Oehlke - Learning Libgdx game development
Here you can read online Oehlke - Learning Libgdx game development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: Packt Publishing, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
Learning Libgdx game development: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learning Libgdx game development" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
Are your games limited to one platform? Use our practical guide to libGDX and before long youll be developing games that run across multiple platforms, enjoying an increased audience and revenue.
Overview
- Create a libGDX multi-platform game from start to finish
- Learn about the key features of libGDX that will ease and speed up your development cycles
- Write your game code once and run it on a multitude of platforms using libGDX
- An easy-to-follow guide that will help you develop games in libGDX successfully
In Detail
Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developers nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!
Learning libGDX Game Development is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.
Learning libGDX Game Development will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.
Learning libGDX Game Development is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
What you will learn from this book
- Learn about libGDX and prepare your system for multi-platform game development
- Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
- Create a project setup and test the base code required for game building
- Use Scene2D to create and organize complex menu structures
- Use the texture packer to automate the creation of texture atlases
- Replace the default launcher icon with your own app icon
- Manage and play audio files and add special effects to a game to improve its look and feel
- Create and use texture atlases for optimized sprite rendering
Approach
A clear and practical guide to building games in libGDX.
Who this book is written for
This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.
Oehlke: author's other books
Who wrote Learning Libgdx game development? Find out the surname, the name of the author of the book and a list of all author's works by series.