha Nair

Production Coordinator

Manu Joseph

Cover Work

Manu Joseph

About the Author

Samanyu Chopra is a developer, entrepreneur, and game developer with a bank of experience in conceptualizing, developing, and producing computer and mobile software. He has been programming since the age of 11. He is proficient in programming languages such as JavaScript, Scala, C#, C++, Swift, and so on. He has a wide range of experience in developing for computers and mobiles. He has worked on a majority of game engines and mobile platforms, and also has a strong proficiency in the Scala programming language.

He is the cofounder and CEO of Daphnis Labs, a mobile app and game development studio. He has experience in managing development, leading the tech jargon, and has published over 150 apps and games for himself and his clients. In his studio, he leads a team of more than 20 members. He is known for executing eccentric projects in the app and game development spaces. He also conducts mobile development workshops at various engineering institutes.

He is ardent about his work, and his colleagues, students, and coworkers think of him as a very dedicated and open-minded person. He is inclined toward investing his time in the research and development of new technologies.

He is an avid traveler and adventurer and a very fun-loving and eccentric personality, as described by the people around him. He has an undying love for travel, tech, and comedy. He is inspired by all the people who have made a stand on their own from scratch. He loves his family and dedicates his life to them.

You can know more about Daphnis Labs at >.

I would like to thank everyone at Packt Publishing who helped in carving this book, including my acquisition editor, Subho Gupta, content development editor, Akashdeep Kundu, technical editor, Tanmayee Patil, and especially the reviewers. Writing this book has been a remarkable experience for me and it wouldn't have been possible without their support and guidance.

I would like to thank all the mentors that I've had over the years. For this book, particularly, I would like to thank my dad, Mukul Chopra, and the iOS lead in our company, Nitin Rajashekhar, for their wisdom and support.

Finally, immense thanks to my family, friends, and team members at Daphnis Labs, who supported me in making games along with helping me teach game development to others. The conceptualization of this book is the result of the motivation and inspiration provided by them.

About the Reviewers

Chady Kassouf is an independent iOS and web development expert. He started programming 23 years ago and hasn't stopped ever since.

7 years ago, he decided to leave his job as a team leader at one of the leading digital agencies to start his own business.

His interests outside of computers include arts, music, and fitness. He can be found online at http://chady.net/.

Joni Mikkola is currently working on his next mobile game in Northern Finland. He keeps his game developing stamina up to the mark by training regularly at the gym and eating healthy. While developing games, he often reads books, plays the piano, or bakes buns to keep ideas flowing and his mind focused. He is constantly challenging the status quo, which in turn helps him learn new ways to create things.

He has developed games for over 4 years professionally, mostly for mobile platforms. He targets casual games and focuses on creating simplistic designs. With one game released, he is currently working on his next game, which will be released in late 2015 for the Android and iOS platforms.

Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting, training, and development company that provides IT solutions (specialization in mobile technology). He is an experienced developer with more than 20 years of industry experience in several countries. He is also the author of a number of books on iOS development, including Learn Lua for iOS Game Development , Apress . 2012, Xcode 6 Essentials , Packt Publishing . 2015, More iPhone Development with Swift , Apress . 2015, More iPhone Development with Objective-C , Apress . 2015, and Pro Bash Programming , Apress . 2015. He has been a university lecturer in Australia, where he currently resides. He loves traveling and Europe is his favorite destination.

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